- Please add a Honor EXP Bar
No.
Because then people would be obsessed with grinding Honor.
Honor should not be a system where you're too invested in hitting the max level as soon as possible and grind the rewards (H5 Orbs). There's a reason it takes you a full season (more or less, depending on how much honor you're getting) to get to level 5 and the expectation here is that you're slowly progressing to it, not rushing over the finish line like you're playing Ranked.
The point isn't to beg for Honor nor threaten that you'll feed if people don't give you one at the end of the game. The point is being eligible for Honor if your performance has raised some eyebrows in a positive way.
- Please riot straight up remove the check points and increase honor to like level 10 and make the rewards better. I've seen loads of "Level 5 HONOR OPENING" and then they proceed to get terrible rewards for wasting you life on the game.
Mmmmmmm...
I don't see a point in giving people more and better rewards for being higher Honor level. I agree that good behavior should be encouraged but making it also a lucrative decision only solidifies pretending to be an honorable player, if you know there's big stuff in it for you. I can concede to a point where Riot gives people chests according to their honor level. for Example - hitting Honor level 3, 4 and 5 could give people 3, 3 and 4 chests. Why? Because Honor Orbs give you key fragments (as well as events) and honestly, with a limit of ~40+ chests a year, people can end up sitting on a disproportionate amount of keys with no chests to open.
Events for example, could also sell chests for tokens (as much as a single key is worth) while also being rewarded 10 chests per season from Riot (If you're an honorable player and reach level 5 for max gains). This could also allow players to balance out their Hextech resources. Obviously i don't see this as a problem as skin shards need Orange Essence to craft into skins.
- Revert the blue essence stuff.
Riot put out the math behind BE VS IP when this system came out and the jist of it is that we're getting more BE in chunks (per level) than we got IP by being drip-fed after each game. I think it's ~790 BE minimum is what you can get from a champion capsule. Leveling milestones obviously give more BE (in 25 level increments). FWofD has 50 BE attached to it to prevent situations where you're a few BE short of a champion purchase and have to wait for the next level up.
One more extra is that if you get a champion shard, if you choose to use it to purchase the same champion, they're 40% off on their BE price. For example, if you want to purchase Ekko for 6300 BE but you have his shard, you're only paying 3780 BE instead by upgrading his shard into Champion Permanent. Getting champions on a BE discount wasn't in the system when IP was there and therefore, you saying that it takes you a 100 years to unlock champions is just not true.