Five Reasons and One Emotion Why Blitzcranks new W needs to go
Hello!
This got a LOT longer than I intended when writing it, so if you'd like a shorter read type ctrl+f for "in closing" and you'll head the bottom couple of paragraphs. Please excuse the length and some of the emotional stuff. I'm a veteran with PTSD who did technical stuff in the service, I really love video games and I started to cry a little twoards the ends of writing this.
Thanks!
I'm a long time Blitzcrank player. He's been my favorite champion for a very long time now and I heard that his W had been changed so I popped back in for some games after taking a break and, well, I was kind of shocked at how little his new W seems to do. I hear that he was having a really high winrate for some reason, but the changes seems a bit over the top. Blitz has always had a very variable winrate that had more to do with the popular champions in the meta than his core kit.
Point 1 - The Chase is Un-Real
I would press w in spawn and watch my speed scale down and by the time the spell was half over the speed boost was, depending on rank, only about 10-15 points above my unbuffed speed. As an experiment I would follow my ADC and press w to see how much distance I could close before the slow hit and the overall distance gained was very small! Maybe about as big as tumble, but then the slow hit! It's like I gained somewhere around 100-200 depending on the rank, but then lost ~150 from the 30% slow.
Additionally,
As a Blitz support keeping on the enemy and autoing for that extra little bit of damage was always very important. Now, I feel as though my Q is this only thing that matters as very soon after the fight starts I am unable to maintain either a damage output or even stand next to a character thats moving.
Point 2 - Non-Support Blitzcranks no longer viable, even in theory
Blitz is a support. That is the primary thing he is used for, but I've played him in every lane, at least a dozen or more times. With this change to his W, top and jungle Blitzcrank are no longer viable. Riot has said on a number of occasions that they don't want to enforce the meta, that in theory a champion could go to any lane.
For Blitzcrank, this is no longer true. While I suppose you could still mid because, I can't really recommend it because, in a 1v1 situation Blitz's Q doesn't really do anything unless you can get them under your tower (you won't) and without an ADC to punish them for standing in the creeps, and therefore closer, there is no way blitz can reasonably interact mid. Then there is the nerf to the attack aspects, that blitz needed mid to clear creeps.
Speaking of clearing creeps, lets move to jungle blitz. This is huge. So huge that I am surprised that the attack speed only lasting for 5 seconds wasn't even mentioned in the notes I read! I read them a couple of times and my first thoughts were "so, the attack speed is an 8 second buff, but you are slowed for 1.5 seconds in the middle? What?" and then I was like "that doesn't make any sense, so why didn't they mention it"
Blitzcranks clear times were already nothing to write home about, but now they are downright abysmal.
Top lane blitz also can't expect to duel now because this change to his W allows him to be easily kitable and his ability to fight in a short skirmish is just not there anymore. Even if the change was a simple "here is the old W, but now it lasts 5 seconds instead of 8", which would be cutting the power of the spell by 40%, would be preferable to this, because then toplane champions wouldn't have that window to mess with him while he is powerless to interact. The only real way to keep the 1.5 second slow from creating inevitably terrible trades would be to not use your Q and E during actual fights, but to save them to compensate for your own abilities weakening you!
I know Blitz is mostly a support, I only have maybe 15 games as mid blitz, 30 as top blitz, and another 30 as jungle compared to the 1200+ I've done as support, but I feel as though these positions are now closed off as even semi-reasonable "trollpick" options.
Blitzcrank is a lovely, flavorful champion and deserves better than this.
Point 3 - It doesn't actually do anything
This new version of the speed boost is, I think, significantly worse even if there wasn't a 1.5 second 30% slow attached to it. Maybe 100-200 extra distance over the course of 2 second, as anything past 2 seconds has a negligible amount of bonus speed. It felt very bad to use. I was constantly apologizing to my team mates in the first game because I didn't know what to do. I could not escape the enemy team. Blitzcrank went from a champion whose only way to be free from the enemy was to run away. Now he has no skill that can be used to escape. I know the patch notes said they wanted a High Risk High Reward playstyle from his new W, but after using it is seems like a High Risk No Reward.
Point 4 - Marginal Advantage as it relates to skill choice in League of Legends
Skills in league of legends fall, generally, into 3 categories.
Need to Max 1 pointers
Tarics stun used to be a 1 pointer. A skill where a single point is enough to capture the majority of what the skill provides you and the team. The change from a flat 1.5 stun to a 1.1/1.2/etc. The only thing that scaled on old taric stun was the damage. Big deal. Many champions have these kinds of skills where they reach their realistic "full power" from their non-ultimate skills between levels at level 9 and 13, 5 points in one/two "need to max" skills, 1 points in their dump skill, with delays at 6/11 for a point in ult.
Riot has even changed champion skills from "need to max" to "1 pointers" relatively recently with the case of Ashe. The gold scaling being set to a flat 3 at every rank eliminated all those great CASH builds that fed early game before not doing much late game, but this was a change that made Ashe a better character for the kind of people who played her normally.
Blitzcrank, somewhat ironically, had no "Need to Max" skills
Before the change, the marginal bonus for Q was 1 second off a 20 second cooldown and a small damage boost. E was a second off the 9 second cooldown, which is cool, but it doesn't matter till the late game. His W had the biggest bonus, but the effects basically doubled over the course of 5 levels, so 50% of the power of the skill was at rank 1, with a 12.5% boost per rank (I forget the numbers exactly, but I believe this is right). It was nice, but hardly a game breaking difference. My friends in plat and diamond would make fun of me for maxing W first instead of E on the premise that you could get a second e in an early skirmish more easily on a 7, instead of 9, second cooldown. The E has even more of its power in its first rank as a 9v5 means that you've only improved the skill by about 38% with four skill points. The Q is even worse from a marginal advantage standpoint as the 20 vs 16 is only a 25% increase in the cooldown. The damage increase is negligible. The actual mechanic does not change. Blitz's Q has, by this metric, about a 2% increase in his Q per skill point spent.
Most characters will, within the first 4 levels, grab one point each in their 3 skills. Many in the first 3 levels because the marginal advantage in leveling up a skill is VERY VERY RARELY more advantageous than getting one of your other abilities. This is because, even though their margins are better than blitzcranks, the skill provides more value than level 2 of another.
This is no longer true for Blitzcrank which leads us into the very rare (in lol) skill:
Max Last
Blitz W, as it exists, does so little that the tiny amounts of bonus damage provided by Q, or the possibility of more E, is of more value than having a 3rd skill.
Point 4 - History of Blitz Nerfs
When his passive was changed I groaned, because I knew that it would no longer be up for basically every engagement. I knew this was too good. People had discovered the high mana builds that I loved so dearly (I commonly buy a tear first back, and a second one after I get my archangels) The way that they tuned his passive wasn't to make it so weak that it was effectively useless, but to change its cooldown. Why was a rework the solution here before simply adding to the cooldown of the W or shaving a second off of the duration?
Point 5 - You've just made the champions more dependent on his signature skill.
Without W as a way of applying pressure, scout the map, do other blitz things, you've pushed even more of blitzcranks power into his Q. Power, here, as defined by how relevant each of his skills in his kit are to his effectiveness in a fight, not a measure of overall strength. Blitz has no ability to competently roam. Cannot chase. His E and R are only useful once a fight has started, so now his Q is it. For all the talk that blitz only matters if his Q lands, this change just makes that more so
Point 6 - It just doesn't feel fun
Thats kind of all.
It just doesn't feel fun.
Blitzy is supposed to be my little speed demon, running around the map, keeping the enemy team scared because of my grab, and applying indirect pressures
Now though? It just doesn't feel fun.
Rito please, make it feel fun again.
Revert this change.
In Closing
I feel like the points I spend in W are a waste. That the mana I use on W is a waste. That I miss the playstyles that his old W allowed for. This change to a "high risk" skill has been a mistake as it removes a startling amount of blitzcranks identity as I elaborated earlier.
Please revert the change. Double the cooldown or something. Have it be a flat 20 seconds, 12 even if blitz builds 40% CDR, and blitz will have this windows of opportunity that you want him to have.
Hell, pull an Annie E and cut the durations and cooldown in half. Keep the mana cost the same so spamming it will drain you. You'll have blitz have his "slow" periods because the spell isn't up, but instead of it being because the skill itself slows you the skill is just off quicker since it only lasts 4 seconds at a time instead of 8.
Actually, you know what, after all this I have a wonderful, simple solution for you.
You guys can have this one for free.
"When blitzcrank fires his Q, his speed boost goes away" (let him keep the AS because otherwise you hurt fringe builds") This means that those "blitz runs close, fires q, runs off" no longer happen, but his ability to have all the other relevance is still around.
Also, thank you for everyone that got through this thing! I know it was long, but, well, Blitzcrank is my baby. When my buddy got me into league he told me to only buy one champion at the start and to save the rest of my IP for runes. After 2 weeks, I fell in love with blitzcrank and played him from level 8 to level 30, nothing but him, around 200 wins, so about 400 games, even before I reached level 30. All blitzcrank. all the time.
Writing this now, and maybe its just because its 4am and I've spent about 2 hours writing this, tears are streaming from my eyes. Blitzy is my champion. I've never met anyone in my circle of friends who can play him like me. I get compliments from people for it. It's a small, stupid part of who I am as a gamer and I don't think I can do it anymore. I've loved blitzcrank from the very first game back when I just referred to him as "metal pudge" and I just don't think I can play him like this.
I'm sorry.
Thanks to anyone who read this,
-Justin

(+ MS Quints and masteries)