THIS is what a team fight should look like....
and not a 2 second destruction with aoe CC and damage and insane mobility.
and not a 2 second destruction with aoe CC and damage and insane mobility.
Agreed.
before
ahhh..............
[{quoted}](name=Troll Slaiyer,realm=NA,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=0007,timestamp=2019-09-20T23:45:59.334+0000)
before
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ahhh..............
There's still long team fights even with these champs in the game.
Honestly, fact checking the boards on stupid shit is more cancer than what the boards claim these champions they hate cause. Just because no one likes playing front line in solo queue doesn't mean the game's balance doesn't allow for drawn out team fights.
There's still long team fights even with these champs in the game.
Honestly, fact checking the boards on stupid shit is more cancer than what the boards claim these champions they hate cause. Just because no one likes playing front line in solo queue doesn't mean the game's balance doesn't allow for drawn out team fights.
Frontline isn't really a thing anymore, ever since Runes Reforged Tanks have been in a precarious position while a huge amount of new damage runes came into the game very little true defensive runes were introduced, Tanks have rather distinctly become less about being frontline disruption and have basically just turned into bruisers 2.0 just being a slightly more tanky class that is still able to two shot adcs or other squishies.
So really more times then not Tanks are just jumping in chasing down whatever squishy is close and backing out with the team, because for the last 4 seasons or so Riot has been shifting Tanks away from frontline stuff to just being another Fighter class. So you CAN frontline if your ahead, have a item lead, pray none of their team have % health or built in penetration and hope none of them have a way to jump right past you and two shot your squishy teammates, or you can charge in yourself, chunk their own squishes and force there team to address you because 'hey that tank is doing as much damage as a fighter' so they cant physically attack the rest of your team. Most of the Tanks have just been converted to juggernauts at this point so the traditional frontline protecting squishies has been swapped out for the full team dives because its more 'exciting' or something.
So, here's a random fight. The first teamfight I skipped to from the most recent set of games. https://youtu.be/4wVShkg_ck4?t=1074 It's a full 10 seconds before anyone dies from the engage, compared to the 8-9 seconds from this fight you've linked.
Teamfights, when teams get to play front-to-back, still go on for a long time when there's true tanks involved. Just because the chaos of solo queue means people get caught and die instantly (which has always been the case) doesn't mean that the game is a sudden "2 second destruction".
i really like this season 9 , since i play nasus a lot i really love when i pop ghost and R to engage but i end up flashing to escape after 1 second into a fight because i randomly received some aoe dammage in the road that took 90 % of my HP XD . i remember when games wer 30 min + i used to tank 40 to 60K dammage while people are full build breh now i swear some games end at 25 min and when i check the stats i finde myself eating 40K dmmage while every one had 2 or 3 items the ammount of free dammage is huuuuuuuge lot of % HP dammage true dammage etc make the game umplayable for champs that build tanky items . and no need to talk about those AP supports who are allowed to be able to 1V9 games .... now i dodge when ennemy have more then 2 AP champs cause i know stacking MR will do nothing they all have % HP dammage and can ez reach 80 % pen -_- and lot of them have massif AOE abilities and hard poke potentiel to a point that make it impossible for you ti even try to team fight cause you will probably die befor you get time to lnd anything . Riot : so nasus is bad early and never reach late game ? riot: let buff renekton , darius , kled , riven (after a nerf ) ; fiora and every toplane champ (they even buffed trundle XD ) except nasus . Me : Riot the fact that you buffed every champ in toplane laning phase is making nasus now 47 % winrat he need a touch Riot : stfu nasus is good in bronze ; let buff fiora again and riven and mord. Ps : the only champ worst thn nasus is wukong who received a huge nerfs then left allone in the jungle x) and ofc maokai
It's 8 before anyone dies...now let's break that down. Fight starts at 21:40.
21:40, Leona and Sej ult opposite teams. CC for about 2s. Very little damage comes out. 21:42, Xayah uses R, Vlad uses W. 1 target is at half HP. Very little damage has come out. 21:44, Yas uses W, Xayah and TF are in Ivern bush, only 1 AA worth of damage comes out. 21:45, Shen ults, Yas uses Stopwatch, every skillshot is missed. 21:47, At this point the only two people who are below 75% HP are Leona (at about 60) and Yas (at about 50.) Yas Stopwatch ends, and he immediately dies. After which there is a split call as to whether they should chase the Shen or go farther into the base. It takes them another 3 seconds to kill Shen only because he's over the wall.
This clip is actually a good example of proving the opposite of your point. People missing skillshots, invulnerabilities, and CC are the only reasons this fight lasts longer than 4s at all, as showcased by how fast everyone is dying once all of the above factors are made irrelevant. It only lasts as long as it does because people are simply not taking damage for large chunks of this fight--and even then, it's an abberation...not the norm.
If you break down the other clip, that's basically what happens there too. Yes, some people get low (Mostly whilst not even being focused - just "AoE destruction") and there's a lot of nothing happening.
And again, I literally went to a random point in the video and looked at the first teamfight I found. We can find examples to suit narratives all day but, let's be honest, people are looking through rose tinted glasses and the examples that truly exemplify their nostalgic memory rather than the reality of, hey, people would one-shot people the entire way through league's history. It's nothing new.
That is not, at all, similar to the fight in the other clip. All of the CC (barring Azir ult) is blown in the first 1-2 seconds of the fight. No invulnerabilities, no zhonya's, no GA, all carries constantly hitting something, no missed skillshots, and the fight is TWENTY TWO SECONDS--BEFORE Poppy and Cait have their ridiculous duel, not 8 (where 3/4 of it is no one taking damage.)
You haven't found one example to suit your narrative yet. Please provide one.
The fight took 19 seconds from the start to the cait quadra, not 22. There are fights that are close to that duration even this season.
The main thing you need to realize is that the team comps are completely different. These days comps are full of carry style champions when back then they were all front to back comps. With maybe 2 damage dealers. Because of that the way how team fights play out are different. Carries just cant go an hit the tank because there aren't any tanks and pretty much every champion in the enemy team is a carry and thus a threat to you. There aren't any real 5v5 team fights anymore. Someone gets caught an dies and the fight is over because people don't keep running in and dying.
If we were to create the exact same team comps as in the OP clip, the fights would last just as long, if not even longer this season than it did back then.
You are correct about the duration. I thought the first hit was on Poppy at 0:05, when she dropped her W. Kind of difficult to see with that pixelated quality.
There is absolutely no way team fights with those same comps would last just as long, or be longer, today. 2016 was after the introduction of keystones, so damage had already ramped way the hell up from previous seasons...but it is still far less output potential than we currently have. There is a REASON that there aren't any tanks, and this reason is the current state of damage vs tankyness in the game.
Damage items are stronger, some defensive items have been turned into offensive hybrids with damage on them (GA, Banshee's, etc), defensive items have been nerfed or outright removed, runes reforged are way stronger than any iteration of runes/masteries ever were, keystones are essentially secondary passives for every champion, RIOT is continually buffing champions' damage abilities and nerfing their defensive abilities/utility, the list goes on and on. The claim that a team fight, with the same comps, now would last longer than one in any season before s7 is ludicrous.
The claim that a team fight, with the same comps, now would last longer than one in any season before s7 is ludicrous.
It's not ludicrous if you would actually spend time thinking about it and researching it. Adc items were stronger back then, azir and graves have less damage now, nidalee was stronger back then, aurelion sol was stronger back then, champions like maokai can now use aftershock which makes them even harder to kill, adaptive helm now exists to counter azir's damage even harder, randuin's omen is now a stronger item than it was in the clip. The amount of extra damage that the current runes might give is not that much in all seriousness and the runes are pretty much the only counter argument and even some of the runes like aftershock are favoring my argument. There are more points to support the argument that with the exact same comps, the team fight would take the same time or longer this season.
Show me one, single, clip of a team fight that lasts more than 10s this season where everyone is dealing damage to everyone else constantly (I'd even accept 2-3s of cc), there are no/few missed skillshots, in the end game. Just one. Doesn't even have to be a pro match, high diamond+ would be acceptable.
And, for the record, I think s6 team fights were still too fast....but they were still better than what we have currently.
Ok so you now resort to this since you know you can't argue against the facts a laid out for you. I'm not going to waste my time looking through all videos to find one team fight. Especially since the meta is different so finding a team comps that would have drawn out fights is hard. Also, those fight durations weren't the norm in 2016. It's also an extreme and the teams were even in gold (So i would have to find a clip where team have even gold too). You can do the searching just as well as i can so i will let you do it.
But just as a quick example, here is a team fight that took longer than the OP clip and damage was done constantly https://youtu.be/7jQpxvCwv_A?t=797
There are actuall more long team fights in the same video and i don't wanna hear any "this doesn't count" arguments because it definitely does count. And btw, clips where a team fight lasts more than 10 seconds are EVERYWHERE. So much so that i won't even bother linking one.
there are no/few missed skillshots
This is a requirement that you just can't make. It's not realistic and missing skills is a part of this game. People can dodge skills and that has to be accounted for.
where everyone is dealing damage to everyone else constantly
That didn't happen in the op clip either so it's not an acceptable requirement. There was a lot of down time by multiple people and again, front to back comps play differently than comps this season. It doesn't mean a team fight can't take long.
Ok so you now resort to this since you know you can't argue against the facts a laid out for you.
No, I resorted to that because I thought you would either A - be unable to do it, or B - would realize that it happens so infrequently that your argument is more citing statistical outliers than the actual state of the game.
There are actuall more long team fights in the same video and i don't wanna hear any "this doesn't count" arguments because it definitely does count.
Mostly. I was actually really impressed with how little damage Kalista was doing to even squishies...though I do think there are some things that artificially extend the length of the fight, Taric ult, teams being spread out so lots of movement is required, etc. It isn't, however, the 4-8s nuclear explosions that usually happen (which is kind of my point.)
And btw, clips where a team fight lasts more than 10 seconds are EVERYWHERE. So much so that i won't even bother linking one.
Ok so you now resort to this since you know you can't argue against the facts a laid out for you.
Just sayin'
That didn't happen in the op clip either so it's not an acceptable requirement.
I did word that poorly for what I had intended. What I meant was, roughly 50-75% of the 8s team fight was no one taking damage. Such a large ratio would make it an inadequate example.
I do not believe you have provided me with any facts. You have provided me with assertions, none of which have been backed up with any shred of evidence other than "I said so," ergo it is not factual. And, frankly, some of the things you have said are straight up false. Like mages being stronger then than they are now...the MYMU happened probably just after that tournament, buffing the shit out of mage itemization. They have since been buffed even farther.
I also think that the claim that runes reforged damage has not "increased all that much in all seriousness" is wrong. Unequivocally. It is a significant step up from S6 in terms of damage, a significant step down in terms of defenses, but it is like an ocean between S5, before the introduction of keystones, and S7.
There is really only ONE thing I actually agree with that you've said. ADCs had more raw statistical power in s6 than they do now. They had more AS on Zeal items, more MS, more crit, 2.5 crit multiplier instead of the current 2.25....and yet, the damage they deal now is not any less substantial than the damage they dealt then.
Not only that, but the defensive options in runes reforged are laughable. They have Aftershock, Guardian, Bone Plating, and Overgrowth/Revitalize, and that's it. Aftershock lasts for 2.5s and has a god damn 35 second cooldown. Meanwhile, PTA lasts for 6s and has a 6s CD. Totally reasonable difference, right? Not to say Aftershock should have no cooldown, that would be super OP. I'm just saying here that damage runes have high effectiveness and little-to-no CD. The defensive options are medium-high effectiveness with massive CDs. This is highly indicative of the entire state of balance for the last 3 years.
You also ignored all of my previous points about damage increasing over time, while defensive stats have stagnated or been lowered. Things like GA having its armor cut in half so damage can be added to it, champions constantly having their damage buffed and defenses/utilities nerfed, more better damage items being introduced while defensive items get nerfed and removed, etc. etc. The damage creep is a real and definite problem.
Lastly, I mean seriously, look at that duel between Poppy and Cait. Do you HONESTLY think it would last that long today? There is straight up no way.
Lastly, I mean seriously, look at that duel between Poppy and Cait. Do you HONESTLY think it would last that long today? There is straight up no way.
There is easily a way, although it is kinda ridiculous to compare today to a time when tanks were considered overpowered and TOO hard to kill. That's why the fight lasts long and tanks got nerfed because people simply didn't like it. Whenever you can see a video from the past seasons with maokai in it, you know the meta wasn't balanced at all. Maokai was literally a walking definition of unbalance.
My point still stands though. If we put oldschool front to back team comps against each other this season, the fights will take just as long. Your brain has a twisted look on it because those comps are simply not being played and you are just used to seeing carry champions hitting each other. If you had put comps of today against each other back in those days, the team fights would obviously be shorter there as well. Problem was tanks being too overpowered back then though so they were obviously the number one choice instead of carries (and the lack of means for carries to be more useful AT ANY POINT during a game than a tank. Tanks were stronger even in the laning phase).
In the OP video clip, we have a PERFECT front to back fight that definitely wasn't common back then. There is a narrow corridor with carries at the back and tanks at the front. That already makes it an invalid example as a norm. Sure it looks nice but it was literally perfect execution. What happens if a carry is a bit too far forward? He gets cc'd and bursted INSTANTLY even back in those days, nothing there has changed. And at that point, the fight is over due to lack of damage inherent to the team composition (and that would still be true today with the same comps).
I do not believe you have provided me with any facts.
I have. I have played back then on a high level which makes me a source. Not to mention information exists out there that you can search, i don't have to do that for you. On a related note, YOU haven't given any evidence or proof yourself.
You have provided me with assertions, none of which have been backed up with any shred of evidence
This is called willful ignorance. You aren't willing to look things up so you act like you are right. I don't have to provide you anything. If i make a claim you can search it up yourself, you don't need me to do it as all the information is easily accessible.
I'm just saying here that damage runes have high effectiveness and little-to-no CD. The defensive options are medium-high effectiveness with massive CDs. This is highly indicative of the entire state of balance for the last 3 years.
I don't think you understand that concept though. A defensive option can never be "as strong" as an aggressive option. Reason for that is a defensive option is ALWAYS the better option when those options are around equal values. Something that lets you deal extra damage is never as valuable as something that allows you to survive that extra damage (as evident by lux and lissandra with aftershock).
I'm not saying that the game is currently balanced or that there isn't too much damage. People just make it out to be worse than it actually is.
Maokai was literally a walking definition of unbalance.
I will never forget a day when Maokai got a couple of kills top lane, lets say no more than 4 or 5, fed but nothing too extreme. At around 20 mins we catch him completely alone in our own jungle, he maybe had 2 items on him, it was a literal 1v5, and yeah, you guessed it, he won. We literally couldn't outdamage his heal and the damage that we did was so miserably funny, like i remember autoing him and doing like 40-50 damage if that while his full combo chunked me down to 20% hp.
I believe that 90% of the people crying about how tanks are bad are only doing so cause they want to have the 1v5 tanks back where you'd outdamage an ADC while being unkillable. ironically most tanks today still deal a ton of damage just aren't the 1v5 gods they were before
Dude, the fight lasted as long as it did because it was 3 tanks and a kalista vs a lot of spread out enemies with immunity frames. The enemy team was right clicking away from the fight from the beginning, it wasnt even a battle it was just a run down, and KALISTA does meme tier damage outside of detonating her spears, asking her to 1v4 like what just happened (zac being a target) is halarious and it lasted like 8 seconds. This isnt a front to back teamfight, its 1 adc killing the entire enemy team while they try to run but occasionally get stunned so she can hit them 3 autos maybe 4 then detonate and move to the next. That was through taric immunity. This is a terrible example. You asked for an example where it was a teamfight (this was not it had 3 allies vs 4 enemies not 5v5), you asked for a consistent damage source (which didnt happen kalista got separated repeatedly taliyah wall and such), and the very first thing in this fight is zoe 1 shotting someone half way across the map(nidalee healed and was at 65% health). The reason this fight lasted so long was because kalista, the only non tank, had to walk all the way around the dragon pit. Kalista took 5 autos to kill tahm even through his shield. Im sorry that dude had 12k effective hp or higher and died in 5 hits. Damage meta. Ez died in 2.
I think you replied to the wrong person?
I've given up on the other dude. He's clearly uninterested in having a meaningful discussion, and is just trying to tell me that I'm wrong without backing anything up...not worth my time.
Na I replied to the one that asked for the video. Just to say that the dude didnt give you anything near what you asked for. But yea he kinda is.
I've given up on the other dude. He's clearly uninterested in having a meaningful discussion, and is just trying to tell me that I'm wrong without backing anything up...not worth my time.
I backed everything up, more than you in fact. I even gave you a clip you asked for but when faced with facts, you get defensive again and refuse to give any facts of your own but still expect them from others.
Let's face it, you lost the argument, you know you did and that's why you gave up on the subject. You just took the cowards way out and talk shit behind my back.
So you are just in denial, ok. Have a great day.
Shouldnt need to look if teamfights are the same length. Should just appear every single time you go if they are. Thats the thing, you are looking for a needle in a haystack for your argument, meanwhile people are simply asking you to find it to prove your entire argument.
You made a claim and didnt support it with facts.
You claim its "to hard and tedious" to find a video with the exact facts that you said were evident. Why is that? Why cant you show us like 9? __ I can show you a video of a khazix dying to a kassadin r, after 1 shotting someone, after that person 1 shot someone, after that person got 1 shot. That video where kass R killed kha and the E killed the adc. It was a 7 second teamfight, that consisted of 6 seconds of trying to run and 1 second of fighting. People literally blowing up in .1 seconds 4 people died in .2 seconds or less from when they took damage.
You are delusional.
If tanks got nerfed to not being tanky, and got completely gutted for being tanky and their damage was buffed to compensate, teamfights even with tanks, wouldn't last as long that is just a fact. You are delusional. You stated, that tanks got nerfed for being tanky. Riot stated and did buff tanks damage to compensate. Tank battles end faster now than before. End of story. Damage is higher now than before, end of story. Burst meta.
If tanks got nerfed to not being tanky, and got completely gutted for being tanky
Nope, certain tanks got nerfed but not too much. Their tankiness is not the problem. Tanks weren't a good option only after conqueror was added because it let bruisers have an impact against them. Bruisers were always this strong but got pushed overboard with conqueror since now they can actually fight the tanks due to true damage and healing.
Don't argue about things you don't understand.
Dude there are immense differencies in the two clips, how can you even deny that?
The fight you clipped is as long as it is mostly because of stopwatch, chasing and missed skill shots.
The OP clip is a full blown fight with DPS being done every second, plus a nice duel at the end. Ah, and btw, that poppy vs Caitlin would have lasted 3 seconds today, as Caitlin would have melted poppy in 3 headshots.
Dude there are immense differencies in the two clips, how can you even deny that?
The fight you clipped is as long as it is mostly because of stopwatch, chasing and missed skill shots.
The OP clip is a full blown fight with DPS being done every second, plus a nice duel at the end. Ah, and btw, that poppy vs Caitlin would have lasted 3 seconds today, as Caitlin would have melted poppy in 3 headshots.
You mean as poppy would 100-0 her in one combo right? Cause cait doesnt win against a poppy in a Jungle fight
You mean as poppy would 100-0 her in one combo right? Cause cait doesnt win against a poppy in a Jungle fight
Says a lot that the argument about this fight converted to today's versions instantly became WHICH champion (out of an adc and a TANK) would kill the other in less than 3 secs says a lot.
Poppy immediatly engaged by landing on a trap, auto eq auto woulda killed poppy nowadays.
Poppy immediatly engaged by landing on a trap, auto eq auto woulda killed poppy nowadays.
You're unironically suggesting that full tank poppy would get three shotted by Caitlyn? XDDDDD the boards in a nutshell. Go into a practice tool, do your combo, then reduce it by 5 cause 300 armor poppy with
literally gets critted for 250.
Also this was way back when IE gave 250% Crit, Shiv and RFC had 2x stronger passives and Cait passive could be triggered by hurricane bolts which can't be done now. So in reality she would actually do like 30% less damage in the same situation now. Regardless of what your delusional mind thinks.
No, poppy has receive severe nerfs and so has tank itemization since then, before tank items got to 115% cost efficiency now they sit around 80%. Cait has received like 20 buffs since she was once op, BUFFS when she was once OP. Why? because ad itemization changes made her midgame lul pointless, and the goon squad bot made early game pointless. HER w didnt use to add the bonus damgae it does now, her full combo of 3 headshots does 50% more damage than before, plus hse has crit scaling on her passive she didnt have before. Cait would literally 3 shot her at full build. Games dont typically get full build anymore because of how broken damage is. I have indeed comboed the training dummy full build, and it does 8k damage or more. A better cait could do it faster for more. thats 100 armor dummy, a full build poppy shouldnt have over 500 armor or she doesnt have EFFECTIVE hp. 1 lord doms and thats down to 300. not to mention super squishy vs magic damage. Yes poppy is tanky. But caits unique mechanic is avoidable, and as such its super busted strong. Poppys defense isnt avoidable, you have to go through it, so much like all tanks, its NOT strong. Thats ignoring a bubble where i could give her cutdown or conqueror. Poppy typically goes tforce, 1 damage item, into tank, or tforce into tank. She is rarely FULL 6 item tank. But yes that poppy would have instantly died. But in nowadays game, it wouldnt make it that far.
That happens in pro play even now. This post doesn't accomplish anything.
please link me a fight in the last year where it takes that long for a full build caitlyn to kill a poppy
That isn't a full build Caitlyn.
[{quoted}](name=Zheng Jiang,realm=EUW,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=000100000000,timestamp=2019-09-20T23:35:25.555+0000)
That isn't a full build Caitlyn.
Yea. Literally the only reason Poppy was able to "tank" Caitlyn is because she didn't have last whisper (which is broken as f*ck right now and was also broken in this video).
a full build for an adc cost around 15k gold at the time, are you trying to say that when the team has 65k gold the adc doesn't have 15k? lmao
The Caitlyn is not full build. You can see her build. She has 4 complete items.
Fair. But the point still stands. A 4 full crit items Caitlyn with Armor Pen, with red elixir, vs a 3 (+components for a 4th) full tank items poppy today would last something like 3 seconds.
[{quoted}](name=Hi im 12,realm=EUNE,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=00010000,timestamp=2019-09-20T23:14:54.135+0000)
please link me a fight in the last year where it takes that long for a full build caitlyn to kill a poppy
You'd be hard pressed to find a Poppy vs. Caitlyn 1v1 in a pro play vod to begin with, let alone more than one, especially when Caitlyn hasn't been in season for most of the year.
Besides, this post covers the entire team fight, not the 1v1. Save the 1v1 that happens between the surviving members, the general team fight lasted 19 seconds. That's not some "brand new territory" for a pro play team fight.
That happens in pro play even now. This post doesn't accomplish anything.
Blatant and utter lie. Is it easy to lie to others?
Blatant and utter lie. Is it easy to lie to others?
Outside of the 1v1 (which is an extreme rarity since tanks normally go down first to expose the back line), yes, team fights last way longer in pro games than they do in solo queue because they actually give a shit about the draft phase. Can you guys stop throwing out random bullshit responses as if pro play represents a modicum of the nonsense that is solo queue?
I live in a world where people unironically call season 6 "One of the good seasons" of League of Legends balance because of a single pro play clip.
There's no putting into words how crap these forums are because anything mildly insulting gets flagged.
I don't see the point Poppy almost died in 5 seconds, and she is a tank Asol died in 2 seconds Azir lost his last 50% hp in <1 sec This season's pro games are almost the same, just with somewhat different champions
and not a 2 second destruction with aoe CC and damage and insane mobility.
All I saw from hat video is how busted you want the ADC to be while nobody else does damage. Fuck ADC's, I'm sick of their supremacy over this game.
Feels like total ass when the outcome of a game is so heavily balanced toward a single lane.
[{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=000c,timestamp=2019-09-21T04:46:29.110+0000)
All I saw from hat video is how busted you want the ADC to be while nobody else does damage. Fuck ADC's, I'm sick of their supremacy over this game.
Feels like total ass when the outcome of a game is so heavily balanced toward a single lane.
Please feel free to play adc against all the bullshit in the game like
while your support is a mage that couldnt give 2 shits about you and then see the ''supremacy'' of the adcs. Any competent midlaner can carry twice as hard by ganking, dealing more damage than the actual adc while also being completely self-sustained .
If I had to choose over a 3/0 kata in my team or a 3/0 varus i wouldnt have to think for a second
People always come and look back at older seasons saying this is what they want, when back then, it was not what the community wanted with justified reasons, and because time has passed, people and/or newer players forget what was so bad about certain stuff back then, even if the clip looks like something you'd wish would happen in modern league.