Why do we have champs that are unbalanced? And why Riot NEEDS to think thrice.
Why the heck do some champs need a dash, a shield, a nuking slow, a self pull, a 40% heal, and a built in lichbane; while other champs simply move fast near other champs? ( sylas and singed). My question to you Riot is this; did you kiddos get your game design degrees through the mail? You people seem hell-bent on making inherently unfun, or grossly broken champs, its amazing. Why not simply think through your character development cycles? Ask yourselves questions, then ask your community those same questions. TLDR: please Rioto, learn to design champs that do not cause victories/losses purely based on toolkit design.
E gives him a gapcloser (which includes a stun and a knock up all in the second cast), a small dash, AA reset and a AP scaling shield ALL on the same ability while all
does is some random magic damage grant vision and AOE attack speed boost (arguably its best feature)
VS
passives