Idea for Nasus Q

Alebord·1/11/2016, 4:42:38 AM·5 votes·622 views

I have an idea for Nasus Q. If Nasus Q was a bit like Kindred stacking it would add a nice counterplay. How many time have you heard "Just don't let him stack."? It's not always easy to not let Nasus farm, because even if you are able to deny him from a minion he can just get one next to it. A bit like Kindred there could be a mark only on some of the minions (chosen randomly) spawning and same for the jungle monsters. Nasus would need to last hit minions or monsters with the mark to gain stacks. Because of that, Nasus could have a buff on an other part of his kit and then there would be a really nice and fun counterplay to his stacking. There could be another option, instead of buffing another part of his kit, the marked minions could give more stacks. This would give Nasus a higher skill cap: better Nasus players would be more rewarded and worse Nasus players would be more punished.

I think this would add more counterplay to Nasus while rewarding players who are able to kill the marked minions and punishing those who cannot.

9 Comments

Alakalzam1/11/2016, 6:16:06 AM3 votes

You can't just leave top lane to go and run around all over place. It makes sense for Kindred since she's in the jungle. It doesn't for Nasus.

Fat Bastard GOD1/11/2016, 4:46:50 PM3 votes

This idea is pretty awesome. Something like a Bard/Kindred passive on his Q would be interesting, but it could be problematic. If Nasus got some non-consistent powerspikes it could be weird. As a Nasus main, he his pretty binary and his kit isn't all that fun. His kit is definately EXTREMELY unique but it feels so limited. This idea has a lot of depth to it, and I think would be awesome! This could spice up the Susan gameplay for sure.

People are actually downvoting this post. Wow.

Rengar Top Lane1/11/2016, 8:27:58 PM1 votes

Nty, that would just make getting camped top even worse. Learn to play around it. It's possible...