Riot ever going to fix their client eating ram, or are they gonna rebuild WW for a 6th time instead?
League of legends.exe uses 1gb of ram, that iss fine, why is LoLClient using ANOTHER gigabyte? It's not even needed, it causes fps drops, for no reason at all, you can even terminate the task (LoLclient) and the game will start to run a bit better, but when the game is done, it closes after you accept your victory or defeat