Assassin kayn Change

marco96322··1 votes·1,073 views

Darkin and Assassin Kayn have Drastically different play rates. Assassin needs changed so it is a viable option alongside Darkin

I have an idea that could make assassin kayn easier to balance and make it played more due to it being more useful in more situations.

Make Assassin Kayn's Damage completely Magic damage and give him Bonus damage when entering combat as well. kind of like Corki where his autos are magic damage. Make it so his passive converts a percent of the lethality he has into magic penetration instead (70% of Armor penetration is converted to Magic Penetration)

This would give kayn players more reasons to pick assassin kayn (Maybe their team is AD heavy and they need magic damage) maybe someone on their team is really fed early and the entire enemy team is building armor. I believe this would be a great change to assassin kayn and would make it so there are also more Magic damage junglers that are playable as well.

3 Comments

SpaceRazzerKappa3 votes

As a kayn main i have to say no shadow is ok as it is its a high risk high reward form and you usually pick it when you are ahead and the enemy team has 1-2 tanks and the rest squishes.Darkin is picked more because he is a tank,heals.has cc and deals a lot of dmg.Shadow on the other hand pops like a ballon but can one shot everything thats has 100 armor and lower.

xDogMeatx1 votes

why not make shadow assassin deal true damage on a lesser bonus damage % like how kayle is after 16. so he doesnt hard fall off on late game.

The thigh guy1 votes

As a Kayn main shadow assassin is much more powerful but you can’t just auto pick it into a team comp. you need to have on your team, engage and cc and tank slaying power. And the enemy team needs to have multiple high value squishies that need to be popped in an instant.

A good shadow assassin will make sure your bum feels a little wider every minute.

More from Gameplay