A fix to devouerer
Keep devouerer as the same, but change it to physical damage. Not magic damage, giving them mixed damage is what makes it insane. I really love devouerer as it is but I do feel it is op. Blood razor is just kinda dumb.
Keep devouerer as the same, but change it to physical damage. Not magic damage, giving them mixed damage is what makes it insane. I really love devouerer as it is but I do feel it is op. Blood razor is just kinda dumb.
Bloodrazor is exactly the same (minus broken double procs), but it scales statically through the game, regardless of your ability to farm, and is MUCH better against tankier targets. It scales on health naturally (~2000 HP) up to the point where Devourer did (60 damage to all champions).
Against squishies, Bloodrazor will be better late game (where it will still do ~60 damage to everyone) because it will be physical, which ADCs do not buy mitigation for with the exception of Ezreal.
Keep in mind if they want phantom hit, they have to buy a 3600 gold item now.
I'm well aware.
Aware to the point where I don't even think the every-other-hit passive will be broken on ranged, since it'll even out after 16 attacks anyway, and you're probably dead at that point if it were every other or every 4 hits.
Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh just let it happen. Calling it here and now, Kindred becomes next level broken with Bloodrazor.
[zombie-nunu-hearts]
Calling it here and now, Bloodrazor either ends up sharing a unique passive name with BotRK, or Kindred gets pretty heavily nerfed by the end of next season.
Small chance it'll get reduced to 1.5%-2% on ranged since that will almost exclusively hit Kindred, but I doubt it.
I don't know...this is Riot we're talking about...Even if when they nerf Kindred or reduce it to 1.5% on ranged champions...it's gonna take them 2 weeks to do it after Bloodrazor is released. Then they'll forget about it and let it happen again 2 months later.