About Zoe's W Spell theif and R Portal jump

InfiniteAzure··1 votes·1,923 views

just started league not so long ago so i don't have much to talk about or know any of the bigger issue of league to fellow players im writing this because i play as zoe and have a issue of my own my issue is that enemy minions affected by zoe's W spell thief carry balloons and if killed by zoe drop summoner spells which is cool and all but playing with others mostly in bot lane who don't know about zoe always target and kill the minions with the balloons before i can thinking it will help in some way which it doesn't and can possibly decide the outcome of that lane even if i go mid lane solo sometimes my own minions kill the enemy minions before i can or my tower would even when i was attacking them i could also time it well to kill them but still no success at times so i am asking if this can be fixed that aslong as you attacked that balloon minion it will guarantee the summoner drop

The other issue is that her R which can be used in so many ways is also her biggest down fall you can receive damage when you use the jump and then receive damage returning back so you basically get punished for using your ult it also attracts minions towards you upon using it which in turn blocks your paddle star or sleepy bubble even though it is surpise kinda of attack and is a big part of her tool kit for her passive more sparkles portal jump can be used to place wards and used for her max damage setups with paddle star which already is a trick shot and takes up a good amount of mana also using the portal jump to pick up summoner spells doesn't work half the time i think it should have a pull towards when you jump near a spell but it doesn't and you just waste mana just trying to pick it up riot needs to fix the portal jump because by the time you jump somewhere take damage and then return back into more damage your pretty much dead this happens alot in team fights even if your way far in the back supporting and ranging out your opponents i don't think you should receive damage jumping someplace because your already stuck in place unable to move when using R and players know where you are going to jump back to

10 Comments

InfiniteAzure1 votes

Portal jump should have a very close near by pull effect to summoner spells like her ice cream animation Zoe

Modi1 votes

If they decreased the power of Zoe, I could see them allowing the spell (not always a summoner) to drop, as long as Zoe is in range. What "in range" would be, is something that Riot could tune, to increase/decrease the power of Zoe at a more granular level

InfiniteAzure1 votes

I don't mind them lowering her power or having always summoner spells im just getting tired of always writings in chat to please don't kill the balloions

Malix Farwin1 votes

{quoted}

If they decreased the power of Zoe, I could see them allowing the spell (not always a summoner) to drop, as long as Zoe is in range. What "in range" would be, is something that Riot could tune, to increase/decrease the power of Zoe at a more granular level

Rather they not reduce her power for something like that.

Malix Farwin1 votes

Welcome to the life of playing Zoe. I honestly think at this point people honestly believe they reward extra gold or something.

InfiniteAzure1 votes

Maybe thats why they always go for the minion with the balloon but its annoying

Psyrix1 votes

it's incredibly unlikely Riot will ever change that aspect of Zoe (her having to secure the last hit) because that is one of the strats to managing her when playing against her: you prevent/dissuade her from securing the last hit and picking up the shard. It's unfair that she gets a free spell just from hitting it a few times... it many seem unfortunate, but it's really just something you, as a player, have to work on (CS and communication) When playing support, tell ur co-laner that you have to last hit the ballooned minions to get the shard drop, if they don't want to cede a minion (in fear of losing gold)... you can always try to steal it from them by properly timing it with ur abilities... or take minion dematerializer.... alternatively you can go very off meta and build targon's brace so that they still get gold from the CS as well as healing.

The R.... erm, no haha. Again, it may seem unfortunate... but it ties into counterplay against Zoe.... The way R works is pretty much the only reason Zoe was allowed to keep Q. Refer to Nidalee's pas problem which was she could hit targets from incredible ranges and walk away without any form of interaction: No commiting and nothing charging it up. In effect, Zoe can hit Q from over a screen away.. however she's ALWAYS within 800 units of the star and able to take damage.... You need to learn to use the ult better, and how to judge when and where to use the abilities.... Don't go willy nilly into a fight intent on landing the longest ranged Q and forget Zoe is actually an immobile squishy champ.

The part about spellshards... again, the small radius in which they are able to be picked up adds to her counterplay... Her picking up spells shouldn't be a safe guarantee. I have a "guide" on how to play against her that might help explain why these "downsides" are important for Zoe.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/7TRVZ3Qr-playing-against-zoe

the changes u want will make her kinda unfair to play against, her merely having spellthief is often a point of contention, with many people only recently learning how to play against it... So yh, basically tell ur teammates you need the balloons and try to last hit them, in terms of her other abilites, with time you'll get better so dw too much. Good luck have fun playing Zoe!! [slayer-jinx-catface]

InfiniteAzure1 votes

Compared to most hit and run champions that have a guarantee chance of doing damage and longer range and just flash away when you get to close no i think these should be fixed you already have to deal with moving target and placing Q mana use one balloon every few waves what type of minion is holding the balloon i don't see how something that has a randomized chance be unfair as for counter play you already know where she will return from the portal jump and thats fair enough taking 2x the damage isn't also the spell rarely drop towards you it mostly drop closer to the opponent and just sits there by the time you get close to it they disappear

Psyrix1 votes

.... You are aware that the other champs have damage spread throughout their kits... Zoe has almost all of it shunted into her Q. You need to learn to manage your mana. I'm really not understanding what you mean by "two times the damage" If you consistently take damage twice (or damage at a actually) then you are playing Zoe terribly. You are superbly underestimating the power of a summonerspell and/or a complete item active. " mostly drop closer to the opponent" learn wave management then. Getting what's pretty much a free summonerspell/item every other wave with no CD shouldn't be a safe guarantee. Yes, you are newish thus likely don't understand balance, but even this should be quite apparent to you: Zoe is easily able to get 1000+ dmg on each Q, making her not take dmg on the first instance of the ult makes her pretty much like old Nidalee who can 1 shot without u being able to do anything. You do realize Ult is often used over walls right? So that's already 1 aspect that removes counterplay it briefly makes her vulnerable to taking dmg because during that time she's likely going to be trying to hit a single spell that does more dmg. Ult effectively increases Zoe's range to 1375 units, but makes her always within 800 units of vulnerablility if she's trying to deal dmg to someone, because invariably, the dmg she deals will be mostly from Q which is a single Spell.

Changing that aspect of Zoe's ult removes counterplay because it's no longer "800 range" but instead 1375 range that you'll be able to damage her at...... most champions simply can't reach that range. And that's not een counting the thing about walls.

InfiniteAzure1 votes

Not all champions are equal i get some champions need to have a closer range while others need to be at a farther range to deal damage zoe is that far range charater who is squishy so if you're going to pick a champ who you know lacks range then you know what you have to deal with and i play zoe just fine im not the best zoe but please don't insult me on my gameplay and im pretty sure there are alot of champions that can 1 shot safely and get away or others that can just quickly drop your health with status effects and quickly walk away which would be no difference to ignite or other spell leading to the same results a kill

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