Small Suggestion

Nyloth90··1 votes·173 views

Hello, im kinda of new to this game (lvl 33) i started this account long ago,I started to play again 1 month ago with some friends who play much more often than me and i want to play with them but sadly i can't reason being experience...when paired with ranked people (or high lvl people) ur lvl or rank doesn't matter anymore so, im forced to play with people that have at least 200+ hours of gameplay more than me and of course, this will result most of the time in a defeat. As u surely know this game it's all about experience and pratice but sometimes even if i work hard i simply cannot fill the gap between me and my opponent (any lane or role).

So 3 days ago i came up with a solution ( i don't know if it possible or not):

Why don't we add a small buff to prevent this? i don't have the ability or the knowledge but i came up with this solution:

if a player it's 20 lvl above u: +40 hp +Hp regen

If a player it's 40 lvl above u: +80 hp +Hp regen

What do u think?

3 Comments

InTheory1 votes

Not a good idea because:

a) Your level doesn't refer to you skill in any significant way. A lvl 120 bronze main will still struggle against a lvl 40 gold player.

b) It's unfair to have to rely on a physical advantage/handicap instead of mechanical skill. It punishes you for having a high level aka playing the game on a regular basis.

c) It destroys your learning experience because you don't know what success is based on that unfair advantage instead of own skill. You lose track of what a champion can or cannot if their stats change from game to game.

d) You can't determine who get's a buff and who doesn't because the game involves more than you plus one opponent. Other players are filling the gap anyway: player A (lvl 30) - player B (lvl 40) - player C (lvl 50) etc -> Player A should get the buff against player C, but then he has that advantage also against player B.

e) The saddest part is that it is another tool that tries to prevent players from improving and adapting. You just don't learn anything from a stat wise advantage. It's like people that cry for changes immediately like 2 hours after a patch settles because a champion had like 52% win rate. The more casual the game becomes, the less players want to adapt to what is weak or what is strong. They don't even try to get things work, they just cry for buffs/nerfs or in your case for player dependant handicaps.

Nyloth901 votes

Thank u for answering:

a) Will this be possible with ranks then?

b)Doesn't punish u i just need to adapt my strategy knowing that that pg has an extra health so it needs another attack or ability to kill them.

c)True, but u can still learn alot, but also so it is unfair being paried with people that are way more experienced than me.

d) Yeah thats true, but player B has more experience than me.

e)Adapting is not always possible in my case, i'm unranked and i'm a casual player why do i need to be punished for that?

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