Aatrox and Trust (Thought out Suggestion)

ashebergers··3 votes·941 views

Aatrox is a bit of a funny champion, he can be really bad and has many weaknesses, but if built a few specific ways he can be really good early-late game, and has very good early game jungle ganks.

I read the riot post and I appreciate you guys finally looking at Aatrox, I don't think he needs a massive rework, he can already be good and I really don't want him to be some support/tank.

He should be a furious and deadly warrior (Does he need more durability? Yes, but I've suggested it below as he doesn't need THAT much) thats what he is and thats what he looks like, it's just you have to build him full damage, but unlike riven he's not really got the tools to consistently survive.

One ability of his needs changed completely and that will fix his late game, and early laning (if only a little) and his other abilities need tweaked and thats about it, I am very confident these minor-medium changes will fix him completely and permenantly, I've been thinking about this for a long time, here are my suggestions.


Passive - Same as now, except when he resurrects he is immune to Damage/CC and has 50% more movement/attack speed, but for a mere 1.5-2 seconds, just so he can get back into the fight/finish someone off/escape without getting instantly thresh hooked. (its a long cooldown remember, it would be good if it actually meant something)

The actual resurrection timer could also be halfed like it was before, this would make for some cool Aatrox/Tryndamere Duels.

ATM It's a nigh worthless ability unless its popped in a team fight you are already winning or ignited under a tower, otherwise in any other scenario it's wasted.

This is an important change that needs implemented, this is one of the mains problems with aatrox, that his so called OP passive just delays the inevitable, let it actually mean something.


Q - It needs to be a 12-10 second cooldown at all ranks.

Basically the same, it just needs to be uninterruptable and have a mere 8% more range, from 650 to 700


W - Does not need changed at all.

The E is inspired a little from Tryndameres E, except a better and more refined form of it, as befitting of Aatrox.


E - New name: Elegence and Majesty.

Cooldown: 120/97/75/53/30 (UNAFFECTED BY CDR!)

For 2 seconds you spin/pirouette and riposte all at once, hiting for your auto attack damage and going through your W cycle aoe every 0.5 seconds. (aoe spin damage)

During these two seconds you deflect all attacks With his GAUNTLET (CC Immunity), move 50% faster (Not Decaying) and take 10/15/20/25/30% less damage, A strong cooldown, but A long one. EDIT: IF THIS IS TOO MUCH, COMPROMISE AT IMMUNTIY TO SLOWS AND ROOTS FOR THE TWO SECOND DURATION.

Since this is a cooldown that is inspired by aatrox's legendary skill, it should not remove hard cc like stuns/knock-ups/ect, it is him meant to be skillfully deflecting them, so you use it before you are hit, or during a root/snare to remove it.

This will be a STRONG cooldown and it is meant to be, but a long one, and because of its cooldown even if you rank it up you will only be able to use it about once early game.

so it's not oppressive early, but you can use it at most once a fight late game to give aatrox the team fight presence he needs*

http://orig10.deviantart.net/5bcc/f/2013/190/b/e/aatrox___desktop_background__d_by_eoinart-d6crvtw.jpg

^^^^^^ He will be in this stance as he spins ^^^^^^


Ultimate - His ultimate can remain more or less the same, add immunity to grevious wounds tbh, because for fuck sake that effect is like removing rivens shield from her dash for aatrox....you spend whole game building a pure damage build and you played well and finally made it to lategame.

where u can finally enjoy aatrox, just for one item/abiltiy to fuck you....


Lastly, for his base/scaling stats (THIS IS IMPORTANT)

Base Armor - He needs to have the highest base and scaling armor in the game, he has to start with something obscene like 39 armor and scale to about 98 Armor (if anyone scales higher than this give him more than them) Thats all.

All his base/scaling stats are low, so this should be the one that is not.

He could also have 15% more base attack speed just from level one, but its not necessary, just quality of life I suppose.

Make these quick number/effect changes and the only new skill you need to create is the E and Aatrox will be completely fixed forever.

PS: Even though I said aatrox had weaknesses I still think hes an AMAZING champion, and he'd be very nerfed IMO if he had a rework that drastically changed him, Like I said, just some buffs to his current abiliteis and a rework of the E only (which a lot of people agree just feels out of place and worthless) and he'll be great.

5 Comments

Asayake 5150glow1 votes

Sounds like he either gets first blood early and snowballs by having 2 ults, one which goes down to an insanely low cooldown and is insanely powerful, as well as being a basic ability you can get lvl 1. Every 2 minutes/1.5 minutes he all in's you again and you die again, due to how insanely powerful his E is. CDR is rushed, items like Death's Dance (Yes I realize the amazing synergy was probably intentional, but it's way, way, too powerful), Youmuu's, and Mercurial will be amazing as the E hits every .5 seconds regardless of attack speed (basically giving him a flat 2 attack speed, actually).

Lvl 3 all in will be 100% unavoidable, knock up into E is a guaranteed kill with the movespeed, damage reduction, and how much damage it does. Grab a Caulfields first back, farm for a couple minutes, Q+(turn on W damage)+E is another easy kill. In teamfights he Q+E turns on healing/damage depending on who he's against, shreds everyone with massive aoe damage, movespeed, and damage reduction + heals/damage convert to bleed from Death's Dance and CC invulnerability means Aatrox could very, very easily 1v5 as long as he doesn't get bursted (and 42% damage reduction should help with that). If they aren't dead yet, he ult's to gain attack speed and finishes them with ~350 AD and 1.1 attack speed. If he dies, resurrects and hits hard with very heavy auto's and extra attack speed. Don't know if he can E during his passive invuln, but if he can, he's 100% immune to getting CC'd, getting bursted, getting DPS'd, and all in all, 100% immune to dying.

Seriously, with 45% Cdr(yes you would run Tlords or tank stats since E doesn't proc onhit aka Warlords or Fervor) this supposedly long cooldown of E is a mere 16.5 seconds. And this E is basically Ragnarok+Ragnarok passive (instead of removing it, except it's actually better since damage reduction is better than flat resistances)+Shyvana/Garen spins on steroids.

To give you an example of a item 3812 item 3139 item 3142 item 3071 item 3036 item 3047 (merc and swifties are less effective given ur 2 ways to completely ignore CC) at lvl 18....

115 base AD + 75(DD) + 75(Mercurial) + 60(Youmuu's) + 50(TBC) + 40(LDR) = 415 AD.

415 AD hitting every .5 seconds for 2 seconds is 1660 damage. Lets not forget the 1 W damage proc (assuming damage) which is an extra 500(100%bonus AD + 200 base) for a total of 2160 AOE physical damage over 2 seconds with 40% bonus armor pen and TBC stacking all the while, and an additional 10 flat armor pen because why not?

And that's just the damage alone. On a 16.5 second cooldown.

CDR: 10%(DD) + 10%(Ghostblade) + 20%(TBC) + 5%(cdr mastery which I don't know the name of) = 45% Cdr

Healing (W on damage): 2160 x (15% x 1/3 x #of targets (lets say 1v5, that's 5)) = 515, - 50 + 25% x 300(bonus AD)(whole thing is W damage life cost) = 390 healed*.

Healing (W on heals): 1660 x (15% x 1/3 x 5) = 415 + 50 + 25% x 300(heal is same as life used, afaik) = 530 healed*.

*Healing is subjective, as less damage is dealt since targets have armor, and the healing is a % of damage dealt.

And lets not forget about how this includes a counter to the age old counter of dealing with Riven's, Yasuo's, and anyone who 1v5's.

CC immunity.

No TF stun to stop him.

No Pantheon W to stop him.

Nothing.

(Mercurial is there in case he isn't in his E when it hits).

And how 'bout the second counter: Burst them before they can do shit?

Yeah, tell that to 30% damage reduction and 12% converting into DoT? Even without Death's Dance, you still gotta burn through an effective 3261 health assuming you do 100% true damage with only his base stats and Black Cleaver.

Now, 3261 isn't impossible to burst through, but it's pretty damn hard, especially since he's healing up 300/500 more health while he's shredding you. Especially when he knocks a few of you up for the first second (and first 1k damage) of the E.

And this is just his basic abilities. We haven't even looked at his teammates, his ulti once his E is over, his in lane sustain (still good!), his now actually decent escape (can't be interrupted), or his revive+invuln+EVEN MORE ATTACK SPEED.

So, a quick rundown of his ult and passive: If you've got 3 assassins and a Lucian on your team, instead of having ur health shredded AoE, you'll be facing the equivalent of today's Aatrox, except invulnerable for the first few seconds. Oh, and ur team is all assassins who just used all their abilities.

Yeah, so if that wasn't enough to convince you this new E is absolutely broken... the first play test Riot does, if they even consider it... it's not gonna go through at this level of power.

ashebergers1 votes

Btw, Riot have stated they want to rework him and have asked the community to give suggestions, they did this a week or 2 ago, so thats just what I'm doing.

I don't want him changed too much so I suggest this, just something to cover his main weakness (getting kited)

By your logic Olaf is OP, him with ghost and 6 secs is a lot longer than 2 and vlad W which is 7 sec cd max cdr.

What about Fizz, 5 sec cd max cdr lol, why is it so bad to give a melee champion who is auto attack relient a WEAKER VERSION (not untargetable) and much higher cooldown version this ability?

EDIT: Btw I said 2 sec immunity to cc, not damage, also the build you suggested for aatrox is pretty ridiculous, it's just not good enough for him, his build path is extremely strict and you can't afford a mortal reminder or youmuu's or a black cleaver tbh, you need the lifesteal and armor/mr.

Asayake 5150glow1 votes

{quoted}

Btw, Riot have stated they want to rework him and have asked the community to give suggestions, they did this a week or 2 ago, so thats just what I'm doing.

I don't want him changed too much so I suggest this, just something to cover his main weakness (getting kited)

By your logic Olaf is OP, him with ghost and 6 secs is a lot longer than 2 and vlad W which is 7 sec cd max cdr.

What about Fizz, 5 sec cd max cdr lol, why is it so bad to give a melee champion who is auto attack relient a WEAKER VERSION (not untargetable) and much higher cooldown version this ability?

EDIT: Btw I said 2 sec immunity to cc, not damage, also the build you suggested for aatrox is pretty ridiculous, it's just not good enough for him, his build path is extremely strict and you can't afford a mortal reminder or youmuu's or a black cleaver tbh, you need the lifesteal and armor/mr.

Lifesteal doesn't do shit on the E... I didn't say immune to damage either, I said damage reduction. Immune to CC is already really strong, even for an ult.

No, Olaf isn't op since the majority of his damage isn't AoE

This Aatrox E is stronger than his ulti, and it's not actually got a huge cd once it's maxed (lvl 9)

ashebergers1 votes

sigh ok, its 2 seconds mate, it's not OP it's just not, I already explained why.

But that's your opinion.

ashebergers1 votes

Moonlit... I don't think you've ever played aatrox or understand him.

You are overreacting over very little changes, I've suggested some minor tweaks to two skills and a revamp of one.

You say first "He'll have two ults" but having two ults means you don't have a basic skill, and again, it's basically just a 30 second cooldown vlad W (and that is at max rank, if you even level it first, I'd still level W first tbh)

Thats not an ult, it's just something to help him manuever in a team fight, it's not even untargetability, just a bit less damage, where vlads W would have not only CC immunity but damage immunity aswell.


Secondly it's a 120 cooldown early and he'd have to go a whole 2 minutes without having a basic ability, for the trade off of getting a good team fight ability late, or 1-2 chances at anti-ganking/ganking early.

You say "gaurentee'd kill" but as you see I wrote you cannot have blood price active during this ability, also isn't rivens Q just the same but a LOT lower cooldown, you say gaurentee'd kill, but if its just Darius/Riven/Nasus/ect, or someone who flashes out then its not a gaurentee'd kill and you are now an ability down.

I though about this literally for years, please give it more through before bashing it.


As to his passive, thats a MASSIVE cooldown and its unaffected by CDR, it can be good sometimes, but something of that long cooldown, and costing the base and scaling stats it seems to cost him, it should damn well do something more substantial when you do it.

Though I think I'll revise the change to his ult in retrospect of his new E, I'll also add not effected by CDR, but tbh Deaths Dance is the only CDR item aatrox really builds btw, so you'd have 10% max, you can't afford anymore, aatrox needs other items.

Also removing 1 instance of CC, isn't cc immunity for 2 secs, Mercurary treads dont affect pulls/pushes/knockups/knockbacks, so all the main champs people play.

yasuo tornado/ult (worthless) Thresh pull/push (worthless) Vayne push (worthless) Cho'gath Knockup (worthless) Blitz Pull/knockup punch (worthless)

So as you see, merc treads and and merc scimitar don't affect either of these, and a 90 sec cd giant cost item isn't worth at all, sorry it's just not it, especially as it takes an item slot.

The ability I'm calling for is exactly what people have been saying he needs for ages, someone for him to do once he gets into a fight, as simply walking away from him stops him autoing and the E just aint good enough.

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