BRUH POSSIBLE BARD BUFFS

Crittersiope··1 votes·286 views

So! Let's cut to the chase. Bard is a cool champ- but he's also hecka weak. So how could you buff a champion without drastically changing him? Bro, I've got some ideas. So let's get to it, dudes, gals, anyone in between, and anyone who isn't what I mentioned before!

ADDITIONAL PASSIVE- Bard gains chimes based on kills and assists, scaling from 1.33/1.66/2. With something like that, bro, he could gain more incentive for staying in lane with a carry, but likely as a countermeasure he would only gain half the regained mana and a third of the movement speed. BUT STILL MAN. MORE INCENTIVE TO STAY IN LANE? BROOOOOOOOOO.

BRUH-E Passive Effect- Something sweet and simple to give the main man a little more utility. When he uses a basic attack while he's charging a meep, it slows 5% and scales with 1(+1 per level x 1.5) true damage. Or something along the lines of an added passive on his e to spice up his damage- a basic attack and a slow skillshot q sadly stops him from cutting it.

DUDE - W - Every two points after the first gives Bard an expanded amount of healing shrines he can place, so basically 3/4/5. Scared of the main man spamming some gosh dang shrines in one place for a SUPER SPEED HEAL? Add a debuff that makes every shrine past a third give exponentially less health for say, 15 seconds or something. Or make any shrine past the third not be able to be placed within a certain vicinity of the others.

R- Possible Passive - WOAH DUDE. A free Zhonya's?! With all that power it could go EXTREMELY AND RADICALLY WRONG, RIGHT? Even if it just stuns people and awkwardly puts a stop on things. So, to buff this, a simple damage and healing mechanic could be added to it. 10/20/30 (5% AP) (Max: 50/100/150 +(25% AP) ) damage per second for five seconds spent during and in the area after the ultimate has gone off. That way there's more than a cold freeze on that tower you want you and your allies to get to. And for allies in that sweet pool of bard goodness, something like 5/10/15 +(5% AP) (Max: 25/50/75 +(25% AP) ) heal per five seconds to allies trapped there too. (Damage and healing not applied to towers and monsters of course!)

ANOTHER POSSIBLE R PASSIVE - Dude. You know Sona's whole ultimate dealio? How it gives slight buffs to her Q, W, and E without making her overpowered? You could do that to Bard! Simply by adding something like EVERY RANK IN BARD'S R GIVES: Q- Plus 5% AP scaling to damage. W- Plus 3.333% AP scaling to heal. E- Plus 5 X ( .90% AP ) in solid movement speed upon exiting the portal.

That's pretty much it! It would be simple buffs to put in that would really spice up the ethereal bro's whole game. It addresses his problems of a sorta lackluster heal, low damage even for a support, and lack of versatility in some situations. I think it would also make him hecka cooler to play in Aram too! Although, if ALL of these ideas were added to him as a champ... That'd be a liiiittle too OP for me. Bard IDEAS OUT!

3 Comments

Crett2 votes

here's a suggestion each chime increases Q's damage by 4 each chime increases W's max healing by 4 each chime increases the range of ult by 10

now bards will build cdr, movement speed and tankiness, and ditch the DUMB ap build trying to salvage something decent from his awful scaling also give bard 360 ms. he's the roam champion, that's his niche. make him awesome at it

bard deserves some power on his abilities. they added counterplay to his shrine, so it deserves some extra power for that. being a late game mini objective would be awesome.

Crittersiope1 votes

Now that'd be interesting, but I don't think it solves a lot of problems with his kit. I've been out healed by a Taric and he doesn't have as much poke potential as say, a Nami.

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