A toxic change
Well I've noticed a lot of changes over the years some good and some bad. However, this is worse than bad and it's funding a negative experience as a whole. The focus on kills vs death. It is good to have goals but when it creates countless pugs waiting to attack til the targets are low with the goal of their kills to deaths getting better at the expense of throwing game and hurting team gold, I find it truly sad. The idea that a good KD = boons helps push this idea, I understand that good players should be rewarded but wouldn't damage to champs per time spent be a smart way to show who did well while stopping bad players from abusing other players to get a reward they didn't earn. I could go on in length about the removal of poor planning abilities like flash and snowball, but I feel the first part requires the most attention. Thank you for your time and I hope to see you on the rift.