Vanguard Ornn's ultimate needs multiple things to work well but Wind Wall can completely nullify it.
This is taking into account that
vitally requires to not be crowd controlled or focused down during Call of the Forge God. Ornn as a Vanguard cannot headbutt his Ram elemental during his second ultimate cast if the dash is hit by any hard CC, preventing his initiation from knocking up multiple people in a line in teamfights and likely killing him. These same people also need to be distracted by either team fights or mispositioning so they cannot easily just leave Ornn's ultimate range. Even when the conditions are right for Ornn to initiate, this swell ol'
here (simular situation can apply with
) completely erases it into oblivion it by placing his Wind Wall the moment I blow my horn, drowning me in a barrage of MIA/Ward pings. Starting the Ram from another position won't work either, as he'll just walk up and block it given that my carries can't kill him before doing so.
and
(to a lesser degree) ultimates need multiple things for them to work well too but aren't as stoppable as this.
[sg-ahri-1]