Ward faster dissapearing.
Hello Friends form Riot and ! What I want to share with You guys is an idea about ward's faster dissapearing. I have an idea how to improve a strategy of map awareness. Now I explain how I see it.
When you put a ward, opponent have like 2 seconds to hit it, ward have 3 units of health, if opponent could hit it e.g once, ward will stay 2 minutes insted of 3 (I hope it's 3 XD), if 2 hits - 1 minute left, insted of 3, etc. How that would improve gameplay of the game ? Let me show you.
Supports will now think before they will put a ward into bush (like tribush) if they know there is an enemy champion. Warding will be now more someting that players will take care of more strategly. It will not be something indifferent. Players will now think WHEN they should put a ward.
I hope that You guys understood what I wanted to tell you ;P sorry for my english, but if you wont try, you will never learn ;P
Sincerely, Huper