Current Ahri, my complaints, and any potential hope.
I'm gonna try and sound as biased as possible, especially since this is my first board post.
Ahri in 3.13 had a major kit re adjust. This was the change that made her charm deal the 20% inc magic damage from ahri (including true damage of Q of course)
From what i believed all the way back then, this was because her damage and mobility were too high, without needing charm (which kinda thematically didn't make sense, also didn't help that DFG killed things faster with you). To change this they moved a bunch of her numbers around (by numbers I really mean from Foxfire), overall nerfing her damage and increasing her reliability on landing charm (Which received a flat mana cost vs scaling), but with the new reward of actually landing charm returned that damage back and more. That excited me as a main.
We are now at 5.2 and the DFG removal has come. Ok cool, DFG is gone, which means I need to land more poke before charm all in right? No the 20% damage INC is gone, but that's ok because the numbers are back up right
No. Well yes and no. To give us a little power back with a damage increase on Foxfire (50/80/110/140/170 from 40/65/90/115/140,) and a large scaling boost on charm as well as later game flat damage. Here's the thing though W still doesn't do close to what it was before 3.13 and since charm costs 85 flat still, early game its not as worth shooting out just to chance at missing it.
Although this is really just a rant, I do have some rebalance ideas...(that will probably just be me wanting more out of current ahri)
W - Either a change back to the 50% from 30% on additional Foxfires, or work with the flat numbers a little more
E - Scaling mana, so that early charm isn't as mana punishing.
Let the
ing begin.