Fair and much needed small change to the ranked system

DROPSHIPPER··2 votes·704 views

Wether your team is to win or lose, shouldn't the better or best individual players on each team be rewarded more lp gained or less lp lost for excellent performance and impact in game such as gold accumulation, level, kills/assists, etc. And the worst players, or even trolls or afk's have to lose more lp/ gain less lp for bad performance to perhaps quicken the process to getting where they belong division-wise in skill? Just a thought

7 Comments

Calabok5 votes

Team game. Individual scoring detracts from that credo

Powderkegg2 votes

See a post like this every 2-3 hours, it's not a new idea. It's too easy to abuse and it will never be implemented by Riot.

Chaos Milk Tea2 votes

I think individual performance should slightly affect the ammount of lp lost when you lose at least. If you were carrying and two other people lose the game for you it will probably show in your score. Performing well should lessen the impact of losses.

JRobin312 votes

It occurs to me that maybe RIOT should implement this in a pure solo queue. It seems like a lot of the players that really want pure solo queue are upset that players can get carried by other players. They want a queue that they feel truly measures their skill as individuals and they believe that in a queue with premades that is not possible or too difficult. LP based on individual player performance would decrease the number of games needed for them to climb to their rank. Sure, the boards would soon be filled with players wondering about their LP gains: why didn't I get an S; or why do I win games but not get LP. But it could work for a queue that places greater value on an individual's performance.

MazerRackhem1 votes

No and here's why. Because there are many situations where the "best thing for me" is NOT "the best thing for my team that helps us win." Thus, players with better score lines are not always the player who most helped the team win.

A Tank who engage a fight, CC the enemy carries, and then dies while only damaging 3 out of the 5 members of the enemy team arguably did far more to win the team fight then the adc who came up behind them and Pentakilled everyone like shooting fish in a barrel. Yet under your system the ADC would be rewarded more than the tank.

You can dream up dozens of more examples yourself. However, the point should be clear. Players who "do well" are players who increase their team's odds of winning. Players who "do poorly" are players who decrease their team's odds of winning.

The only way to reliably reward "do well" in ranked is to go up when you win and down when you lose. Over time if you are "doing well" you will move up, if you are "doing poorly" you will lose. Nothing else makes sense.

DROPSHIPPER1 votes

I was just saying is all, I've been solo carrying like crazy lately and I actually feel bad for the enemy teams. and as well as feel bad for my teams because they're actually RATHER bad and don't really deserve to climb at all, if it could be speed up at the slightest like my conscious would at much better ease. Like for the generality of the game as a whole, your rank is based on YOUR performance is it not? I was just saying is all, and it wouldn't be exactly rocket science to get around it being "abused" especially if it would be slight, and more geared towards lower elos.

DROPSHIPPER1 votes

Like giving the same amount of lp to someone how went 0-17-8 as to someone who went say 14-3-8 BASICALLY isn't really too sensical is it?

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