Illoai's "E" Move Should be Changed...
By "Changed" I don't mean nerfed. As someone with anxiety, the sudden change in the visual effects on screen, the different sounds, and of course the random tentacles popping up everywhere trying to kill you, can be overwhelming, and even cause people with anxiety to be too busy trying not to have an anxiety attack to actually fight the enemy.
I'll admit openly that Illoai's E is a pretty unique and cool idea. But there should perhaps be some changes to make it easier for people with issues like anxiety, or paranoia (or any other issues I haven't mentioned) to deal with.
Let me try to explain this so that you can maybe understand what it's like. You go on League of Legends, maybe to try to relax, and you get Illaoi E'd. The screen suddenly changes, and the sound changes. Illaoi's voice can be heard in this strange echoing tone. It makes you feel like she's in your head, and it can REALLY mess with you. It doesn't feel like you're playing League of Legends anymore. It feels like you've unwillingly stepped into a Silent Hill game. It's not enjoyable, it messes with your head, and overall it makes it impossible to play against her, because you're too worried that if you get too close, she's going to E you and you'll be put through that Hell all over again.
Now, what changes could be made? It's hard to say. It IS a really cool move, and in changing it, you don't want to take too much away from it. So here are my suggestions: -Add a bar somewhere on the screen that lets you know how much longer you'll be a vessel for (Or how many more tentacles you need to kill in order for things to go back to normal). This gives the player some reassurance that it won't last much longer, and that if someone was dealing with anxiety during this, they could look at the bar and realize they only have to deal with it for a little while longer. That it WILL end. It's easy to forget that when you're mentally freaking out. -Lessen the amount of time you remain a vessel -The visual effects are cool, but coupled with the audio, it's just a bit too much and can be very overwhelming. Somehow toning down one or the other might make it more manageable. -Make it so once you make it to the base (or the fountain, even), you are no longer a vessel. That will give the player a "Safe place". Having the feeling of "No where is safe" is not fun. -Removing Illoai's voice from the audio that plays while being a vessel, or altering it so that it doesn't sound as ekko-y (see what I did there?) and terrifying. I'd say this is what gets to me the most. It feels invasive, like someone's in your head. (I don't have schizophrenia, but I imagine someone that does have it might have issues with this factor as well).
Those are my suggestions. Feel free to add some of your own.
This game should be enjoyable for EVERYONE.