Ok now that I have watched the video i can make some more reasonable reply.
The problems brought up are:
- Overall influence of jungle role similar over game to that of support role, expected to be much higher.
- Only 2 (3) viable "non support" junglers, only 5 total viable junglers.
- Ivern and Nunu are good (not best though) but they are not fun because they are "support-ish".
- XP and jungle theft no longer relevant as mechanic in the jungle because ganking is so strong and camps are not available for theft "against the strong junglers".
- power of jungler compared to laner is reduced too much.
here are my thoughts:
if the overall influence of support is really low compared to top lane or mid lane, than the jungler having comparable influence is a problem and both roles need a big agency boost. however if support is simply the guy with the least influence and not really super far behind other roles, the jungler being comparable in terms of influence is not necessarily a bad thing. Someone has to come last and if it's actually a close fight on who has more influence that is a better situation.
if that situation is that bot is determining the game and sup / jungle/ top are basically supporting cast (i mean in the sense that they are second fiddles, not that they are meant to be the AD's bitch), than the situation is not good. but if AD is best role but by a small margin and jungle is trailing by a small amount that is ok.
honestly i think the situation is that jungler has a lot of power. much more than other roles. but i think in high elo that may be different as prudent play is much more successful.
as a caveat, league has 5 players per team so every player theoretically has 20% influence. however this is very little for feeling that you are in control because 20% influence means you are mostly not in control. To feel in control you need 40% or more. But then the role is grossly over-powered.
when someone said "I think my role is in a good spot" i think they are feeling in control. So they must have 35-50% influence on the game. I.E. they are very much over the top in terms of how much power they have compared to other players.
I really can't comment on that. When I try to play Naut jungle i can't keep up in farm with any damage oriented jungle. My gut feeling is that fast farming is extremely important to such an extent that good ganks cant compensate for that.
but obviously the "why not both" approach is dominating in high elo according to the video. But i think this is more a feature of the several champions that are able to both farm and gank and not have trade offs in one of those aspects being overtuned "compared to other jungler picks" (i mean not that lee is globally too strong but that he is too strong as a jungler compared to nautilus).
Personally i like Ivern and nunu being good if only to spite "carry jungler" players in my elo range. If only damage oriented champions are viable than all games look the same way. A conceptually different jungler makes for a conceptually different game. Ofcourse this is bad for the people who want to spam "IKillU2007" champions 24/7. but then i guess these guys will spam "tank sup" and "tank top" in chat a lot so i like the idea that they have to give some responsibility here.
That being said I don't consider Reksai and Olaf and Vi to be tanks. They just build tanky.
I agree.
If jungler has comparable power to lane, than jungler comes to lane, regardless of how lane is doing opposing lane will be missing some mana some health, jungler comes in with lots of health at least half mana because of jungle sustain, can just fuck up the lane solo. not good situation.
so jungler actually always have to be weaker than lane. not just small weaker but also to compensate lane for jungler being able to base at any time and pickup lots of small items.