Skip to content

Petition to lower Hextech Chest availability days

i did u dirty··60 votes·3,552 views

Hi.

I would love if the Hextech Chest availability for each champ was changed to 2 days instead of 7 days. Not really because I want more free gifts from Riot , but mainly because I pride myself on being able to play every champ well, and I would love to try to get every chest for every champ just as a personal goal.

Currently there are 134 champions in league... (and more are being made all the time)

If you did the math, 7 x 131 would be 917 days (I took out 3 because you can essentially get 4 of them in the first week you start) .. so it would take at least 917 days to accomplish this task, which is obviously impossible because the chests reset every season.

Even though 2 days seems like a very short amount of time, it would still take 262 days to complete every champ, which seems fair and possible. It wouldn't be too crazy because you'd still have to earn or buy keys, which have a rare droprate; and of course you'd still have to earn the S to unlock the chest. ( I wouldn't be opposed to changing it to only S and above if this change is implemented, considering that currently S- will unlock a chest.)

Even if I don't get my wish at 2 days, 3 days would suffice, taking 393 days would still be impossible in a year's time, but it's at least more logical than 917...

Please provide your feedback! I Take criticism and suggestions well and not personally! Thanks!

[slayer-pantheon-thumbs]

58 Comments

PaladinNO28 votes

I'd settle for being able to buy Hextech keys for IP.

i did u dirty4 votes

I like this idea

SwiftKitten889 votes

{quoted}

I'd settle for being able to buy Hextech keys for IP.

i got plenty of keys... i need chests XD

PaladinNO12 votes

And I got plenty of IP. xD

Velzard of Koz2 votes

And I don't got neither of those... wait ive got 13 keys

PaladinNO3 votes

Meanwhile; 4 chests (+1 obtainable), 0 keys, 0 key fragments, 174289 IP. gg, would trade :( 1700/2500 IP for a Hextech key seems fair to me (icons - 250 RP - goes for 1500 IP after all).

AMYS GRAVE3 votes

13 chests no keys here baby.

I don't have the surplus IP problem quite yet though (i might have a couple thousand IP and i've already got 6 champion shards to get the next champs when they are released)

Velzard of Koz1 votes

I would give you all my keys but they are cursed. I keep getting champ shards from my chests :^)

PaladinNO1 votes

I only get skin shards...750 RP skin shards. :(

RainbowIcee1 votes

How much do you fucking play jesus fucking christ.. i got like 10+ chests given i don't play that much but still the drop rate on the keys is pretty low and the chance of getting something decent at least with my luck is soo bad i've forgotten about this system. I buy RP would have been willing to invest in it given that a chance of something decent would be nice but the last 5 chests i opened have been champion shards.

SwiftKitten881 votes

{quoted}

How much do you fucking play jesus fucking christ.. i got like 10+ chests given i don't play that much but still the drop rate on the keys is pretty low and the chance of getting something decent at least with my luck is soo bad i've forgotten about this system. I buy RP would have been willing to invest in it given that a chance of something decent would be nice but the last 5 chests i opened have been champion shards.

well i only play like 9 different champsions all of which i have chests for

and mostly just 2... Nidalee jungle and Morgana support so yeah.. i CAN play other champs sure... but i have mained nidalee say day one in patch 3.6.. i don't get bored with her unless i play her like 5 hours straight.. and i don't normally even have that much free time in one day. so.. yeah... i have other picks in case of bans... but honestly.. nidalee is NEVER banned.. becuase unless the enemy team KNOWS i am their opponent. it would be a waste of a ban.. (although i have been targeted as nidalee quite frequently if we like like 3+ dodges and my previous teammates (now on the other team see my Shaco ban)

Hyrum Graff2 votes

{quoted}

I'd settle for being able to buy Hextech keys for IP.

Riot is giving away the stuff that makes them money on this game. Buying keys with RP is how they are still able to make a profit off this. Unless it's a ridiculous amount of IP/key, because crafting stops being profitable for Riot.

"Riot is a business" isn't the end of the argument, since sometimes it's worth taking a loss in order to gain loyal customers, but asking a company to completely undercut its own business model is ludicrous.

PaladinNO4 votes

Hextech Crafting is what it is today from the old concept known as "lifetime RP rewards". It became what it is because of the criers/leechers/non-payers whined too hard over not getting anything (if the original lifetime RP reward program had been made real), while those who had made monetary investments/shown wallet support would get free things.

It was never my intention to make this a serious discussion, but I'd like to see some numbers on how much richer Tencent has become from all the Hextech key purchases (125 RP/~0,70 EUR), if what you claim is true and the keys is how they make their money.

But if you, personally, don't want to be able to buy Hextech keys wih IP, feel free to downvote. :)

As for myself and monetary support already: http://www.elophant.com/league-of-legends/summoner/eune/37320309/skins

Elikain1 votes

It isn't really for crybabies/leechers that Hextech Crafting was made for. League needs to be fun to play. For most people, playing Ranked is enough but there are people who just don't want to bother. And what's there to aim for if Ranked isn't your cup of tea? You're essentially wasting your time by grinding IP that you might not even use it for anything, fast.

Hextech Crafting system gives you that goal to try to perform on your champion for the S score and then try to win a game, to get loot.

PaladinNO1 votes

As I said, Hextech crafting was made to also keep the leechers/crybabies happy. I am one of those who don't care about ranked. I get to Gold V (which is easy btw) and that's it for all I care - I just want the Victorious skin.

I play LoL for fun; for the entertainment value of it, just like any other game. As it is now, getting IP at all is a downside, as I got more of the stuff than I'll ever need. All 134 champions owned (463350 IP / 5997 RP spent), 212 runes (153799 IP spent), 97 icons (47956 IP spent / 3221 RP spent), 174289 current IP, 887644 lifetime IP (1434 days since signup).

Performing well is ofc. a requirement every time I decide to queue up (and on that note, getting A+ everytime I play a support, no matter what my stats are, is getting frustrating beyond words).

So, yes, playing this game at all is a waste of time for me - I am Gold V, I got everything unlocked, I got too much IP with nothing to spend it on, I got chests to unlock...but I got no keys, and I do not "need"/want to play more just to get keys. And playing and losing does feel like nothing but a waste of time, and that does make me less inclined to queue up again.

Being able to buy keys with IP would solve all my problems (speaking for myself here), and as far as I can see it, being able to do buy keys with IP would not cause any problems for anyone else as a backside either.

Frankly, I've been playing this game long enough - and spent enough money (140705 RP purchased total) - to do make me entitled to ask for keys for IP. And other things, to get a outlet for the IP that's otherwise 100% useless.

Elikain1 votes

Uh, that's not going to happen. For the exact reason you said in your next comment - you got plenty of IP. People with tons of IP would then have an advantage. Keys are gotten from wins so that implies you at least have to try to win a game to get this reward - aka open your loot. But the first part, getting a Chest, implies that you need to get that S- and that means performing well on your champion. This is how loot is balanced.

The right way to play the game is performance + winning the game. If you could cheat the system and dump IP into keys (you don't need to win the game), you could play like a selfish bastard, only trying to fluff up your own end game stats for the S. Your team doesn't matter in this scenario.

Equally, if chests costed IP, you could then not even give a damn how badly you play, as long as you win a game. So you're essentially only rewarded by your win rate regardless of your shitty performance.

PaladinNO1 votes

Let me see if we can get on the same page here by summarizing some facts: You get chests by getting S-/S/S+ on owned champions. As we know, getting an S requires one to play well. Or having a premade that can play well, and pretty much get your chest for you (frankly, there's something already open for abuse).

You get key fragments by winning games, but not necessarily play well. As long as you win, you can get a key fragment. Playing with premades (the more, the better), there is an increased chance of getting key fragments (again, something those with large friend-groups can abuse).

Sticking with solo players now, and those with limited time to play during the workdays (such as myself), they can play a game on occasion, just happen to play well with the champion the decide on (or just "luck out"), get an S- and get a chest. That's perhaps all they got time for for that day. So they get a chest and their first win of the day IP bonus. +IP and 1 chest for them. But no key fragment.

Simply put, there are many who get chests and IP by not playing all that much, but the drop rate for keys are insufficient to get 3 fragments in one week (equal to the rate of obtainable chests). And so they're sitting there with tons of chests, too much IP, but no keys to open them.

Being able to buy keys with IP to counter this ratio is in my mind nothing but beneficial for how the players feels towards the entire Hextech system as a feature. This isn't really about the money lost for Tencent, or the IP third-world's, but purely how the system is being perceived.

Do you disagree that if anyone got more chests than keys, there is something wrong with the system?

Elikain2 votes

I'm just clarifying here. Premades have barely slighter chance of getting key drops and i've played with groups of 5 friends before so there aren't any abuse cases there. My sample size is rather small but i wager it could amount from anywhere to 1-3 key drops max, over a hundred won games. That really isn't much and even if there's a higher chance of that, key drops are not entirely based off your luck to get them. Which means that if the game doesn't drop you one when you were supposed to get it, it will force a drop at the next win.

S ratings in my opinion, are harder to get. You may just luck out and get it but depending on the map, they all have different stats tied to scores. Yes, getting a chest in a premade is easier but that's due to the fact that Riot didn't want entirely to tie chests to individual's excellent performance. If you play in a group with friends, it stands to reason that not every one of you can get S and there would always be people left out. Why would you play in a group that's harder to coordinate and then not be rewarded with someone else's performance that you have made sure to contribute to?

I do understand that some people have more or less time to play League. Some other guy i've seen said he has time to play 15 games a day while i personally have the time to get 4 ARAM wins a day. For the key drops, i am keeping a note of my wins in Notepad when my cycle reset so that i'd know for sure if 120 wins a month is possible to get me 12 fragments. If it is, i'll try less wins a month, to see if that meets the quota. I get that this would be valuable information for the boards in general.

Do you disagree that if anyone got more chests than keys, there is something wrong with the system?

Some people reported that they get a lot of chests but not enough keys, some people reported the opposite. And i guess that this ties exactly into how much time everyone has and how good they are on a particular champion. The system simply isn't set up to get you more of one thing than the other. You need more wins for key fragment drops from when you start getting some, which makes each subsequent fragment a bit more tedious to get. But even chests are gated by a week long timer so that keeps your pace of 1 chest per 1 key a week. At least, in my case i seem to be doing just that.

Stacking chests (and not key fragments) possibly ties to this problem of people who can get S easily but don't play a lot of games. Keep in mind that first few key fragment drops do drop easily (3-4) when your cycle resets. So in a way, i believe you can squeeze 2 keys a month if you're time constrained. with a 4 chests/2 key ratio a month, you can get less keys that way. Riot wants to reward all people who play the game but the rewards need to be fair for both parties involved. People who can't play a lot shouldn't feel like they can't earn anything but you should expect less loot than someone who has more time to spend on League than you.

#Grabbing some things from lol wiki page about Hextech Crafting:

  1. Drop rate is procedural random, with safeguards to prevent excessive bad luck.
  1. Grade does not impact Key Fragment drop chance.
  2. Premades do increase drop chance.
  3. Chests earned has no impact on Key Fragment drop chance.
  4. ** Expected amount of full-premade matchmade games to gain 4 Keys prior to single reset is around 100.**

If you look at the bullet point 5, expected wins for a 5 man party size is 100, to get 4 keys before the cycle reset.. Whereas my predicted solo wins a month number is 120 games. So i should be able to earn 4 full keys around that time. But it stands to reason that 120 wins minimally means 120 games a month, with a 100% win ratio. That's not possible so the amount of games you actually need is higher. At a 50-50 ratio, that's double so 8 games a day.

I suggest ARAM for key fragment farming. That mode is simply easier to digest when it comes to how much time you need to play a single game. Even S scores are able to be obtained if you don't have a lot of chests unlocked. But it gets progressively harder because its AR mode if you have most unlocked. So i suggest SR for specific champion chests farming.

rtbf2256182411 votes

Then it would make obtaining them from winning worthless unless you'd make them extremely expensive but that would reduce the amount of champion/runes purchases. Not to mention i don't think Runes should cost that much.

AmazoX5 votes

Completely agreed, I'd like Riot Games thoughts about this as well.

Elikain5 votes

Not sure what your suggestion accomplishes really. If you don't want more free things, simply getting an S- on every champion would be equivalent to your goal. Getting an S- or higher isn't gated by any timers so this goal depends entirely on you. If you can manage playing all 134 champions and getting an S- or higher on every one from the start to the end of the Season, all the power to you.

But getting Hextech Chests on every champion isn't really an achievement. Gertting an S score is. Chests are merely a reward for that and those rewards grant us free things. The rewards need to be paced. Currently, i don't feel like we're getting the short end of the stick. I think we're right in the middle.

50000000000000003 votes

It gives you a gold border around the champion in the collection screen, which is kinda nice. Getting S has no visual indicators until you hover over the champion.

https://cdn.discordapp.com/attachments/263093490534055936/301831179907235841/unknown.png?noredirect

Maybe some other method can be used to highlight the achievement, which could help with feeling the sense of accomplishment without giving out more free stuff.

On the other hand, I think more chests so that you can get a chest from every champion is pretty neat idea. The drops can be less valuable (via essence drop/conversion rate, or dropping less valuable loot more frequently), but getting more chests just feels better, even if you get the same amount of stuff. At the same time, this would mean those who don't own all the champs are gonna be getting less free stuff.

Elikain3 votes

A fair point. So perhaps Riot implementing actual achievements? And some achievement based rewards - icons, skins and stuff? Borders for S score sounds pretty nice but they do reset, they aren't permanent. HotS has hero level skins with their respective chromas and both icons for basic/master level with that hero.

Don't really know what they would be since i just came up with the idea. But hey, it stands to reason that there should be more incentives to diversify your champion pool, outside of Hextech Crafting.

i did u dirty1 votes

Thanks for understanding (: ... achievement based stuff is always really fun to me or anything of that nature

Elikain1 votes

I agree. Imagine how fun would League be if you could get achievements. Like specific achievements for specific champs? I think there's really a lot more room for improvement when it comes to your own customizable champion pool and how can you show your mastery/preference/main(s).

Not to mention more customizable account pages, where Riot can put your playstyle/skin whatever into perspective when other people look you up and such. That would be pretty neat. I don't really know, basically anything that's making you stand out as a unique player would be good.

i did u dirty1 votes

You said this perfectly!

PaladinNO1 votes

But getting Hextech Chests on every champion isn't really an achievement. Gertting an S score is.

A bit late, but I just came by your post...I keep track of which champions I got S-ranks on (and chests, as I only play ARAM, it's hard to keep track when in champion select), and, well, it's a diverse bunch.

Some of the ranks feels totally undeserving though, as the S on pantheon was my second time trying him. And the Garen S was...well, I was just winging it all the time, with no real clue at what the hell I was doing.

The S+ on Lulu and Syndra should be expected, as those are my go-to champions (Lulu/support main, with a long standing passion for Syndra - at least, until Syndra got her difficulty reduced, and thus ruined her as far as I'm concerned. Any fool can play Syndra well now). The S- on Vayne requires, for me, absolution (still working on that one), as I HATE everything she stands for! Her mains, her playstyle, the attitude of her mains, her ingame abilities and her potential performance in capable hands! I literally closed the game, went outside and dipped my head in the snow after that one, almost screaming "WHYYY??". I should not get an S-grading of any kind on Vayne. Not ever! And I'm really not ADC material; not me, my personality or my playstyle.

Moving on...

The Bard one is a funny one, as I got that one just the other day. http://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/1687309852/201309331?tab=overview

I wasn't really trying in that one either. Just went into character and started feeling rather oblivious to everything around me. I just had fun, really; not giving a damn about playing seriously. I don't think I hit 1 Q though. But my R's went rather appreciated. Saved the human folk about 6 times against the Zed ults. Plant lady said she loved me. ^^

I suppose this is more of a philosophical question, but is a grading really deserved when feeling like you did nothing for it?

  • Champions, S+

  • Lulu

  • Syndra

  • Nautilus

  • Viktor

  • Champions, S

  • Karma

  • Sivir

  • Thresh

  • Nami

  • Olaf

  • Akali

  • Garen

  • Pantheon

  • Bard

  • Champions, S-

  • Sejuani

  • Illaoi

  • Diana

  • Lux

  • Soraka

  • Mordekaiser

  • Kayle

  • Urgot

  • Janna

  • Vayne

  • Braum

Elikain1 votes

I don't think there are undeserved S ranks on any champion. There isn't such a requirement placed on S raitings, that you have to have at least a couple of games on a champion to start earning them. Raitings are simply stats the system collects and then rates the "performance" of them with a certain grade. So as long as you hit those stats yourself, regardless if you're a first time Pantheon or not, you can get that S. And sometimes, champions themselves haven't been in the meta long so that when you decided to play them, even mediocre results can earn you that S.

Case in point, i tried normal blind games with Annie support and out of 4 games, i had 3 S games on Annie. I hated Annie with a passion, despite my favorite supports being actual mages (Morgana and Lux). But u guess that Annie hasn't been played as a support for quite a while or that getting actual kills and 20 or so assists is what's needed for supports to get those easy S ratings. But i'd rather not count one instance of me getting an S- or higher as the absolute proof i mastered a champion. If Riot implemented "Average champion score" stat, i would be pretty much hyped about that knowing that i can consistently play that champ at a specific level.

P0IS0N IVY5 votes

I can't do anything with all these chests if I don't have keys.

Chembaron Yamada4 votes

Many people are already upset that they are not able to get keys fast enough to keep up with chests, because keys are dropping with a calculated rate after each won match, while you get the chest guaranteed if you get the s rating. I don't think that Riot wants people to complain about it even more (the complain is pointless in the first place, it is free stuff, people should be grateful....).

That leaves Riot with 2 options:

  1. Changing the drop algorithm for keys, too. Or maybe even make it like chest drops and give you keys guaranteed.... But this change would just increase the ammount of free stuff for people and that would harm Riots business. And in the end they have to get money to keep the game going.
  2. Leaving it like it is right now.

While I understand that you want that personal challenge of having the chest for every champ... You can basically still achieve the same with the situation right now. Think about it, what is the chest exactly telling about your skill? That you managed to get at least 1 s rating on that champ in that season. The highest rating you got on the champ in the whole season is shown in your profile, too. So instead of requiring yourself to get a chest for each champ, just try to get that s rating on every champ shown in your profile.

SirΤeemο3 votes

haven't got a key-box for more than a month now...

SURG1CAL3 votes

well said, I would also like to see what Riot has to say about this

The Soulforged2 votes

I'd want more keys >.> 18 chests right now.

Gha2 votes

I already feel forced to play champions that i don't enjoy playing, this would only make it worse.

P0IS0N IVY1 votes

Why do you feel forced? Getting these boxes and keys aren't a requirement or anything to keep playing the game.

Crimsonknight902 votes

XD we'd probably just end up with champion shards from the extra chests

Owyn2 votes

But why would you want so much chests anyway? not like you'd be able to open em all, even with current 7 days you still are left with tons of chests

Lauchmelder1 votes

You do know that you're supposed to be able to get 4 keys (not fragments, keys) per month. Right?

Owyn2 votes

"supposed" - lol, never happened for me, I have tons of chests left.

doiminat0r36001 votes

Your math doesn't exactly check out. You start the season with 4 obtainable chests and it refills up to 4 by 1 potential chest every 7 days. If you were able to get an S on 4 champions in the first week of January, then that is up to 8 chests that month.

8 + (4 x 12) = 56 chests. If you can get 56 chests the whole year with they keys as well, then more power to you. But if you're going to ask for over 100 free items from riot a year, that's not going to go very well.

Spacesuit Spiff1 votes

I suppose you could settle for making your "season highest grade" or whatever it is look good. Perhaps riot could add a minor visual similar to the chest frame to the champ collection. Not what you're asking, but the way i see it youre not interested so much in the chests as you are in keeping score, so theyre more likely to give that its own overlay.

FilDaFunk1 votes

Don't increase grade threshold - supports have a hard enough time, already.

I Am Ravi1 votes

I just track my mastery score, because I too try to play all the champs. I'm really happy that we have a reward system at all. i mean the current chest drop rate seems fair for completely free stuff that you would normally pay a premium for.

Supreme Senpai691 votes

I still have 10 chests and 0 key fragments lol. How do you need chests? Do you just get really insanely lucky with keys? Or am I just super unlucky?

Acheron161 votes

I have the opposite problem, I have a bunch of keys and no crates.

i did u dirty1 votes

Everyone saying "Riot shouldn't give more free gifts, you're lucky to get anything" ... I guess but isn't the point that you have to EARN it anyway? Also as people stated, the key drops are not every game, so you'd still have to buy keys or play tons of games to earn them anyways .

ThE vOrTeXx1 votes

Very interesting idea, Upvoted.

Lif3D3aler1 votes

YES!

More from Gameplay

More by i did u dirty