Remember when Riot killed rotating game modes because they were "too difficult to upkeep and QA"?

OppenheimersDong·5/29/2018, 12:23:41 AM·1 votes·691 views

I do. I believe I even remember one person asking specifically "Why is so hard to just_** turn on**_ a game mode" and Riot's response was essentially "It's not that simple."

>"Obviously Clash's opening weekend was a bust. This is in no way a one-for-one replacement, but we’re** turning on** ARURF globally until the end of Sunday."

Amazing how they can turn on a game mode last minute with the flick of a button and it runs without issue but we can't have rotating modes because it's too much work to keep them working.

2 Comments

1011001110005/29/2018, 12:26:10 AM2 votes

There were actually issues fyi:

  • Champion banning was bugged so it was disabled
  • Champion trading was bugged and also disabled
  • Certain champs were bugged and also disabled

The fact is, ARURF barely scraped by, but no one really noticed because everyone is too busy being mad at Riot over Clash.

Dorans Pants5/29/2018, 11:27:14 AM1 votes

i am not an expert when it comes to coding but how riot is unable to keep up rotating game modes is beyond me.