Irelia Nerf Patch 8.19

irobot moment··17 votes·8,788 views

I would like to see Irelia get nerf please. My reasoning for this is because I can't even go toe to toe with her early game anymore. I saw from some patches ago she got nerfed and buffed at the same time or something like that, but I feel like every game with Irelia, she dominates and there just isn't any counter-play because regardless of CC control, she takes reduced damage with her W. I don' want to sound like I'm b**** about it, but I would like to know if anyone else feels the same.

37 Comments

Saezio11 votes

Bit*h is busted mate. More mid than top but she is hella busted. If she hits an E early game she auto kills you with ignite. Disgusting actually

Ragnaveil3 votes

So its more of an Ignite issue, than a her issue.

The Anivia OTP3 votes

no, any other champion using ignite is okay , it's really her thing to be busted this much.

Ragnaveil2 votes

So Zed walking up, ulting you, missing everything but hitting one or two autos, igniting you, and killing you is fine if you are a champ who cant build Zhonyas? And using the same thing, hitting everything this time, and igniting should pretty much ONE shot a tank?

Saezio2 votes

{quoted}

So its more of an Ignite issue, than a her issue.

Sarcastic I hope. When a hyperscaling champion can stomp lane bullies in the early game ignite is not the problem.

ankoanko193 votes

She isnt supposed to be a hyperscaler though?`Riot just needs to nerf that. She IS supposed to be winning lane & midgame but fall off late. Currently though, she doesnt fall off late so that is the biggest issue.

Ragnaveil1 votes

...Excuse me? When in the world did you hear that? Irelia is to be weak early, somewhat strong midgame, and strong late game. Never in her design plan was it for her to fall off late. Aatrox's design is honestly one where priorities are fucked. He's suppose to be strong late, but he isn't by a mile. Meanwhile his early is mega aggressive, but has been nerfed as of late.

ankoanko192 votes

What are you talking about? Old Irelias pattern consisted of her being a bit weak the first 3 levels and then once she reaches level 4 she autowins lane (most of the time). Then her real and true powerspike comes around level 9 - 13 when she has a triforce and has snowballed either through kills or a good CS count. Then afterwards she fell off like a cliff since she didnt really have a good teamfighting nor a good way to reset or a good way to survive. Currently she has all 3 of those things. One has to go inorder for her to be more balanced.

Ragnaveil1 votes

Old Irelia is different to New Irelia. Old Irelia didn't have a free Q reset mechanic on her other spells (E and R). If you honestly expect her "power" to fall off a cliff like Renekton, then idk what to say. I hear people complaining about Irelia and all that, yet no one seems to complain about Riven, including the fact that a "main balanced" champion is about to hit 50% and above in high ELO and has a 4% playrate in all ELOs (Oh, and not to mention the mains have a...55%+ winrate? Yikes). Just wait for the new rune system, so then you can grab yourself some armor in runes for the early game, and she'll do less. They've already gutted Irelia's Q damage in the early game by a lot (.9 to .6) and halved the base damage level 1. As for the guy saying that if she E' someone early she can auto kill them, thats if she gets full stack. And she has counters in the midlane that can make her feel useless as shit. Anything with a go button is gonna go in.

ankoanko192 votes

Exactly, Irelias ult is overloaded. It either should be a way to mark all enemies or it should be a utility ult that slows & disarms, NOT DO FUCKING BOTH! Your statement makes no sense because Irelias dmg is 1/3 magic dmg. Building armor will help against her Q and a bit of her AA but it cant block the magic dmg she deals and if conq is still around, the true dmg aswell. Anything with a go button is gonna go in. That's why she has such a high winrate against point & click root Ryze, right? What Riot needs to do is shift her power from late to early so it's easier to get ahead, like how it was before the rework. Make her Q deal less dmg but take away one of Irelias ult functions (marks or utility) and she will be balanced.

Riven isnt as big of a baddie as what Irelia is right now. Irelia mains also score around a 60% wr on her, its normal.

Ragnaveil1 votes

{quoted}

Exactly, Irelias ult is overloaded.

Which has been nerfed over and over (Not to mention it only marks people on the initial cast and wall setup, so if you stand behind someone who ends up being the first target hit, you are safe)

but it cant block the magic dmg she deals and if conq is still around, the true dmg aswell.

You can block most of it with an Adaptive Helm and buy Tabis. The true damage from conqueror is the only reason why she's honestly good atm for midlane.

What Riot needs to do is shift her power from late to early so it's easier to get ahead, like how it was before the rework. Make her Q deal less dmg but take away one of Irelias ult functions (marks or utility) and she will be balanced.

And what happened with making her early better, it had to be immediately hotfixed. Her kit if tuned to early would make her almost pick ban as Tank Yasuo was.

Riven isnt as big of a baddie as what Irelia is right now.

So being virtually unkillable with a 500+ shield and a boatload of AOE damage that Death's Dance heals from at 33% effectiveness, with said damage obliterating anything with armor, WITHOUT needing Conqueror is fair. Right... A Darius with Spirit and Death's Dance can't heal to that very same amount she does unless he manages to hit 5 people with Q at 40% HP. Oh, and for winrate, Riven mains are getting close to that said 60% that Irelia mains "get".

ankoanko191 votes

It has been nerfed but it still does what it does, which is, a CC ridden wall that marks whoever gets hit. It's just too good.

No, she's good because her kit has always been anti mage & anti assassin more than anti bruiser.

And what happened with making her early better, it had to be immediately hotfixed What are you talking about? Irelia didnt get hotfixed because she was too good in the early game but because she scored a 54% wr the first day of release and was one of the most overpowered releases.. ever.. She was TOO good then, Riot gutted her early but her mid & late was still powerful as fuck and she was still wayy too overtuned, where she had something like 98% banrate

Dawg, it's literally what lolalytics says. She's not virtually unkillable at all. She has to snowball (unlike Irelia ironically enough). If you play Irelia and you lose to Riven that's just fucking sad. With old Irelia I could understand why, but not with the new one. The new Irelia just demolishes Riven every stage of the game because Irelia can break Rivens E with only 2 autos or 1.5 to be correct, Irelia outdmgs Riven at all stages except the very late game, Irelia can block Rivens main source of dmg.

Thefrostyviking2 votes

DAFQ are you on about?

A melee that isnt a tank or a juggernaut cant be strong lategame, it does just not work without breaking the champ.

Tanks, vary between somewhat slow to somewhat mobile but also very to extremely durable melee picks, they often bring crowd control and sometimes utility effects but pay for all this with lower damage, they are the last to get going.

Juggernauts, immobile melee picks, have a difficulty getting to their targets but bring immense damage when they do and are excellent even when facing multiple opponents, not as durable as tanks but more so than the divers......while juggernauts tend to be quite good in lane they often fall off for a while after and dont get going until they stack some levels and items but they get going before the tanks do.

And the divers are mobile melee picks, excelling at diving in and catching up to their targets and delivering pain split between burst and DPS, they pay for their combo of mobility and damage with lower durability comparatively, almost all of them are midgame specialists.

Assassins, extremely mobile and bursty fellows, capable of easily getting into a fight and on a target and delivering a great deal of damage very quickly but the price is being the most fragile melee class, but they are also the ones who power up first.

Skirmishers, often mobile or at least fast, deliver both high burst and high DPS while scaling well (mostly single target) as of currently but tend to be nearly as squishy as assassins however they have conditional survival tools which make them able to endure or avoid punishment while they work, but they pay for it with a weak early game and being rather fragile with their defensive tool down which makes lategame their forte when they have the shortest possible cooldowns and most items to support them.

Current irelia is supposed to be a diver, which means she might be a bit weak the first few levels but once she has abilities, and a item or two she instantly powerspikes before the juggernauts and tanks come online, a typical midgame diver.

And even a blind man would know that much, more so for the Aatrox rework.

A champ that gets rewarded for hitting enemies with a particular part of his small AOE ability? When is this the easiest? In lane, when enemies move predictably.

When is it the most difficult? Anytime after when they move freely, have higher speed and more mobility.

Aatrox rework was set in stone as a lanebully the moment his current Q was chosen.

Ragnaveil1 votes

I recall none of the Aatrox mains asking to be a lane bully champ. We wanted to still be a late game threat.

Thefrostyviking2 votes

And what does this matter to me? I made a objective observation in regards to his current state and how his kit has proven to work.

If you want me to share my opinion about the rework that is a different matter, in my mind that rework was a splendid failure, Aatrox is basically a new champ with nothing even remotely similar to the old one except still being melee....and the revive thing.

But the thing is, for aatrox to work as a lategame melee he either had to become a tank, juggernaut or fully be a skirmisher instead of some weird hybrid between that and a diver.

Him being made a tank wasnt going to happen naturally, but the skirmisher option had the issue that he´d basically be a alternative Tryndamere and nothing more.

So it wasnt really an option either.

Thus juggernaut, a melee that is supposed to have a lategame but is also plenty good 1v1 in lane, i dont think this choice was wrong, because even if he had to sacrifice his mobility he could be made really good once he gets into melee like the other ones.

But whoever came up with the idea of basing him around such a Q really boned the idea of a lategame and it can only be deemed a failure.

Ragnaveil1 votes

"His kit has proven to work" So instead of having a kit that could turn fights on our say, we get a kit that in the late game is nothing but a tank kit? Its a complete 180 from what he was. I get they didn't want two tryndameres, but why does there need to be two rivens, but one's shit in the late game and the other is god (Riven)? He needs a new W, and a focus on being this late game demon he use to be.

Thefrostyviking3 votes

He can never be good late like Riven is, because the tools she has are different.

First up, she doesnt need to hit some kind of special zone and a good Riven can dish her combo out insanely fast.

Her massive damage potential coupled with mobility and her E actually makes her a skirmisher, that is closer to assassins than say Jax but gets to have true high burst for it.

Aatrox? Delays on everything, immobile, no burst.

Even with a new W he can never be good late, because he is ultimately too different from riven, and while his W is indeed partially responsible for that its mainly the Q that ensures that he can never be a lategame champ-

Because that Q doesnt work lategame.

And what he was before was a hybrid between a diver and a skirmisher, inferior defensive tool compared to say Jax or Trynda but superior to most divers like Irelia&lee......while bringing the same or even more damage than jax or trynda would.

Which is why he constantly had his numbers cut and gutted away, so while change was needed i as i stated, dont think the way it turned out was right.

With the current structure of his kit i dont think he can ever be truly good late.

Saezio2 votes

{quoted}

She isnt supposed to be a hyperscaler though?`Riot just needs to nerf that. She IS supposed to be winning lane & midgame but fall off late. Currently though, she doesnt fall off late so that is the biggest issue.

Well one or the other needs to go. Either make her vulnerable in lane (which is hard to do with her current kit) or trim some power off of her late game by nerfing her ratios a great deal.

Hügö1 votes

But she jumps around it looks cool and shit and stuff - Riot

ankoanko191 votes

complains about Riots ''favouritism'' towards mobility champs Plays Akali

Pick one.

RedCyclone4 votes

Stupidly broken champion right now Has a strong early Has mana but could never run oom even if she spammed every skill off cd (what is what she normally does) Becomes effectivly a fulltank lategame capible of assassinating and putting out large amounts of sustained dps

this bitch is so broken that it's clear Riot wanna make a championship skin for her

GrãñðmãstêrShãçø1 votes

I fully agree, let me show you how to irelia

me irelia me place E in the fog of war

me flash E their entire team

spamm Q 10 times on everyone

use ult Q 10 times again

pentakill

freelo

ankoanko191 votes

You make it sound very easy. If your team is fucking grouped up between eachother against an Irelia or Annie/Malph or whatever other AOE dmg champ, then you deserve to lose.

GrãñðmãstêrShãçø1 votes

{quoted}

You make it sound very easy. If your team is fucking grouped up between eachother against an Irelia or Annie/Malph or whatever other AOE dmg champ, then you deserve to lose.

It sounds easy because it is, i played that champion and it is so easy, like come on what skill ceiling, master yi is on par with irelia.

ankoanko191 votes

Yeah its easy when you play in Silver and 5 people stand right next to each other against AOE dmg champs like Irelia.

GrãñðmãstêrShãçø1 votes

{quoted}

Yeah its easy when you play in Silver and 5 people stand right next to each other against AOE dmg champs like Irelia.

I am pretty sure that people group in other elos or not HMHMMHMHMHMHMHMHMMHMHMHMHMHMHMH HM

ankoanko191 votes

im pretty sure most high elo players know not to be right next to eachother against champs like Annie Jayce Brand Cassiopeia Zilean Malphite and of course Irelia but you do you

GrãñðmãstêrShãçø1 votes

{quoted}

im pretty sure most high elo players know not to be right next to eachother against champs like Annie Jayce Brand Cassiopeia Zilean Malphite and of course Irelia but you do you

Even high elo players make mistakes and trust me when they do they get fucked by a bruiser tank melee adc which negates all damage with one ability khmm DEFIANT DANCE khmm

ankoanko191 votes

her 50% DR doesnt do much in the lategame. The only good aspect of it is that it doesnt get interrupted, but even then you need to use if you believe you'll get cc chained, you cant just use it during cc (cough Alistar cough

hhaavviikk1 votes

I like how irelia's rework didn't change how enemies experience her at all, just like old irelia it doesn't matter how good or bad you play, once she gets triforce you're screwed

Dr Poro1 votes

I think most of these playmakers that are overbuffed for worlds will be nerfed in the next patches because people don't like 1 champ winning/losing the game for the other 9 in soloQ.

ankoanko191 votes

Dont fucking nerf her early game. Her identity has always been to win early-mid, old Irelia would also always win when she was level 4+. They need to nerf her teamfight utility so she is weaker later on. Some examples have been to just flat out remove the multiple marks from her ult or to remove the utility/dmg it provides (it disarms & slows which is kinda doing too much).

Poop Johnson1 votes

Where in her current kit do you see the early game lanebully? The multi targeted E and Ult, the high teamfight mobility, or the great scaling? Old Irelia fell into early/mid game strength because of her god awful scaling and great base damage and her E that made her impossible to duel and because that's all gone she no longer is meant to be a mid game powerhouse.

ankoanko191 votes

I see it in her passive(Old Irelia W), her ridiciolously high W resist in the early game that kind of become very obsolete later on(Old Irelia W & R healing), her resettable Q. The ultimate is a ult which makes sense for her new theme but its a ult that breaks her ingame. She can never be balanced as long as her R ability grants so much free shit. It's like malphite, if malphites Q,W,E were actually good abilities.

Riot themselves stated that they did NOT want to change the way Irelia is played. That is why 8.15 shifted her lategame a lot more to the early and midgame. They just need to shift it some more.

Grease Trap1 votes

You could like, dodge the e you know. Also the DR doesnt actually reduce true damage, so shit like conq and ignite shred through her even with her w. She isnt that hard to fight imo and i think people just need to learn to respect her damage when she has 4 passive stacks and knows how to land the e.

Jaspers1 votes

I agree she's not hard to fight, if you are a top lane fighter (I liked old Aatrox into her, if she E'd just Q in and hit her) but she's not going against top lane fighters in top, she's going against ranged midlaners. She's a melee fighter going mid and doing well against champs that should completely zone her off minions. Champs that don't take conqueror or ignite. How long until Jax or Renekton have to start going mid to make her not be there?

Also, "just dodge it" isn't a solution to anything.

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