Remember when Riot killed rotating game modes because they were "too difficult to upkeep and QA"?
I do. I believe I even remember one person asking specifically "Why is so hard to just_** turn on**_ a game mode" and Riot's response was essentially "It's not that simple."
>"Obviously Clash's opening weekend was a bust. This is in no way a one-for-one replacement, but we’re** turning on** ARURF globally until the end of Sunday."
Amazing how they can turn on a game mode last minute with the flick of a button and it runs without issue but we can't have rotating modes because it's too much work to keep them working.