Ideas for an Urgot rework

Foerk··2 votes·953 views

Hey guys,

As Riot already tried to break the meta with Mordekaiser (with mixed success in the opinion of some^^) and Kindred, I think Urgot might offer another oportunity to create an unique Champion. With reworked basic abilities/passive using health/resistance scalings, he could be turned into a ranged, pretty tanky Champion. Until now there is no ranged tanky champion in the game (maybe GNARRR!), because the range is most of the time utilized to avoid damage. In this case Urgot could use it to threaten the backline without diving. This might be frustating for tanks, as you cannot really peel against him, but this could for example be addressed by blockable spells or even autos, that can be blocked by champions. It also should be secured that his damage is especially strong against squishies (flat pen + no %targethpscalings/no %pen) and he has a lack of kiting abilities/mobility, so that he does not just sit back and becomes a 4k hp backliner. This would also have great synergy with his current ult, as the tankyness allows him to use it in teamfights, while there is no conflict with the wanted inability to kite, as it doesnt change the distance between you and your victim. In my opinion his R is anyways the most interesting ability on him at the moment. Lastly he should be somewhat skillshot reliant, so that duels with the enemy adc in lane are not decided by rightclicking.

Thoughts?

4 Comments

JeansStrikerPhD1 votes

So if Im reading this right, you essentially want a ranged juggernaut sort of champ? Basically a tank in a RTS military game? High damage, tanky, but slow and rather immobile with limited range? Not a bad idea for a champ, but would he scale more off health and defensive stats or still keep his AD ratios? He's already built bruiser-esque due to kit as well as his dependence on mana, so hard focusing him to be tanky could potentially backfire if not properly numbered/tweaked

Foerk1 votes

I'm definetly thinking of a tankier version than he is atm. So he could stand in the frontline, but unlike juggernauts potentially fire over the enemy front line into the carries. To encourage this playstyle, he would definetly need some damage scaling with defensive stats, but I would propably still give him some kind of ad scaling. I'd like to give him juggernaut like sustained damage against squishies, but not that much power against tanks. Balance might be quite difficult, as there is no champion like this in the game, however it should be just a question of numbers.

JeansStrikerPhD1 votes

Im sort of seeing just a tank here or idk a mortar cannon, something that can cause widespread damage to vulnerable targets.....but isnt effective against reinforced targets. I guess flat pen would be better than % pen if youre going for that style of play (after all ignoring 10 armor [example #'s] is much worse for someone with 60 armor than 160). He's essentially going to be anti-artillery cannon, which would be great against a team with multiple ADC's, like a team with Varus mid or Kindred jungle.

Perhaps include an AS debuff to further emphasize his anti-marksman ability? I like this idea, but Im having trouble determining how to go about it.

Foerk1 votes

I ment flat pen / no enemy%hp scaling / no %pen, fixed it in the main post.

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