[{quoted}](name=Riv x Kobe,realm=NA,application-id=3ErqAdtq,discussion-id=0AJkHK12,comment-id=00170000,timestamp=2015-06-14T13:22:50.685+0000)
None of these these things are efficient, and efficiency is the name of the game when it comes to pings.
4 pings (technically 6) are not enough, because they do not relay all the information you, as a player, would like to convey.
Typing in "ward" doesn't tell your team if there is a ward there or if you want them to ward there. It also takes time that could have been spent moving, attacking, using abilities etc.
The Danger Ping is next to useless. It doesn't give anyone any new information that the "fall back" ping doesn't already give. It doesn't tell anyone there is a ward there (except your jungler, maybe, when he's coming to gank). On top of that, it is easily the most annoying sounding ping in the entire game.
Always thought it was league of legends, but owells
Lol 4 pings (technically 6) is perfectly fine. like I said ward then a quick danger ping. why on earth would you tell someone to ward and then immediately mark that area as dangerous? Granted it does take a bit of common sense, but i doubt thats very hard to come by. Lastly, you do realize you can move AND type at the same time. What a truly marvelous time we live in.
Welp. Its a danger ping. It means danger. Watch your back, not fall back. I dont see how it doesnt help with wards. Ussualy when an area is pinged with it, it GENERALLY means keep away from that particular area. Its not supposed to sound like a smooth jazz mix or anything, it means danger. Not get down and groove