[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=1esQoRZU,comment-id=0002000000000000000000000000000000000000000000000000,timestamp=2018-02-16T15:18:33.554+0000)
As a support main, Zoe, by definition, has the weakest hard CC in the game of any hard CC spell. Its a hard CC that has a 2.3 second delay before activating and breaks on any champion damage. Her E has a lot of bonuses because of how inherently weak the CC itself is. People blow it completely out of proportion to an absurd extent. She literally cannot 1 shot you, she uses 3 spells to 100-0 someone, and even then the team has approximately 3 seconds to react to her.
It's a 4.2 second CC because the first portion also gives slow for 2.2 seconds and 2 second stun that also gives amplified damage, it also has a soft reset, and leaves a trap on the floor when you miss so even if you miss you're still rewarded anyway. It's one of the strongest CC in the entire game, if not THE strongest CC given it's short CD at the benefit of being a normal spell, while sporting this kind of insane power budget.
Zoe can also 1shot with Q and R alone, and R only gives distance so technically just Q alone. There was a clip from pro match that shows that. It is entirely possible. In fact, I just happened to stumble upon Tyler1's stream today, one of the matches he was tilted because his team was wiped by 2 Zoe Qs and 2 Es, where each Q killed a teammate from full health and E can wipe half.
Tournament play doesnt have highly snowbally matches, and almost never will. The only times a tournament game snowballs out of control is when theres a major teamfight ace, and even then theyre usually capable of using their champs base kits to stay in it enough to turn if given the opportunity.
They don't. But that's not stopping Riot trying their hardest to make everything snowbally as fuck to try and make pro matches "exciting" when in reality it only makes pros play more and more conservative.
Almost every champ is viable at pro level, its just many arent viable in tournament play because tournament play, by definition, is risk v reward. You cant play 300-2000 games in a tournament to see who averages where, you only get 3. Some champs are just too risky.
This makes no sense, you claim that every champ is viable in pro level but at the same time not really because some are too risky. That's a contradiction.
Also risks will be taken by pros if there is enough payoff to justify the risk; not all teams will do it, but certainly some will take the chance. The reason why almost all pro teams do not take any risk when it comes to picks is because there is no payoffs to be had due to Riot's balancing.
Why would you want to play Master Yi who has a shitty early game, has 0 CC, is glassy as hell despite being melee, who no matter how fed he is can still be shut down by a single hard CC, and his saving grace Alpha Strike is bugged as shit that doesn't even work half the god damn time while Riot refuses to fix it, when you could play many others else who literally does everything better than him?
It's not just risk vs reward, most of League's pro scene comes down to trash vs meta. Ofc people always go for meta in League tournaments because the other option is literally no different from inting especially in their level of play. It's clearly a balance problem.