Teemo, and his failings
hopefully the last time i have to post this, had some issues
We all remember the little furry Satan that plagues games regularly, however as many seasoned players would know he is no where near viable in actual game play. This is because his toolkit lacks a lot of what is needed to survive past laning phase and although there are ways around it, it only ruins game play. I have an interestingly built suggestion though that might return teemo to the front lines and make him less annoying .
The concept that originally brought teemo into being was that he is based as an ambush trap character, with some mobility. He was supposed to be squishy and have good sustain damage. The only problem with this is a trap character till now doesn't fit lanes, at all. And as we all know although it can be done, teemo cant jungle, his kit doesn't allow for it.
The Answer is simple, set him up as a jungler as his lore would indirectly suggest. This is no easy task however and would require some serious re tooling. the smallest change would be to his passive, which in itself is great, but not quite what it should be. His passive would work the same but would give him the ability to move after he has stood still, if this proves to be too powerful, then riot could set it up to limit how far he can go, or give it a timer. his q would remain the same, it already sucks as it is and would be very effective when used to prevent neutral damage. his w would still give him a speed boost, but would (similar to kindred) would passively build stacks that would eventually heal him, it would also make him immune to slows when triggerd as the active. his e should remain the same but instead cost mana to add the poison, more for the simple purpose of balance. and lastly drum roll please... his ultimate would... Remain as is, but with two slight changes, it wouldn't take teemo out of stealth when placed, and would instead find shrooms as he moved.
The idea is to set him up as a mobile jungler, which as the released season 6 changes would suggest, mobility will be the next meta. these changes may seem like they might break teemo but in reality because of his poison nerf his damage output would go down, so he would still be fairly balanced. The combination of his passive and his ult, would allow him to set up ganks in advance by placing shrooms while in stealth, in the escape path in advance then jumping out and attempting to kill afterwards. his new w make him incredibly hard to catch meaning he would survive potentially murderous events that would have otherwise killed him.
I think it would work what do you think?