Reverts
Hi
At this point I'm sure we're all aware of the recent pantheon rework, and riots inability to just leave things alone.
Disclaimer I like some of the reworks, but this post is purely to discuss why they're generally a failure (or not if you disagree), and why.
I've been playing league since Draven release.
During that time I've picked up and played a lot of champions that I enjoyed. I played a lot of anivia, before playing adc as my main role.
Here's my problem:
Every time riot reworks a champion it does two things:
- creates a toxic new kit
- destroys what was once a balanced champion
Toxic kit stuff: We saw this with the Akali rework, the Graves rework, the Aatrox rework, the Fiora rework, the Irelia rework, the Darius Rework, the first Mordekaiser rework, and now the pantheon rework.
Akali just had so many things in her kit, it was (and honestly still is) absurd. I preferred the old Akali. Granted she was weaker, but felt fairer to play against, and didn't have the overloaded randomness she calls a kit now. Graves was an adc. Now he's a jungler. This was part of a rework that was supposed to be centered around adcs to improve the role as a whole. Those changes resulted in adcs being basically removed from the meta game altogether. Nice work. Quinn got moved to top, Graves got moved to jungle, corki got moved to middle, and realistically Vayne and Kai'sa are the only real picks now. Aatrox was so weak on release, that he was unplayable. Riot realised this and just jacked his numbers into god-tier status. That's the worst bandaid fix for any rework I've seen. Then they can't decide if he needs a revive or not, how much he should heal, what to do with his E, or how his healing should interact with other champions. Irelia. Woo boy. I'm sure we all remember that release patch. Man being an ADC main was fun back then. Triforce Irelia with conqueror oneshotting you with Titanic Hydra, and being tanky enough to just ignore damage with w.. man that was fun. Oh wait, no, no it wasn't. Ah the juggernaut reworks. This was actually years ago, but it's fresh in my memory as the pivotal moment for riot games. The game was relatively fun. Then suddenly, they decided to just create this dumbass bruiser meta where they were tankier than tanks, and threw bigger numbers than carries did. Mordekaiser botlane being 2 levels up on you by 15 minutes wasn't fun. Daruis gaining up to 200ad for executing someone wasn't fun. That in tandem with the huge amount of bruiser item buffs created this 4-5 week period where If they weren't banned, you lost to them. Pantheon. I've only played 1 day against this dude, and his E is toxic. Just like yasuo's entire kit. Why does it block tower shots? Wait, why does it just block ANYTHING? At least make it projectiles only, or a certain number of attacks or abilities? You can't interact with that in lane.
The rengar rework:
For a period in 2015, I was a rengar one-trick. Back when you could throw E Midair with 0 cast time and land all your abilities in one fell swoop on an isolated adc with no defensive items (remember lethality wasn't a thing at this point). Riot didn't like that, because it felt unfair, and so completely changed rengar into an unplayable state. Rengar didn't do his job, and didn't do much good at anything else.
What I'd like to see:
A complete revert of the following reworks:
Graves Rengar Sejuani Nunu Pantheon Katarina Akali Corki Quinn
I genuinely feel like giving champions more definitive roles is a healthy way to keep the game balanced. When you start saying "ehh it's an adc, but it can jungle too", you have a champion that's either so universally useful it's broken, or so universally useless it's never picked.
Thanks for taking to the time to read my thoughts.
I welcome any comments or conversation!
Thanks :)