General Improvements Really Importan!
I am a veteran league of legends player currently at platinum 1, starting back from season one playing the game almost every day, i really love it but i think some things need to be fixed.
1 Veigars stun ability Event Horizon is a square but the ability indicator is a circle witch doesnt really make sense or help the player. Make the ability indicator square and the problem is solved
2 Moving items from one slot to another in the inventory is not really as fast as it should be. You start a teamfight and suddenly you see that you have forgotten to move you DFG from slot 4 to slot 1 so you try to drag it, oups wrong slot try again, ah there we go, aaaand im dead. It should be done Dota style(oups) right click the item you want to select and the right click the slot you want to place it in fast, easy, convenient
3 I have been playing a lot of Orianna lately, very good champ both mechanically and thematically (Who doesnt love a robotic ballerina who kills her enemies with a balls) but i have an issue that kinda bothers me. When the ball is away and i want to shield a teammate it takes forever and he ends up dying when i could have saved him. Maybe speeding up the ball when shielding although that could be harassed in lane to avoid damage so i am thinking a small mana cost increase like 10 or something or an alternative is to have the ball travel at normal speed when shielding a teammate but accelerate after some range so it gets there faster.
4 I feel like Syndras stun ability Scatter The Weak doesnt feel smooth and by that i mean that when you are between Syndra and one of her balls(God that sounded horrible) you get stunned which doesnt make sense because the ball is not going to touch you. Even if you know about this and you deliberately keep it in the game i think that removing it will make so many new opportunities to play against Syndra.
5 Ahhh lets go nostalgic here with one of my most played champions back in season 2 Vayne. Vaynes condemn has two issues. The first one is it applies the damage when the target travels the distance rather than when the arrow hits him so it takes about 1 second for the damage to be applied but that time window can mean life or death. I know that i was designed like this so that the damage of the ability could be calculated if the targets hits a wall or not but the ability should have two instances of damage one when the arrow hits the target and one when the target hits the wall.Also like Syndras Scatter The Weak mentioned earlier Condemn doesnt feel smooth either meaning that sometime the target will move a little strange for instance sometimes when you Condemn someone on a wall they bounce back just a little bit but trust me it can make a difference.
These are my concerns about the game as you can see none of them is 'Buff a champion or nerf a champion' they are all utility based and pretty easy to fix.Hope i helped. Keep making the game more awesome every day.