A fix to accidentally placing a ward immediately after a teammate in the same location
Have you ever been walking alongside a teammate and both of you placed a ward in the same bush, at the same time, and right next to each other? If so, and you want to consider solutions, read on.
I think this would be an easy fix if after a ward is placed, it has an exclusion radius wherein you or a teammate cannot place another ward for a short time. Say, a radius of 2
s and it only applies for 1 second. This could be done with or without visuals being added for ward placement (e.g., a small ring around a new ward that lasts for 1s).
This way, in the scenario above, whoever lays the ward first still places their ward but in the fraction of a second afterward where the second player tries to place a second ward in that same location, their action is simply canceled.
Although this would require some programming, it may be worth the man hours for a significant (I think) QOL improvement. Actually this is more than a QOL improvement because wasted wards can be a significant setback. In fact, I've done this with a teammate where we both placed control wards at the same location. RIP 75g.
Hopefully that was clear; thanks for reading.
)? But that requires more programming!