Dynamic Queue and Group Tags

Shifune·3/23/2016, 9:48:45 PM·3 votes·607 views

Not sure if anyone else had noticed this. I recently played a game where I had a 4-man premade and the enemy had a 4-man premade. Since you can see their tags in the loading screen, you know which players are premade and which player is the odd one out. The premade on my team practically singled out the player who wasn't premade and constantly 4-man dove him/her. They basically made the game a nightmare for this player. I asked them why they were so focused on that one player and they responded, "He isn't with the premade so he is an easier target because he probably has less communication with the rest of the team."

Not sure if this will be a problem or not because good premades can easily take advantage of another premade trying to do this, but the struggles of a solo player are real.

1 Comments

o brigid o3/23/2016, 9:58:43 PM2 votes

I think this is an unintended abuse of what is meant to be a fun feature for groups of players to organize and coordinate. As much as it does suck for solo players, you have to admit it DOES encourage players to work with a team, which is something Riot is clearly pushing. Hextech crafting drops are more likely with a premade. IP rewards were boosted with premades when the new queue first launched. This just happens to kind of fall in line with what Riot is already promoting: have a better experience by grouping up. And I can understand how premades must be a lot easier and more efficient to match up than a ton of solo q'd players trying to fit into their chosen roles.

That said, as much as I LOVE seeing my club's tag posted on the loading screen, it would make it much more interesting if they changed it so that you'll only see club tags when you physically see a player on the rift/they type in /all chat.