THIS is what a team fight should look like....
and not a 2 second destruction with aoe CC and damage and insane mobility.
and not a 2 second destruction with aoe CC and damage and insane mobility.
Agreed.
before
ahhh..............
So, here's a random fight. The first teamfight I skipped to from the most recent set of games. https://youtu.be/4wVShkg_ck4?t=1074 It's a full 10 seconds before anyone dies from the engage, compared to the 8-9 seconds from this fight you've linked.
Teamfights, when teams get to play front-to-back, still go on for a long time when there's true tanks involved. Just because the chaos of solo queue means people get caught and die instantly (which has always been the case) doesn't mean that the game is a sudden "2 second destruction".
That happens in pro play even now. This post doesn't accomplish anything.
I live in a world where people unironically call season 6 "One of the good seasons" of League of Legends balance because of a single pro play clip.
There's no putting into words how crap these forums are because anything mildly insulting gets flagged.
I don't see the point Poppy almost died in 5 seconds, and she is a tank Asol died in 2 seconds Azir lost his last 50% hp in <1 sec This season's pro games are almost the same, just with somewhat different champions
and not a 2 second destruction with aoe CC and damage and insane mobility.
All I saw from hat video is how busted you want the ADC to be while nobody else does damage. Fuck ADC's, I'm sick of their supremacy over this game.
Feels like total ass when the outcome of a game is so heavily balanced toward a single lane.
People always come and look back at older seasons saying this is what they want, when back then, it was not what the community wanted with justified reasons, and because time has passed, people and/or newer players forget what was so bad about certain stuff back then, even if the clip looks like something you'd wish would happen in modern league.