Too much damage.... not enough defense
Not gonna point out the obvious but I just wanted to know if anyone had any ideas on some good DEFENSIVE items they would like to see in the game, let’s get some good ideas !!![galio-happy]
Not gonna point out the obvious but I just wanted to know if anyone had any ideas on some good DEFENSIVE items they would like to see in the game, let’s get some good ideas !!![galio-happy]
Towers need a huge buff. More range, faster attack, more damage. Building health and armor seems to do nothing in today's melee assassin meta. Even on Rammus I'm getting blown up instantly.
This would be cool, it would make the "diver" role more defined, and I wouldn't be able to come back to lane with
, E-W to the casters, Gunblade - Q, E to the Q dagger and R and kill my opponent under turret 150% of the time.
I one trick Katarina so I'm only going to give my thoughts from that perspective, but I've thought about this some, and some things I'd like to see added to the game are:
An MR + AP item that builds into
.
Currently if you plan to build this item and want early MR, you have to sit on
for AGES and it just feels really awkward for such a weak item to take up an entire slot for so long.
Tone down
and add some other hybrid damage options that aren't based on attack speed.
An early game AD+Armor item. Something like
except AD focused. Make the AD a melee-only passive if you want, similar to
, to prevent abuse by ADCs in lane phase.
More AURAS! I'm thinking stuff like old Zeke's Herald. Open up some new creative build options for players. Instead of forcing every champion into an optimal build path with maybe 1 or 2 variations, make things more open-ended and less focused on pure efficiency. Give items INTERESTING effects instead of just "You deal x more damage." or "You take x less damage."
Just a few ideas I thought of kinda quickly: Since its assassins and marksmen that ate the problem i focused on armour items over mr
Randuins Omen rework Costs 2900 Builds from: Giants belt + Wardens mail
+70 Armour +400 health +10 hp per 5
Unique passive: Fortified: After being hit by a critical strike, gain 8% crit damage reduction for a few seconds , stacking up to 5 times.
Unique passive: cold steel - same as before
I imagine this would be the main item for tanks vs marksmen and other crit users since it rewards tanks for staying in a fight by giving them a large crit, going up to double the previous reduction.
Fractured shield: 2100 gold Builds from Aegis
- 40 armour
Unique Passive: Fractured Shield. When your armour gets ignored, via lethality or armour pen, loose half the amount ignored but gain immunity to any other armour penetration for the next 3 seconds. Can occur once ever 10 seconds.
A cheapish tech item to slow down combo assassins such as Zed or Qiyana.
Frozen Shard 1100 gold:
+20 armour +10% cdr
Unique passive: Sheer cold. Damaging an enemy with a basic attack slows their attack speed by 30% for their next 4 attacks. (40 second cd)
Builds into: Cask of true Ice Iceborn Gauntlet
Basically a defensive version of hextech revolver, builds into 2 big teamfighty items for tanks
Cask of true ice: 3100 gold total (melee only) Builds from Frozen Shard + Seekers Armguard
+80 armour +20% cdr +50 Ability Power
Active: Sheer Cold: Your next auto attack will deal no damage, but freeze an enemy, slowing them and their attack speed by 50% for a few seconds and increasing the cooldown of their abilities by 5 seconds.(cdr is applied)
Passive:Cold Steel - you know the drill.
This is my idea for a BIG counter to ad champions, including some of the more offensive bruisers toplane like riven or renekton. It would force team to peel for their carries rather than just going all in on the enemy team and letting the carries sit back kill everyone fir free.
Iceborn gauntlet rework Same cost as before Built from Sheen + Frozen Shard.
+300 mana +60 armour
Unique passive: +15% cdr
Passive: Spellblade After using an ability, your next basic attack has 600 range and fires out a frozen shard that slows enemies it hits(similar to hextech glp, but only 1)
Wow seems like a lot of ideas now looking back...
Most of them probably either busted or useless...
i hate akali
An item like
...but doesn't waste gold on giving ad, just gives tanks a big anti burst shield since shields are the only thing that can block %maxhealth true damage...
isn't good enough since doubling your health doesn't do anything against max health true damage, meanwhile you are healing enemy champions like red
, basically giving him full health every time he qs into you.
Steraks also has a 30 second lower cooldown than gargoyle and will activate on its own, even while you are cc`d.