Artificial limits on certain game mechanics

pernyx··1 votes·500 views

Wondering why there are artificial limits on certain game mechanics such as ability cooldown (40% / 45%) and attack speed (2.5). I understand that champion balance is a factor, but if you're willing to commit resources for a 90% cooldown Veigar ult, it should have an itemization tradeoff which limits mana or damage. In other words, why can't these artificial limits be built into itemization to simplify champion/item balance?

1 Comments

kattzkitti1 votes

The extremely minor benefit of such meme builds isn't worth the incredibly high resource costs (dev) it would require to maintain.

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