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Take away tanks base dmg/% health dmg

PlaÿMaker··3 votes·913 views

the game would be more enjoyable if tanks were actually tanks. champs with lots of cc and utility who build nothing but tank items and deal damage proportionate to their build.

but is that what we have? NOPE

they are like brand supports who have 90 ap and deal more dmg than the 300 ap midlaner.

there is literally no downside to playing a tank. why bother playing a fighter/bruiser when you can play a tank and deal just as much damage

9 Comments

archerno14 votes

So make them useless on lane and then huge meat shield for enemy adc or bruiser with black cleaver to melt? And let bruisers be mobile, have cc, damage, lane domination and tankyness?

If 90 AP Brand does more damags than 300 AP Orianna, Anivia, Syndra, Cass... then maybe those players should stop playing mid?

KennysDreamGirl2 votes

{quoted}

So make them useless on lane and then huge meat shield for enemy adc or bruiser with black cleaver to melt? And let bruisers be mobile, have cc, damage, lane domination and tankyness?

thats how it should be.. the meat shields shouldn't also be doing huge chunks of damage

archerno13 votes

{quoted}

thats how it should be.. the meat shields shouldn't also be doing huge chunks of damage

Thats not how it should be. Look at vehicle Tank got name from. Does it do damage?

KennysDreamGirl2 votes

{quoted}

Thats not how it should be. Look at vehicle Tank got name from. Does it do damage?

except this isn't real life? its a game that should for the most part be fair and enjoyable for the players. champions soaking up tons of damage while also doing good chunks of damage isn't really fair or enjoyable.

archerno12 votes

{quoted}

except this isn't real life? its a game that should for the most part be fair and enjoyable for the players. champions soaking up tons of damage while also doing good chunks of damage isn't really fair or enjoyable.

Maybe for you.

KennysDreamGirl2 votes

{quoted}

Maybe for you.

for everyone

nelogis1 votes

So make them useless on lane and then huge meat shield for enemy adc

No they would just be a meatshield for everyone. They disrupt enemy movements and open up possibilites for the backline to dish out damage. Thats what tanks do in almost every game.

Having said that, yes they should have a shit laning phase. Why the fuck should they have a strong laning phase and be the best teamfighting class there is?

A Darius is worse at teamfighting than a Malphite, so naturally he should have the better laning phase but as it stands, Malphite actually holds his ground pretty well against him (which is total bullshit).

And let bruisers be mobile, have cc, damage, lane domination and tankyness?

Most bruisers are designed to win the laning phase and carry that lead into teamfights or applying pressure through splitpushing. So yes, they should dominate the laning phase but they sacrifice scaling in return.

Also I don't know what bruisers you are thinking about but most of them are immobile as fuck.

Plus their cc is locked behind skillshots or other conditions. Tanks have reliable point and click cc or pretty much unmissable cc (and they generally have more cc than bruisers, again I have no idea what bruisers you have in mind here).

Tanks are scaling godly, them having near a good laning phase is one of the problems in top right now.

Imagine a GP just brawling with Darius lvl 3 and coming ahead of the trade plus having the scaling GP has. Does that sound bullshit? Because thats what tanks do.

Big Lincoln1 votes

agree, tanks have no right having % damage

Khristophoros1 votes

Tanks need to have relevant damage unless you want them to have a lot more CC.

Maybe it would be better if they got additional damage from their champ level instead of enemy HP scaling so it would matter a lot more if they fall behind on levels?

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