Aatrox and Trust (Thought out Suggestion)
Aatrox is a bit of a funny champion, he can be really bad and has many weaknesses, but if built a few specific ways he can be really good early-late game, and has very good early game jungle ganks.
I read the riot post and I appreciate you guys finally looking at Aatrox, I don't think he needs a massive rework, he can already be good and I really don't want him to be some support/tank.
He should be a furious and deadly warrior (Does he need more durability? Yes, but I've suggested it below as he doesn't need THAT much) thats what he is and thats what he looks like, it's just you have to build him full damage, but unlike riven he's not really got the tools to consistently survive.
One ability of his needs changed completely and that will fix his late game, and early laning (if only a little) and his other abilities need tweaked and thats about it, I am very confident these minor-medium changes will fix him completely and permenantly, I've been thinking about this for a long time, here are my suggestions.
Passive - Same as now, except when he resurrects he is immune to Damage/CC and has 50% more movement/attack speed, but for a mere 1.5-2 seconds, just so he can get back into the fight/finish someone off/escape without getting instantly thresh hooked. (its a long cooldown remember, it would be good if it actually meant something)
The actual resurrection timer could also be halfed like it was before, this would make for some cool Aatrox/Tryndamere Duels.
ATM It's a nigh worthless ability unless its popped in a team fight you are already winning or ignited under a tower, otherwise in any other scenario it's wasted.
This is an important change that needs implemented, this is one of the mains problems with aatrox, that his so called OP passive just delays the inevitable, let it actually mean something.
Q - It needs to be a 12-10 second cooldown at all ranks.
Basically the same, it just needs to be uninterruptable and have a mere 8% more range, from 650 to 700
W - Does not need changed at all.
The E is inspired a little from Tryndameres E, except a better and more refined form of it, as befitting of Aatrox.
E - New name: Elegence and Majesty.
Cooldown: 120/97/75/53/30 (UNAFFECTED BY CDR!)
For 2 seconds you spin/pirouette and riposte all at once, hiting for your auto attack damage and going through your W cycle aoe every 0.5 seconds. (aoe spin damage)
During these two seconds you deflect all attacks With his GAUNTLET (CC Immunity), move 50% faster (Not Decaying) and take 10/15/20/25/30% less damage, A strong cooldown, but A long one. EDIT: IF THIS IS TOO MUCH, COMPROMISE AT IMMUNTIY TO SLOWS AND ROOTS FOR THE TWO SECOND DURATION.
Since this is a cooldown that is inspired by aatrox's legendary skill, it should not remove hard cc like stuns/knock-ups/ect, it is him meant to be skillfully deflecting them, so you use it before you are hit, or during a root/snare to remove it.
This will be a STRONG cooldown and it is meant to be, but a long one, and because of its cooldown even if you rank it up you will only be able to use it about once early game.
so it's not oppressive early, but you can use it at most once a fight late game to give aatrox the team fight presence he needs*
^^^^^^ He will be in this stance as he spins ^^^^^^
Ultimate - His ultimate can remain more or less the same, add immunity to grevious wounds tbh, because for fuck sake that effect is like removing rivens shield from her dash for aatrox....you spend whole game building a pure damage build and you played well and finally made it to lategame.
where u can finally enjoy aatrox, just for one item/abiltiy to fuck you....
Lastly, for his base/scaling stats (THIS IS IMPORTANT)
Base Armor - He needs to have the highest base and scaling armor in the game, he has to start with something obscene like 39 armor and scale to about 98 Armor (if anyone scales higher than this give him more than them) Thats all.
All his base/scaling stats are low, so this should be the one that is not.
He could also have 15% more base attack speed just from level one, but its not necessary, just quality of life I suppose.
Make these quick number/effect changes and the only new skill you need to create is the E and Aatrox will be completely fixed forever.
PS: Even though I said aatrox had weaknesses I still think hes an AMAZING champion, and he'd be very nerfed IMO if he had a rework that drastically changed him, Like I said, just some buffs to his current abiliteis and a rework of the E only (which a lot of people agree just feels out of place and worthless) and he'll be great.
(merc and swifties are less effective given ur 2 ways to completely ignore CC) at lvl 18....