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redesign-diana-but-with-no-numbers - To IronStylus

chicanu··2 votes·4,318 views

http://apollo-na-uploads.s3.amazonaws.com/1416752950280/icons.jpeg

Resume, Summary:

Do not change the "E - Moonfall" with the "R - Ultimate", Diana loses her ways of escaping the slow of "E" along with the charging time are very important.

Beforehand read my proposal:

To understand my rework logic, I will invert the order of the skills.

E - Moonrise / Moonfall:

This ability acquires two uses, active and passive. By activating "Moonrise" Diana consumes the accumulation of new passive earning bonus by / for 6 seconds. By disabling it, Moonfall is instantly cast, the moonfall size also increases with the accumulation of the new passive.

passive, "Phase of the moon":

It accumulates in pile moonlight marks. Each MoonLight Loot represents a phase of the moon. 5 Batteries limit, as it follows: black moon, new moon, waxing crescent Moon first quarter moon, full moon.

To activate "E - Moon Rise" consumes the entire stack erasing the accumulations. During the duration time of activation of the "E - Moon Rise" Diana acquires the skills:

  • Black moon: the next skill does not cost mana.

  • New moon: it converts 2% of lost HP in ability power.

  • Waxing Crescent Moon: it converts 4% of lost hp in ability power.

  • First Quarter Moon: it converts 6% of lost Hp in ability power.

  • Full Moon: it converts 8% of lost Hp in ability power.

Icon Image change: http://www.planetsforkids.org/upload/-moon-a.jpg

** Q - Crescent Stricke:**

All existing in live continues, adding: To hit a champion or monster actives the passive and accumulates a pile.

Passive: To hit a marked target with moonlight Actives Moonsilverblade.

** R - Lunar Rush:**

All existing in live continues, adding: Passive: To hit a marked target with moonlight actives attack speed for a short period of time.

Sumary Image:

http://apollo-na-uploads.s3.amazonaws.com/1413431941090/STACKSISTEM.jpg and http://apollo-na-uploads.s3.amazonaws.com/1412742138624/NewVariate.jpg and http://apollo-na-uploads.s3.amazonaws.com/1412653447018/Resumo.png

11 Comments

chicanu1 votes

my Summary im only image.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/2ARzPAsB-redesign-diana-but-with-no-numbers-to-ironstylus

Possibilty to combos:

  1. Active E and Q.. Active E and Q.. Active E and Q.. Active E and Q.. where no acumulate bonus to E. but no coast mana to try hiting Q, Early game Potencial.
  1. Never Active E. and Q, Q, Q And Q. Now Active E and cast gigant Moonfall, slowing Powerfull... and chance to killing enemy. but, clarity easy to counter play.... 4 stacks? leave.. or counter ganking
  1. E, Q, E AND R, trade to side by enemy.... and slowing by moonfall.

IMPORTANT DIANA BRUISER VS DIANA ASSASSIN:

  1. Q, RUN to Enemy (by passive) and Hiting... Moonlight silver blade Active and enter cooldown, now "R" Lunar Rush, Moonfall, and Q, RUN HIT and R, ignite and win, but All Actions active on Melee. Diana Assassin, no more.. to Q and R consume Moonlight and remove possibilites to use Moonlight Silver Blade passive of Q...

IMPORTANT TEAM FIGHTS AND GANKS:

5) Diana hiting Multiple Enemy By Q, Instant Acumulate Stacks, and Improve Power of Moonfall Range, slowing and Damage... this is a very STRONG....

Focus rework in Moonlight is a Funny.... Moonfall power influencied by Moonlight, Diana gain Context for "The Moon"...

and more...

chicanu1 votes

Another variation of rework.

chicanu1 votes

Trying to explain the system stack.

If not disable the "E" for 6 seconds Moonfall is not called.

Raptamei1 votes

I don't understand a word of it. Get someone who speaks English to proofread it for you, please.

chicanu1 votes

so sorry, I'll look.. look at the pictures . might help.

chicanu1 votes

and this translation is best?

**Dynamic gameplay system improves. **

new passive, Moon Phases:

affect champion or large monster with moonlight, Stacks moon phases. Max stack : 4. observation: 1.1 Stacking moon phase changes icon ability. Icon new moon, crescent moon Icon, Icon First Quarte Moon, Waxing Crescent Moon Icon and Icon Full Moon. 1.2 Enemies, see the stacks by the brightness of the sword.

**Q: Crescent Strike **

"Moon silverblade" now passive in Q. active by hitting target affected by moonlight, deal magic damage and adds timed movement speed 1.5s. does not remove moonlight, 1.5s cooldown.

**W: Cascade Pale **

new passive: orb explode on target affected by moonlight, reduced damage on the shield. does not remove moonlight.

**E: Lunar Rush. **

Consumes moonlight to reset cooldown and adds attack speed temporarily.

**R: Moonrising / Moonfall. **

Moonrising: temporary activation ability, 6 seconds Duraction, after goes on cooldown 12 seconds. Moonfall: effect called as manually disable the temporary ability, immediately goes on cooldown 12 seconds.

  1. I will create examples for R: 1.1 **Moonrising: ** ***Fixed: ***Reset Passive Stack. ***Fixed: ***Moonrising during activation, Diana can not be targeted by stun, slow or nockup. -**Bonus by passive, New Moon phase: **  Next skill to be used does not consume mana. -**Bonus by passive, crescent moon phase: ** 2% of lost HP is converted to AP. -**Bonus by passive, First Quarte Moon Phase: ** 4% of the HP lost is converted to AP. -**Bonus by passive, Phase Waxing Crescent Moon: ** 6% of lost HP is converted to AP. -**Bonus by passive, Full Moon phase: ** 8% of HP lost is converted to AP. 1.2 Moonfall:   Phases of the moon extends the range of Moonfall.

Lore, thinking about the lore,'ll mark the words that inspired me:

An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshiping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.

Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshiped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.

"The sun does not reveal truth. Its light only burns and blinds." ― Diana

the Light of the Moon reveals. reveals powers .....

chicanu1 votes

Resume, Summary:

Do not change the "E - Moonfall" with the "R - Ultimate", Diana loses her ways of escaping the slow of "E" along with the charging time are very important.

Beforehand read my proposal:

To understand my rework logic, I will invert the order of the skills.

E - Moonrise / Moonfall:

This ability acquires two uses, active and passive. By activating "Moonrise" Diana consumes the accumulation of new passive earning bonus by / for 6 seconds. By disabling it, Moonfall is instantly cast, the moonfall size also increases with the accumulation of the new passive.

passive, "Phase of the moon":

It accumulates in pile moonlight marks. Each MoonLight Loot represents a phase of the moon. 5 Batteries limit, as it follows: black moon, new moon, waxing crescent Moon first quarter moon, full moon.

To activate "E - Moon Rise" consumes the entire stack erasing the accumulations. During the duration time of activation of the "E - Moon Rise" Diana acquires the skills:

  • Black moon: the next skill does not cost mana.
  • New moon: it converts 2% of lost HP in ability power.
  • Waxing Crescent Moon: it converts 4% of lost hp in ability power.
  • First Quarter Moon: it converts 6% of lost Hp in ability power.
  • Full Moon: it converts 8% of lost Hp in ability power.

** Q - Crescent Stricke:**

All existing in live continues, adding: To hit a champion or monster actives the passive and accumulates a pile.

Passive: To hit a marked target with moonlight Actives Moonsilverblade.

** R - Lunar Rush:**

All existing in live continues, adding: Passive: To hit a marked target with moonlight actives attack speed for a short period of time.

--------------- OLD Translate ------------- From Original Post : http://boards.na.leagueoflegends.com/en/c/gameplay-balance/QcX54GFr-redesign-diana-but-with-no-numbers

Sumary Image: http://apollo-na-uploads.s3.amazonaws.com/1413431941090/STACKSISTEM.jpg and http://apollo-na-uploads.s3.amazonaws.com/1412742138624/NewVariate.jpg and http://apollo-na-uploads.s3.amazonaws.com/1412653447018/Resumo.png

1) new try translation portuguese to english:

**Dynamic gameplay system improves. **

new passive, Moon Phases:

affect champion or large monster with moonlight, Stacks moon phases. Max stack : 4. observation: 1.1 Stacking moon phase changes icon ability. Icon new moon, crescent moon Icon, Icon First Quarte Moon, Waxing Crescent Moon Icon and Icon Full Moon. 1.2 Enemies, see the stacks by the brightness of the sword.

**Q: Crescent Strike **

"Moon silverblade" now passive in Q. active by hitting target affected by moonlight, deal magic damage and adds timed movement speed 1.5s. does not remove moonlight, 1.5s cooldown.

**W: Cascade Pale **

new passive: orb explode on target affected by moonlight, reduced damage on the shield. does not remove moonlight.

**E: Lunar Rush. **

Consumes moonlight to reset cooldown and adds attack speed temporarily.

**R: Moonrising / Moonfall. **

Moonrising: temporary activation ability, 6 seconds Duraction, after goes on cooldown 12 seconds. Moonfall: effect called as manually disable the temporary ability, immediately goes on cooldown 12 seconds.

  1. I will create examples for R: 1.1 **Moonrising: ** ***Fixed: ***Reset Passive Stack. ***Fixed: ***Moonrising during activation, Diana can not be targeted by stun, slow or nockup. -**Bonus by passive, New Moon phase: **  Next skill to be used does not consume mana. -**Bonus by passive, crescent moon phase: ** 2% of lost HP is converted to AP. -**Bonus by passive, First Quarte Moon Phase: ** 4% of the HP lost is converted to AP. -**Bonus by passive, Phase Waxing Crescent Moon: ** 6% of lost HP is converted to AP. -**Bonus by passive, Full Moon phase: ** 8% of HP lost is converted to AP. 1.2 Moonfall:   Phases of the moon extends the range of Moonfall.

Lore, thinking about the lore,'ll mark the words that inspired me:

An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshiping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.

Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshiped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.

"The sun does not reveal truth. Its light only burns and blinds." ― Diana

the Light of the Moon reveals. reveals powers .....

  1. Old vision:

I do not have enough level to post, Please someone help me posting the link to this conversation in the original post?

I had a lot of work to get it this far, I asked support for the Brazilian team, and was ignored by them, said they were impotavam with my initiative, I asked a friend who has an account on NA post for me.

Edit:

vote your favorite diana style by: JustBoneBrook http://boards.na.leagueoflegends.com/en/c/gameplay-balance/WVLngAmK-should-diana-be-more-assassin-or-more-tank

Lock is an idea I have to rework the champion Diana.

Summary:

I am Brazilian player Diana, and use a translator, and asked this friend that plays in NA post this, my name in game is Tricker.

My goal is: Focus **Moonlight **effect on rework. Being the main point of departure.

with my rework Diana, does not change the essence, players did not feel strange. Why all effects continue, however at different points.

Passive:

  1. Remove all current effects.
  2. With Direct Focus Moonlight, let's create a new effect: 2.1 Diana gains movement speed when moving toward enemies or monsters Jungle marked with Moonlight.

Q: Crescent Strike

  1. All current effects remain.
  2. Again focusing efforts on Moonlight, crescent Strike gains a new Passive Moonsilver blade : Hiting basic attack enemies marked with Moonlight, the effect of Moonsilver blade is activated, increasing damage.

Old passive Moonsilver Blade, now becomes a passive Crescent Strick, and is active through the Moonlight mark,

**Question: ** New Passive Consume mark Moonlight? yes or no?. The answer is simple 2 second cooldown time for the new effect Moonsilver Blade.

**Important Notes: ** 2.1 This creates the possibility to amplify the fighter diana, it improves close combat. 2.2 Good fighters have low cooldowns, and Diana can not receive this work.

W: Pale Cascade

Again focusing on Moonlight, Pale Cascade gains a new Passive: Hit an orb at enemies or monsters Jungle Tagged with Moonlight, Increases % Armor and % Magic Resistance to diana temporarily. (Tankness Top Lane Options)...

**Important Notes: ** Reduce Shield base AP. and Improve Armor and Magic Resist to Create Shield.

E: Moon Rising (Active Timer Effect skill) / Moonfall (Desactive Active Timer effects, and call Moonfall)

E becomes a new skill, with two stages, Turns ON and OFF, the player's choice. recharge time of around 6 seconds between on and off.

**Important Notes: ** **Moonfall **is no longer an active skill, and becomes a **passive **effect of a new skill

Again focusing on **Moonlight **

Lets go to New Skill:

  1. New passive Lunar brightness, "New System Stacks" : 1.1) Hiting the enemy or "Jungle Monster" with Crescent Strike. Changes of Icone skill, and accumulates a 'lunar brightness " 1.2) Stacks represents the phases of the moon: Waxing M...n and Full Moon. New Icon for each phase.

**2) Turns ON (Active): ** 2.1) Skill name: **Moon Rising. **

2.2)When Turns to ON "Moon Rising"

The skill checks that has accumulated stacks, If Yes, then a burst is active for 6 seconds, immediately consumes ALL STACKS, > Reset.

  This brust quite a different effect for each stack:

    0 Stack "Black Moon Icon": The next skill to be used had not cost mana.

    1 Stack "New moon Icon":       Crescent Strike on Active and Passive trade 10% true damage.

    2 Stack "Waxing crescent Icon":        Crescent Strike on Active and Passive trade 20% true damage.

    3 Stack "First quarter Icon":       Crescent Strike on Active and Passive trade 30% true damage.

    Stack 4 "Full moon":        Crescent Strike on Active and Passive trade 40% of true damage.

**Important Notes: ** the effects may change for each Stack, the idea pe have the moon phases, and effects for these phases.

**3) Turns OFF (Desactive): **

3.1) Skill name > Moonfall: Immediately Removes the Burst

chicanu1 votes

Timer Effect and call Moonfall.

Effect of Moonfall is conjured, and Apply radius slow to 20% * (acumulate Stacks, 1, 2, 3 or 4) for 1.5 seconds.

(Now Moonfall cause Damage in Area: AP% * Stack acumulate)

(ex: 90/100/110/120/130 + 0.3%AP * STACK)

3.2) other option: (Hello Gigant MoonFall): Effect of Moonfall is conjured, and slow on Radius Range 150 * (acumulate Stacks, 1, 2, 3, 4).... Applify Range by Stack is Good Idea.

(Now Moonfall cause Damage in Area :AP% * Stack acumulate)

(ex: 90/100/110/120/130 + 0.3%AP * STACK)

3.3 ) Join previows 3.1 and 3.2.

Visual effects , for each accumulation of moonlight , diana se changing the icon of E , for the opponents may be the brightness of the sword . each stack increases the brightness . And until it is activated , removing all brightness and adding Power for 6 seconds . Interesting , no? Channel Moonlight by the sword , making it the focus of power. wonderful, I think at least .

**Important Notes: ** Old Diana combo skill Q, E, R to trade side by enemy continue.. but Necessary of new Combo skill : Q, E, E, R to trade side by enemy. And Timer Effect is good to Burst to Fighter, not to assassinate. More to new All combinations skills, Fighter Diana is Reality, and Assassin Diana is Reality by take off tankeness.

R: Lunar Rush

Again focusing on **Moonlight ** Not Change Effect.. And Add New Passive: Hitting enemy or monster adds attack speed temporarily, 20% (old passive) (Reuse Reset bonus Timer? YES) (maked by Moonlight besides reset the cooldown)

Conclusion

Diana, becomes more dependent on Moonlight, what do creates many forms of counter play. with the addition of the passive Q it can become a more powerful fighter. In addition to movement speed while the target is to MoonLight. These two changes, improve melee diana.

The new skill "E" Diana helps early game.

Can create ways to increase the intelligence of the game, and when to use the accumulation ...

E becomes a single feature throughout the league, when applying effect when Disables.

Easy to balanced, nerfs or buffs, consist in Cooldown by "Q" Moonlight... Determine to ALL Skills used...

New E is Important point, to Amplify effects and damages by having stacks.. and stack equals cooldowns of "Q". Diana new Having 2 potential skills E and R, so wath use? E or R?

New E trade to R? R to basic skill, and E to Ultimate? YES! is Good.. Diana gain choises..

and more..

Resume Revison:

But the main idea, diana with a more dynamic system, with more options and choices, without changing its main characteristics.

With the suggestion, I believe that the old dianas continue to exist, and new dianas arise, with improvements in the skill system, the dynamics would only ones and different styles of play.

Not want to create a champion with an AoE ultimate why this lot already has, and it would be boring mischaracterizing the diana.

But working in E consistently seems an excellent choice.

My idea Nerf infinity E. But also buff to infinity E, with cooldowns being registered with activation and deactivation, Moonfall to be used more frequently, but with very little power, unless you are good at hitting the Q.

fluxanna1 votes

I appreciate the hard work, but I don't agree completely.

Venowolf1 votes

Good Work, But I don't like it

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