Orianna's Tether range and Allies

azert··357 votes·6,849 views

Everyone who as ever played Ori knows the feeling: You have your Ball on the Malphite, and even though you aren't duoed together, you both know what needs to happen. The Malph see the opportunity, goes in for a max range ult, and Ori's ball snaps back.

Then, of course, the Malph is like "all you had to do was press r!" and the Ori is like "I HAVE A GODDAMN TETHER RANGE WHY DOES NO ONE UNDERSTAND"

Of course, this is a valid question. Why does no one understand that Ori has a tether? Well, when Ori has a ball on an ally, Ori can see a pale yellow line denoting the tether range, and can try and pevent her ally from getting to far away. However, the ally can't see the tether range, and so goes outside of it unknownenly.

This is a real problem. When an Ori sees a Malph, a wukong, a rengar, they get exicted for some awesome wombo combos. Then the Malph max range ults, the wukong w-flash-e's or the rengar pops ult and is suddenly halfway across the map. and they have no idea that they completely left the tether range. Deilivering the ball for wombo combos should be a team effort, but the team can't help if they don't know the tether range.

Simple solution/TL:DR: Add a tether range indicator for allies to see on Orianna's Command:Protect.

CHEERS

EDIT: Rito plz?

EDIT2: Pls?

71 Comments

Mimy87 votes

+1 I think everything like this should have an inddacator for allies effected.

revliledpembroke2 votes

Good thought, but how did you misspell "indicator" when it is in the post above?

NegusInParis6 votes

I ddonte knuw majbe hei didddnet huw en inddacator

Spaceman5pff4 votes

At Least He Doesn't Type Liek Dis

Mimy10 votes

I was testing you... yea thats it. You passed, you are super smarty pants.

Idk. Yea I totally miss spelt that.

IcyPepper1 votes

miss spelt

This triggers me.

We all know you did that on purpose >:(

Mimy2 votes

I love you xD

IS1a442cd69a169ed293a391 votes

{quoted}

+1 I think everything like this should have an inddacator for allies effected.

affected*

Sire Hippington33 votes

This clearly is the most imprtant QOL change that could ever be made to Ori, and it has been suggested ever since she recved her own incator. And yet, after all this time, riot didn't implement it, that's just sad.

weeaboomer13 votes

Clarity [slayer-pantheon-popcorn]

Ultraboomer1 votes

they didn't have to get rid of it, just move it to some champion's kits instead.

Valhalla Rising9 votes

yep this is quite frustrating and needs attention

it's also extremely frustrating when your ball is on an ally deep in the front line but someone way in the back line needs a shield, and it takes almost 2 seconds to shield an Ally who probably died in 1.5 seconds.

Biffolo1 votes

Well, that's kind of the point. You take a risk by keeping it on the frontliner for aggressive damage, and it takes time to reposition it to a more defensive posture.

Solidair37 votes

This has been suggested again and again, but it never happens. It would be great if they made this change though

azert3 votes

{quoted}

This has been suggested again and again, but it never happens. It would be great if they made this change though

Been suggested 3 or 4 times. I don't really play top or jg that much, and Orianna isn't that popular, so when i was looking to see if allies could see tether i initially thought they could cause several of these suggestions (from pre-2014) have had a rioter post on it, and it would make sense that if a rioter posted on it, then it would have ben implemented. But...

BioticBrony7 votes

As an ori main. I so much agree to this.

Mast3rShake7 votes

It's funny how they make all these major changes stating the because deep down league is played "best as a team game," but a simple change like this that makes it more of a team game is constantly ignored.

Mr Borg5 votes

Hell, I was playing with my team the other day and our malph still kept ulting out of my tether range, even after I told him to be careful. He just didn't know what the tether range is. Indicator please!

Granted, he also kept only ulting the support, so it's possible he's just a terrible malph.

Shifune5 votes

I had planned to main Ori for Season 5, but I ended up dropping her mainly due to this. Too many times has this exact situation happened and has led to loss teamfights. Your initiator jumps in and you press R just to see than you have ulted yourself. I tried running movespeed quints on her so that I would be able to stay in range of people easier, which helped the problem a little, but it still existed.

It is rather embarrassing when you know that you are the single reason that your team lost the teamfight that cost you the game. If an indicator was implemented so that my team could see it, I would definitely pick up Ori again.

Teemo or Feedmo5 votes
Senteth1 votes

Full tank Ori OP?

Nilok5 votes

I don't even play Ori and I think this should be implemented.

Rakvir4 votes

I think Ohri is the only champ that is left in the current roster with semi-hidden mechanics THIS particularly annoying. I still don't understand her kit all that well. I just try to stick by her when I can and pray synergy happens. Also, just by sheer coincidence, range has never been an issue with me simply because it's never come up.

Spaceman5pff3 votes

OHRI Ahri

Rakvir2 votes

I stand by my horrendous typo.

azert3 votes

Look at The Ball just third-wheeling over there :(

Silents4293 votes

Well, I've played for almost 3 years and I had no idea that's what that did.

Clarity on the issue would be neat, but I don't understand why you'd be surprised that people don't know this.

Raven Redeemed3 votes

I would be nice if there was a 1 second delay be for the ball snaps back once it goes out of range on a ally.

Mephistophilis3 votes

DO IT NOW! +1 [zombie-brand-mindblown]

joliesse2 votes

YES YES YES RITO PLS WE NEED THIS

Dr Poro2 votes

Ori needs a soloQ buff. This is a good one IMO.

AcuvueOasys2 votes

I play this champ once in a blue moon and yet, it is still so easy for me to agree with this. +1

kaltenashes2 votes

i also would like to increase to the range, but i thinks its the tradeoff, use your combo from a distance but leave yourself vulnerable

Kuroi862 votes

I can get behind this, it's a small buff, but it would make a big difference.

CoTheSlow2 votes

omg she needs this so bad

Disulfiram2 votes

It looks so simple to implement, yet would be so tremendously useful... RITO pls!

doiminat0r36002 votes

I think that it should be a tether combined with a timer. Say .7 seconds out of the tether it snaps back if on an allied champion?

Mael bro1 votes

Orianna is cancer

Vincent Lucius

... I'll bite, how is she cancer?

Mael bro1 votes

[{quoted}](name=Vincent Lucius,realm=NA,application-id=3ErqAdtq,discussion-id=0l6cdHus,comment-id=001d0000,timestamp=2015-11-29T17:55:17.422+0000)

... I'll bite, how is she cancer?

Why the hell does a champion designed as 'utility mage' can one shot an entire team with Q+R+W combo?

IcyPepper1 votes

Doesn't Thresh have a similar indicator?

The technology is there.

CommonAlien1 votes

Someone give this man a god damn cookie.

Penta Penguin1 votes

Nice to see Master Yi's dance scaling with AS is more important than this, with 300+ votes but no Red post

Photos of Ghosts1 votes

Bump

Crowe Stalker1 votes

This Thread needs a Red.

meohmichael1 votes

Having a fairly old character model and ability icons, I think it's safe to hope for a complete visual update (including improved ability indicators!) for Orianna in the foreseable future.

BiCuriousGeorge1 votes

Honestly they should just make it if the ball leaves the range it returns to ori after 2 seconds instead of immediately.

DeynaTaggerung1 votes

This might be the first time I've seen a post with this many upvotes and not a single downvote :P

Well you've got us at your back, I hope Riot can put this in

Photos of Ghosts1 votes

Bump

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