I feel like no one really talks about Death Recap
Doesn't it seem strangely neglected? Sometimes you want to figure out what spell or combination of spells just bursted you down or what kind of damage you're receiving the most of so you can build against it, so you open up Death Recap and what do you see?
You might've started the fight with about 3000 health but only about 1000 of the damage you received is accounted for, some of it coming from weird sources or effects with placeholder names, the rest is like 1% from minions or Dragon from halfway across the map. Now not all examples are that unhelpful, but it has been this broken pretty much for its entire lifetime. With the amount of effort that Riot puts into Champion updates, Rune reworks, or even as simple as the recent Augments tab in the Client, you have to wonder why we can't have a Death Recap that isn't just limited to 3 damage sources or can't even prioritize the largest amounts of damage you died to.
I know there's probably more complex mechanics that I'm not aware of in how Death Recap even remembers everything that was dealt to your specific champion, but not having the resources to do anything about it doesn't seem like a valid excuse anymore. It's a tool that can help players understand how damage works in the game and how to play against it, I think, so I don't want its potential and significance, however minor, to be lost on Riot or the community.
So ends my rant, blown into eternity, like the sands of the desert.