A rational post on why the cooldown timer on Taliyah's ultimate is too long.
I personally believe that the cooldown timer on Taliyah's ultimate "Weaver's Wall" is too long for a variety different aspects that usually are indicators on why it has a lengthy cooldown. Also yes, I have had experience with Taliyah on the PBE.
First Indicator: An ultimate that can deal damage. Second Indicator: An ultimate that can provide mobility. Third Indicator: An ultimate that provides crowd control. Fourth Indicator: The ultimate is global in range. Fifth Indicator: The ultimate affects teammates in a positive manner(1). Sixth Indicator: The ultimate provides sight to reveal enemies? Seventh Indicator: The ultimate is hard to avoid outside of invulnerability-based effects. (1) = Heals/buffs/resurrections/etc.
However there are sometimes drawbacks to such ultimate which help give them a lower cooldown in exchange. An example of this is
's Whirling Death ultimate. As the axes from this ultimate deal less damage the more units it hits.
So what is the cooldown timer on Weaver's Wall? 160/140/120 seconds.
Can it deal damage? No.
Does it provide mobility? Yes.
Does it provide crowd control? No.
Is it global in range? No.
Does the ultimate affect teammates in a posistive manner? 50/50(1).
Does it reveal enemies? Around the wall only.
Is it hard to avoid outside of invulnerability-based effects? No.
(1) = A very lengthy wall (3000/4500/6000 units in length) that just like an ultimate from
can potentially make or break a teamfight. It also allows her to get to teamfights and objectives faster.
So what are the drawbacks of her ultimate? 1) She can be knocked off her ultimate by enemy champions and when knocked off she is pulled towards their direction. 2) This ultimate has a 1 second delay. 3) The ultimate reveals her presence on the minimap. 4) The ultimate provides a global audio cue to ALL players. 5) No cooldown refund if interrupted during the channel time. 6) It is not blink-based.
Ultimates that are similar in terms of mobility:
's Destiny Gate. 180/150/120 cooldown timer.
's Abyssal Voyage. 120/110/100 cooldown timer.
's Grand Skyfall. 150/135/120 cooldown timer.
Abilties that function similarly in terms of mobility:
's Comet of Legend. 60/55/50/45/40 cooldown timer. Except it doesn't reveal him in the same way as it does for Taliyah and it doesn't provide a global audio cue.
Which is how I myself am perplexed about this. As logically speaking here, the ultimate's cooldown has barely anything that warrants such a lengthy cooldown timer. It doesn't damage, it has several drawbacks, it does not provide any buffs/heals, it does not provide crowd control.
So I am just left here thinking that her ultimate in my 100% honest opinion should have a much lower cooldown timer such as 80/70/60. As the length of the timer is something more akin to a
or
or
because of the extremely strong benefits they provide to fellow teammates in a teamfight; the latter two because they can provide support from anywhere on the map and still have a presence in a teamfight.
Hopefully this was satisfactory in terms of my reasoning on why her cooldown timer on Taliyah's ultimate "Weaver's Wall" is too lengthy for what it actually does. :)
P.S: As for why her ultimate does zero damage, thats easy. I will provide ZenonTheStoic's reasoning on why her ultimate does no damage as he is after all Taliyah's gameplay designer.