Mark/Dash against stealth champions

Mortensia·5/3/2015, 11:45:08 PM·9 votes·980 views

First thread I've ever made here go easy on me please :)

Sorry if there's already a post or something about it but I couldn't find it, if there is please just post the link for me and other people if they open this :')

For those who care about how many aram games I have like 2200 to 2300 games of aram played. (no aram only account)

So I personally like Mark/Dash it's a nice change of pace in the map though obviously said quite often the damage is high and the cd is very low this doesn't personally bother me that much. Though there is something that bothers me greatly, the amount of utility the summoner also has. There is a lot of items and ways to play against stealth champions in aram already, enough for every champion to possible itemize against it if needed. But with the new Mark/Dash spell you don't need them because the spell itself already reveals stealthed champions on a shorter cooldown then the items. (if you hit every snowball) which makes most stealthed champions visible for around 50% to 100% of the time that they're stealthed. Personally I would like to see it not reveal stealthed champions but that's my opinion. Any ideas/news/whatever about this?

TL;DR: Mark/Dash reveals stealthed champions I'd like to see it gone.

8 Comments

Drukyul5/4/2015, 4:53:25 AM3 votes

It'd be pretty fun to dash to an invisible location and hope it's not a terrible idea; I say remove the vision!

Ferrous Oxide5/4/2015, 12:43:27 AM2 votes

Nothing really to add here other than, I agree

SouL1ess5/4/2015, 8:52:06 AM2 votes

Well it's just that Riot was lazy and decided to use the entire Lee Sin Q code onto Mark/Dash and make it pretty much overloaded.

It provides way more than just "initiation for melee champions".

It deals 5%-10% of your maximum health on hit, is a bush-checking and bush-controlling tool, reveals enemies on-hit (and therefore denies positioning based on strategy), has anti-stealth properties (therefore lowers the requirement for actual anti-stealth items), and these are all in addition to its out-of-vision range initiation and long-duration active-positioning denial. What's worst? It lacks any incentive for only using it well because it has almost no punishment for bad usage; even the CD is short enough to use it like a non-ultimate skill.

I'm fine with Mark/Dash if only it didn't give everything a summoner spell can give in one slot.

Old Man Teeto5/4/2015, 9:48:33 PM2 votes

Since there's already a counter for invisibility on the map, trying to go in as a stealthy (Talon and Khazix recently) and being pelted by snowballs which reveal you meaning you just get to die instead of actually making use of your stealth window is way too punishing.

At least if they bought a sweeper, they had to use it properly, snowballs are spammed on CD pretty much in new ARAM.

Giving them sight was a bad idea.

Mortensia5/4/2015, 9:44:13 PM1 votes

hmm if you put it that way yeah like 5-10% sounds correct, my bad

I ment 150 seconds if they wouldn't remove all the utilities which I hope they do, yeah 60 to 90 seconds cooldown sounds fine to me if they utilites are removed.

I think the projectile speed is fine at the moment it's not the hardest spell to hit in my opinion. Though I agree with the cut in range I'm not sure how much shorter 40% would be but at least I'd like to see when they throw it instead of it coming out of the fog of war. (I'm not that good with imagining ranges from numbers)

Not sure if I'd agree with the decrease if you do use dash, 30 seconds it sounds like a reward for going in. Which to me seems a bit much since on PBE right now it's a 25(Mark)/75(Dash) split on the damage which already makes it more rewarding if you dash to the enemy. maybe if it's a little less like 15 or 20 seconds but not 50% of the cooldown refunded.