Any Love for Nocturne?

HfuNhUBI31··16 votes·1,562 views

Nocturne Just seems a bit outdated and 1 dimensional. Some changes to his kit would be cool, to make him an actual nightmare for people. Even some small tweaks to his abilities would be cool. I'm just curious, are there any plans on changing his kit or updating him in general?

22 Comments

FantasySniper7 votes

In the state he's in now, there's very little he needs, but he still needs just a little love. I would say any one of these buffs would take him up a notch:

  • Increase in AoE size of passive. (Preferably to match Tiamat)
  • Increase in duration of spell shield.
  • Paranoia functionality buff.
KONO RUBICK DA2 votes

tahm kench ultimate has more range at lvl 1 than a lvl 3 paranoia...

HfuNhUBI311 votes

^this. Also I just went to check the patch history and the latest changes to him were mostly nerfs to every single abilities and you gotta go pretty far back to find some minor buffs

FantasySniper1 votes

What patches are you talking about?

He's been buffed plenty of times with almost no nerfs beyond changes to his jungling items - of which, Devourer recently got a huge buff.

JellyCone3 votes

Well, Tahm's ult doesn't deal damage upon arrival, nor does it hinder the enemy team's vision.

KONO RUBICK DA1 votes

but it gives him an atma, and he can take an allie with it

just admit it, nocturne ulti is weak

ChaosThief2 votes

You can't stop or see who/where nocturne is ulting. Tahm on the other hand...

ArbiterOfTruth5 votes

I wish that Riot would have gone through with the changes they had put on PBE for him a while back. I think it was something like if he activated Paranoia,but didn't use it to dash the cd was lowered by 40% or something like that.

Taredom4 votes

Good lord I hope so, I know a fair bit of the community is on the same boat.

The primary changes suggested would be to allow Duskbringer to let Nocturne walk through terrain (I recommended moving it's range to a 2/3rd scale of what it is now but drastically increasing his MS while in it) as well as increasing his Paranoia range at all ranks and maybe making it so that when you use it, you have the AD bonuses from Duskbringer when you land.

I actually just thought of another cool one, I've been using his Paranoia lately in team fights for the vision denial, how cool would it be if after using his ult, it applied the Duskbringer bonuses to you while Paranoia is still going and for one second after the dash?

He also suffers from a problem that Xin does as well, his cc has a ramp up time (Xin being his Three Talon Strike taking three hits and Nocturne being his Unspeakable Horror takes two seconds of being tethered to fear.) While I'm not certain that it would be in any way a good idea to give him an instant CC (despite a shit ton of other junglers having them + AoE) I do feel like it needs some sort of change as a 465 (?) tether range feels abysmal.

KONO RUBICK DA1 votes

well his cc needs counterplay that's why it was nerfed 4 or 5 times, and i'm ok with this, enemies need a way to deal with him and that's why again the shield duration was nerfed.

what i'm not ok is paranoia range at lvl 2 and 3, lvl 1 was nerfed because you couldn't ward against him why the range at lvl 3 is so small? you can give him a global range at lvl 3 and he won't be broken. Give him the same range as tham kench at lvl 3.

then his Q, nocturne should keep the buff for 1 seconds after leaving the train to still have the bonus AD when he uses paranoia and his terrain walking well... it's riot no way we have something like that.

Taredom1 votes

{quoted}

well his cc needs counterplay that's why it was nerfed 4 or 5 times, and i'm ok with this, enemies need a way to deal with him and that's why again the shield duration was nerfed.

what i'm not ok is paranoia range at lvl 2 and 3, lvl 1 was nerfed because you couldn't ward against him why the range at lvl 3 is so small? you can give him a global range at lvl 3 and he won't be broken. Give him the same range as tham kench at lvl 3.

then his Q, nocturne should keep the buff for 1 seconds after leaving the train to still have the bonus AD when he uses paranoia and his terrain walking well... it's riot no way we have something like that.

The terrain thing would be badass, as mentioned they would have to reduce paranoia range (and hopefully increase MS on it)

But I really like the idea I had for paranoia, simply giving him his q bonus while the darkness is up and for a second after, I feel like it would add a lot to him (probably too much, I already use it defensively in team fights, imagine if I was supah fast with my extra AD during it?)

Ragé3 votes

Yh, i believe he needs a bit tweaking as well. It has been awhile since nocturne got any love, so why not try to tweak him a bit.

Taredom1 votes

{quoted}

Yh, i believe he needs a bit tweaking as well. It has been awhile since nocturne got any love, so why not try to tweak him a bit.

I agree that he does need some tweaking but he has had like 3 or 4 buffs this season, I imagine he's on riots radar but this meta just isn't healthy for him.

Duelists out duel him (especially in a devourer fight, new sated is good on him, better on others) tanks out tank him (if he goes that route) and most junglers have better gank potential. He's been in the LCS like twice so far, I feel the biggest reason that he sees play is because he's still probably the best diver in the game and with Shen coming back into favor, expect to see a bit more of Noct as those two together are amazing, his other use is the first part of his ult, vision denial in a team fight is colossal.

Soma Vermillion2 votes

How about adding more Paranoia to his Ult?Nocturne

Upon activating the 2nd part to fly to an enemy he could release Fake-Nocturnes like this: Every enemy on the map will see a Nocturne rushing at them BUT they will disappear right infront of them plus they're untargetable which means you cannot waste Vayne 's E - Condemn nor do his copys deal any damage, for example.

These "Ghosts" are just an illusion and since nobody got vision for a few seconds it's like "FFF- HE GOT M... wait what?".

Counterplay is the same as the current ult: Warding/Knowing where he is. I mean, Nocturne can't ult Top when he was seen Bot 3 seconds ago, right?

I think the change would be funny and fits his theme. (Ofc you could argue that someone blasts flash or a spell for an illusion but that's not Nocturne's fault. It would be like flashing Karthus ' Requiem. Until the dash is continued, you can't hinder him afaik and the Fake-Nocturnes disappear anyways.)

Auz the Ripper1 votes

I love nocturne to death, but buffing him is a slippery slope. Anytime an enemy ADC is the slightest bit out of position, he can ult in and kill them. Hell, I've made several enemy ADCs Ragequit doing that.

HfuNhUBI311 votes

I agree and I love him too but he simply seems outdated so that he isn't that fun to play after 10+ game mostly due to him being 1 dimensional and kinda predictable. I do think he's fine in term's of power and doesn't need any hard buffs if anything maybe some small tweaks. Honestly anything would be fine just to put him more in the spotlight. For example the Gangplank rework although I don't think nocturne need's one. gp was still fine before it and now he's (cooler) fun again, simply newer and that's what I would like to see for Nocturne not a overall rework but something to put him more in the spotlight ,dunno if that goes well with darkness tho :D

Talonted Mid1 votes

How about Nocturne plants a nightmare in opponents mind causing them unable to use a random ability for 5 seconds?

Zair Umbras1 votes

I have a change for you. Get a Devourer and use plenty of AS in your runes. :3 Trust me, it's scary.

TheRakkun1 votes

"Q now alloes nocturne to move through terrain"

Try running from me now children 0_0

Silents4291 votes

I just want his ult range to be higher, It's ridiculous, even while clearing red I am not in range to attack the enemy ADC when a fight breaks down.

Abyssphere1 votes

I agree with you. Nocturne isn't bad but his gameplay is massively lacking. I bought him just because of his ult but soon realised it was the only cool thing he had. Would love a rework.

Boomerangbro1 votes

Nocturne is my favorite champ and also the champ I have the most kills with. He definitely does not need a rework as his current kit is more than enough to take down many champions. I find him very fun to play in the current meta. He doesn't need huge buffs or even a gameplay rework, just something to help him be more......... Ghostly... I guess is the word. Frankly, I find all his abilities to be very good. All except for the spell shield. You would think that a spell shield on an assassin wouldn't work, but on Nocturne, it works very well. My only problem with it, is that the duration is very short and many people often mispredict when an ability will hit. To reward successful blocks, it should either... A) give him a movement speed boost in addition to doubling attack speed. This way, you can keep up to your target while getting the tether off, or B) give him protections for a short while on successful block, or C) to reflect a small percentage of damage back on a successful block, or D) allow it explode in a small radius around nocturne when it blocks an ability, dealing damage, and slowing for a short period of time.

Now, I'm all for giving him the moving through terrain with the Q, but that gives him incredible mobility in the early game, so it would have to be a passive attached to his ultimate. That way, by level 6, you can level your ult and start chasing down those pesky mobility champs.

I'm not down for increasing the range of his ult. As it is, you can still successfully gank someone that is out of position. That's what it's used for. I don't want people to start seeing it as a way of zoning. I don't want him to become Blitzkrank. Everyone is too scared to push the wave or even make a risky play like going for the dragon. Being able to ult from anywhere makes for a boring gameplay. It punishes way too easy.

Nocturne is a great overall champion that is actually in a very great spot as of now. He's fun to play and teaches everyone not to overextend. He might need a few tweaks, but I would never recommend a full rework. I want him to stay LOL's best diver.

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