Life Steal
I'm still curious when Riot is going to solve the rampant life steal problem.
In my recent game as Garen ( 1/10/15 started roughly around 10pm MST ), the enemy Fiora bought three...THREE life steal items. She would engage on us, and heal up on minions to full health, basically nullifying the damage we just did on her. This could of been stopped with an AD item that slows life steal. With her attack speed, Blade of the Rune King, Bloodthister, and Ravenous Hydra, she was almost unstoppable. I say almost because it took 4 of us to take her down, since she had over 40% life steal.
Late game, the Udyr also started building life steal. So his build, plus his Blade of the Rune King, his attack speed, and his natural life steal = a big pain in the ass. I have a feeling that Udyr's life steal was at least over 20% pending what stance he was in.
If Riot isn't going to give AD something to stop life steal and spell vamp, cap the damn thing. I mean, Riot capped cooldown reduction, why not life steal? Even attack speed is capped at 2.5. Why not 25% for life steal and spell vamp? After all, it'll then force those who stack it, to build other ( and probably more useful ) items. And I play Fiora, so I know what I'm talking about.
Oh and before it is spoken, no, the shield on Bloodthirster isn't overpowered. But it is when somebody has 40% + life steal and is building to the strength of their hero, as they should, it will never be removed.