Suggestion: Turrets
Hey all, I'm not one that has really posted a lot on the forums, but I have played the game long enough to feel I have a generalized knowledge of what's going on. With that being said, I have a suggestion that I feel either; A) Someone could clarify to me, or B) Something could be done about this.
Turret Damage over the course of all game phases. (Early, Mid, Late)
I just played a One For All whereas my team was Malzahar and our enemy team was Yasuo. During the course of this game, I couldn't tell you how many times I watched all the yasuo's turret dive to get kills, and to me in the beginning, it seemed as if the turrets were doing absolutely minimal damage. I thought it was just in my head until I watched the turret damage late game as they pushed to win the match.
Literally it was barely affecting them at maybe 1/4 little health bar every second. That's not alot whatsoever.
My suggestion is making the turrets scale in damage much more to stabilize builds. Maybe have them do a % of a person's health rather than a flat rate?
If someone could clarify how the turret damage is sustained I would greatly appreciate it, but even so, I feel the damage from them should be a lot higher to suffice for ALL phases of the game whereas it would make turret diving something that you would have to coordinate rather than just ..... Do. It should take brainstorming and teamwork as we see ALL the time in the LCS and even from Gold+ in solo queue. (I watch a lot of pro's play this game and have been since season 2)
Thanks for everyone's time!
~Fusion