What champ you want to be reworked??

Cryroo··2 votes·1,030 views

Why do you want that champ to be reworked??

I would like cho gath so he get played more or atleast buffed.

but you may have a diffrent opinion so tell us.

28 Comments

Zombie Slayer3 votes

Volibear Id like to see get a nice rework

Marshbouy2 votes

singed. fuck him

Cryroo1 votes

Who do you Think that?? and yes he is anoying

Marshbouy2 votes

Because I personally just hate him. When he gets ahead and builds item 3116 it's nearly impossible to kill him if you are a melee. He will run you down and permaslow you and there is nothing you can do about it except just spam MR.

Cryroo1 votes

What do you Think of reducing he slow and give him more melee potenial instead of him running around you and killing you slowly??

BlastRush2 votes

Urgot

Cryroo1 votes

Why do you Think this?? i Think he is in a good position right now maybe even overpowerd

Chembaron Yamada1 votes

Are you joking? XD He is the next rework we will get and you ask why he wants him reworked?

Cryroo1 votes

dont ask im a bit stupid

Death by Glamour2 votes

Karma

Either a q bot as mid or an e bot as support.

Though she is still good in those roles I think she needs a bit more depth to her playstyle.

Cryroo1 votes

How would you like to change her??

Sassmast3r1 votes

Shift power from her Q, and make her E have a higher cooldown. Give the W some damage back and remove the toxic 2.5 second (I think) snare; make the snare still happen, but the thing that changes when it's mantra'd is that it heals you for the same amount of damage it's dealing to the enemy so it feels like a siphon.

Her normal Qs don't need to slow as much, if at all; there's literally no point because you just used the most damage aspect of her kit; unless you have lots of CDR (which is later on), you don't then go in on the enemy and W them, rather you W them first if you're really trying to take someone down. It doesn't need a slow unless it's a mantra'd Q in my opinion, especially since you already have a self speed boost from her E. It would force players to fully utilize her kit (W with an E, then throw a mantra'd Q as a combo) against someone instead of arbitrarily spam overloaded Qs.

Her passive could stay the same if this CDR meta didn't exist, but as of right now you simply get mantra too often, so I would change it to something totally different. Maybe her basic attack start at 450 range, and gain an extra 50 range for each level of mantra she gets, and basic attacks are the only things that reduce the cooldown of her mantra (rather than all damaging abilities/spells)? I'm really not sure on her passive because I've never really spent much time thinking about it, being that it really is fine if we aren't in a meta where getting 45% cooldown reduction is realistic within the first 15 minutes of a game.

I would also argue that each level of mantra should let you store an extra charge of it, but you only get to upgrade it at levels 9 and 18. You start with one, you get a second one in the midgame for those minor skirmishes where you really wish you could mantra her E and help your teammates but also do some serious damage, and lategame you become a monster. However, the cooldown rate for this would have to drastically change to balance out being able to hold onto 3 at once, but I think it would still be cool if we went back to the charge system, as her current Mantra in sync with her passive and the CDR meta just makes her feel like horseshit to go against.

And while we're at it, put her "Jia", "Phyla", and "Saera" quotes back in her kit. Those were thematically cohesive, had no reason to be removed, and make her feel much more immersive for the Karma player.

Big Lincoln2 votes

Mordekaiser Trundle Volibear Shyvana Garen Skarner

all these ones

Cryroo1 votes

Say why trundle i Think hes in a good postion and very strong??

Big Lincoln2 votes

low counterplay, stat check monster

xJLx MCHammer2 votes

Shyvana

Binary champion. Her entire purpose is to run up and just AA you. She gets kited by any who any CC which is mostly any new champion. she only has a good match up against champion who have a kit older than hers.

Riot says Annie, and Garen, are noob friendly because their kit is sooooo basic. The problem with that is, it's light years ahead of Shyvana.

FacerollKatarina2 votes

Akali

Mysticman891 votes

I would like blitz to be reworked to be less Q focused. Right now he's horribly frustrating to play against since his existence is super zoning, and makes where you need to ward in order to be safe completely different. Whats more him landing a Q on most champs results in either a kill or blown summoners, and I don't think any other champion has that much power loaded up into a single non-ultimate ability.

He's also somewhat frustrating to have as an ally if he isn't landing his Q's, since he's pretty useless otherwise and can even mess up csing due to his ult passive.

I suppose his grab is pretty iconic so it couldn't really be removed, but perhaps nerf it to collide with terrain in order to free up power to put into his other abilities, which might warrant more complete reworks.

Chembaron Yamada1 votes

DrMundo Why? I like the character in general, the old lore always felt like lols version of Dr. Jekyll and Mr. Hyde. But his model is awful and so is his playstyle.

All you do is spamming your cleavers, the rest of his kit is a bunch of passive effects you can activate on demand. His passive itself, while not being bad for sustain, is as boring as possible. Trundle at least gets sustain for stuff dying next to him. Mundo basically just has more health regen than other champs...

Mordepool1 votes

{quoted}

DrMundo Why? I like the character in general, the old lore always felt like lols version of Dr. Jekyll and Mr. Hyde. But his model is awful and so is his playstyle.

All you do is spamming your cleavers, the rest of his kit is a bunch of passive effects you can activate on demand. His passive itself, while not being bad for sustain, is as boring as possible. Trundle at least gets sustain for stuff dying next to him. Mundo basically just has more health regen than other champs...

Ya he has seen better days

SirΤeemο1 votes

Anivia

420 grams1 votes

Aatrox

paisy1 votes

I think Akali has great potential

hi im bannned1 votes

Tryndamere

Kukan Seishin1 votes

Blitzcrank All I want, is his hitbox fixed

Emmy Cha0s1 votes

Ugh, there are so many champions that need reworks, it feels like it might be quicker naming ones that don't need it.

Almost every assassin needs reworking, the class itself is inherently toxic to this game by nature. Ahri, Blitz, Sona, MF, Quinn, Nidalee, Eve, Ryze, Garen, Tryn, Vel, I know I'm forgetting a lot of names and I didn't even bother listing any REAL assassins, cept Nid.

Catastrop1 votes

Karma Really, I just want them to make her the battle mage she was always meant to be.

Wind2341 votes

Hm...I'll pick a "top five most wanted reworks" but I'll make it a top ten with enough upvotes. :P In no particular order:

Chogath - he really suffers from an outdated kit. It feels disjointed, and though I greatly enjoy the changes to his ultimate, the rest of his kit isn't very fun to use. His Q is so hard to land and it's only hard engage, his W is a lot harder to make use of after the nerfs and his E is just sort of there? Great for lane phase but kinda meh outside of it. I feel like a VGU would do wonders for making him much more thematically appealing and his kit just better. Rework him into either a Juggernaut or a Vanguard and I think that'd be pretty sweet.

Tryndamere - again, I feel like his kit is outdated, plus I firmly believe his ultimate is toxic game design and what's holding him back. It's got the Sejuani syndrome I'm afraid; his ult is so powerful that it takes power out of the rest of his kit and leaves it lackluster. He's only really viable as a splitpusher, and on top of that I think they can just do the "barbarian war hero" theme better than how he currently is. I'm fine with him being a Skirmisher but he definitely needs some touching up.

Teemo - incredibly, INCREDIBLY annoying to fight against if you're an auto-reliant champion. He thrives on forcing non-interaction and with his entire kit revolving around tricky damage (it's either point-and-click autos, or his shrooms which are invisible and easy to overlook if you don't have wards and trinkets), he's just kind of basic. A little TOO basic, since he either dominates or can't do anything at all. I feel like he'd work best as a more utility based champion, so more tools to play with but has a hard time carrying by himself.

Pantheon - The Aspect of War, the epitome of battle, conflict incarnate....and he looks like a doofy Spartan. I dunno, I suppose I just thought that Pantheon was always a bit....underwhelming visually. Update please? Kit wise, I think he could definitely use a bit of work. He's not as bad as some others, but he's definitely pretty feast or famine, and he's either oppressive as all hell in the lane phase or the biggest feeder on your team. Him being a lane bully is fine but...maybe give him a bit more room to catch up if he's behind? And do something about those late-game suicide ults, yeah?

Malphite - sort of a culmination of a few things mentioned before, where I feel like his theme and character could be updated to be so much more interesting than currently, but he also has some gameplay issues to fix, too. Namely, his ult is too damn strong and it takes power away from the rest of his kit, which is pretty lackluster. When/if he gets an update, he definitely needs a new ult so he can have power elsewhere.

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