A post about general complaints I am seeing (and my very uninformed thoughts on said complaints)
- Damage is too high /
+
I think that all the damage is aided by an extra effect proccing something that gives an effect (Via Elec or
), or (as many said..) very frontloaded damage (
and
are pretty bad offenders of this) or some form of combination. - Mobility Creep
I can't deny that this isnt a thing.. But I personally don't see it as a huge issue, at least for now. The recent 10 champions, (
and
if you just pair rakan and xayah as one "entity) Only
(kinda)
have dashes and they are all aggressive dashes with pretty short range. Hell even
gets stopped by CC (I think Camille too but I don't really know..) But honestly, I might be wrong. I don't believe it's anything to freak out about at the minute but I understand the concern. - Assassins are an issue (Gaining us the label of LC$ meta or Assassin Meta)
rework
and some extent
and
First you might be wondering, why Diana?Imo I think she's either too strong or too weak depending on really specific scenarios, and I don't believe she has the itemization to be anything different from a heavy snowball AP assassin (Oh man, mage itemization needs a lil bit of work..) or just food for the enemy Talon. Speaking of talon...
has been the talk of the town recently, and rightfully so.
x
make a beautiful couple but I think it's time to take them apart. I believe in the idea of every character having points. For example,
has a lot of points in utility and aoe zoning + healing, but her roams aren't anything impressive unless someone's about to die, as soon as someone jumps on her and her E is on CD she's basically dead. The point being made? She has a lot of "points" allocated into her ability to be a lane support / teamfight support, which I'd say she's decently strong at, but she has like.. 1 or 2 points in literally everything else. How does this tie into Talon? Talon has a lot of points in the "get in, get out" mentality of just hunting down a target and escaping, but he can get shut down since as soon as a team comes and CC's him or locks him down he doesn't have tools. The problem is, with Tiamat he has good waveclear (When I don't think he should have that great of a waveclear, especially when the item is so cheap and essential on fighters / bruisers) and can get early
and start snowballing off of easy botlane kills or steal enemy jg uncontested, and then he is lightyears ahead of the enemy team and it's hard to lock him down when he basically just deletes anyone coming at him, like thanks for the free buffet!
Are in a similar boat (and don't exactly have the same problems but I'm just addressing one of the more common problems I see), except they have too easy of a time doing their job. With all the frontloaded damage and the abuse of
+elec, they can do some nasty things and get undeserved kills (I'd say Zed and Quinn are the main culprit here) where they just go in, faceroll and ignite, and leave you to wait as your champion dies a slow, awful death while you await the gray screen the 5th time that game.
Honestly I believe in some ways rework akali is a lot healthier, more interactive and less "well looks like i cant get away / can't see her / can't do anything" feelings. I tried her on PBE and I thought she was fun, but we'll have to see how she is on live!
I tried to keep these sections shorter but I think we should really fix the elec +
interaction, as well as
's very frontloaded damage and the freebies tacked onto it (looking at you internal sweeping + slow). We should also fix
's waveclear.
isn't the problem, it's the waveclear ability that needs damage shaved off of it.
honestly im too lazy to finish this post and im tired... i dont know if everything im saying is true or the fact but as
always says in my games..
: "Ain't nothing I say should be taken seriously! That's why it's the truth!"