Bringing Karthus Into The Meta
**Hi, this is going to be my first attempt at this. I'm not going to be posting numbers because that's not my forte. Please bear with me! **
I've always admired and loved the idea and concept around Karthus, as he is my favorite champion. The other two of my favorites being Leblanc and Lissandra. However, the thing about Karthus is that this isn't Season Two anymore. Nearly every single champion in the game as a form of CC, disrupt, knock up, blink, or dash. Karthus only has a slow, granted a damn good one once the game hits around 30 minutes when you max it out. That's my problem with him, games BARELY last that long anymore. Most of my games last 25-28 minutes.
Here are some changes that would hopefully bring him into the meta. Now, some of these might be overbearing but keep in mind I'm not posting numbers(as in damage numbers, except for his ultimate).
Death Defiled -- Passive
**Possible Change **-- As the duration of Death Defiled increases, Karthus floats into the air increasing all of his skill ranges by insert number here
Now this might be weird conceptually, but it would be pretty efficient. As those 7 seconds go down, Karthus would be able to shoot off farther and farther Qs, also increasing his W and E ranges, allowing him to still be a terror(even though he is already as his enemies run further and further away and not have to rely and sniping with his ultimate to effectively get kills.
Possible Change -- Karthus' skills during the duration of Death Defiled will do 20%/30%/40% of it's damage in true damage.
The reason I went with true damage rather than missing health is because I wanted to create scenario where he would deal more damage to tanks, allowing his teammates to fight on him, rather than MY ULT DOES MORE DAMAGE NOW WHEN THEY'RE LOWER.
Lay Waste -- Q
Possible Change -- Unchanged
Can't really think of anything I'd do it it without making this overbearing. Maybe increase it's radius a little bit, but it's fine as it is. Hard skill to master and anticipate your enemies movements, rewarding in it's own right as a skillshot.
Wall of Pain -- W
Possible Change -- Enemies hit with Wall of Pain are unable to use dashes for the duration, slow duration reduced by almost half at all ranks.
Honestly, this is much more impactful than the slow in this meta. If Poppy can have one, granted this version is better than hers, it keeps in line with Karthus being a late game Lich of Death. Could use some more tweeking but I will bring back our Lichking overlord!
Defile -- E
Possible Change -- Those affected by Wall of Pain will receive addition damage by Defile(POSSIBLY also inflict Grevious Wounds).
The way I vision it, think of Karthus' own personal Liandry's built into his Defile. It's not a lot of damage, but something to help him trade with the current Assassin/Sustain/Safe mid lane we have going right now.
Requiem -- R
_Little pet peeve I have with this skill. Please for the love of everything allow Karthus' ult VO to be heard by everyone. It may be long lines, but the reward is ever so satisfying for the Karthus player, and more intimidating for those on the enemy team. _
Possible Change -- If Requiem kills a champion, the remaining damage left over will be unleashed in a small AOE.
Possible Change -- _If Requiem kills a champion before Karthus' Death Defiled expires, he will return back to life. _ (It will still count as a death for Karthus, also any bounties collected or gold will still be collected by the enemy team)
Possible Change -- _If Requiem is interrupted, a small % of it's cooldown is refunded. _
Possible Change -- Reduce the cooldown from 200/180/160 to 150/120/90
Now these may sound really overpowered, especially the second change but it really isn't. Not all of these changes HAVE to be implemented. The first change is just a better Luden's Echo, with the possibility of a Luden's Echo also. The third is something he drastically needs. The fourth is reducing the cooldown by 50 seconds at all ranks, only because games don't last that long anymore and it really wouldn't matter even if the cooldown was just a minute flat at all ranks.
Now the second change might be alarming, but all it really is, is just a built in Guardian Angel, but without the reward of having no death or not giving a kill over to the enemy. Also, it's not like the enemy team can't kill him again and they'll get the gold again.
So yea these are my changes. I really like them personally, and I don't see a lot of reason why they would break the game if Karthus became Meta. Not saying all these would help him be meta, but it would be a hopeful start.