riot games and there lovely game.
i love having 3 afk in a game. just lovely.
yes tell me i am just salty. but 3 people afk, come on thats a new lvl
why isnt there a lose provented in this case?
i love having 3 afk in a game. just lovely.
yes tell me i am just salty. but 3 people afk, come on thats a new lvl
why isnt there a lose provented in this case?
no, you are not salty, if you wasnt able to carry game 2v5 on your elo lvl, you are bad and you shouldnt win at all
#riotlogic
#riotlogicerror404
*Their
"Loss prevented" is only for when Riot's servers fuck up and it impacts your games. It's not a free "get out of jail" free card for when people afk.
AFK sucks and everyone knows that but if Riot then suddenly started handing out "free LP prevention" methods, people could abuse this to no end. Leaver Buster catches people that AFK or leave games. Instant Feedback System issues penalties in such cases.
We can't have a world where one instance of AFK is being punished. We never know why the player went AFK'd or DC'd. It could be for a number of reasons and yes - ragequitting or refusing to play with the team for some stupid reason. I always assume the worst when it happens in my games and i report it accordingly. Beyond that, it's not my problem. It's for Riot to sort things out and for me to fill out a detailed report of the offense.
If there's a pattern on the person's account or quite a few cases where they got reported for AFK/leaving, no matter the reason, Riot issues penalties. Even if it's a shitty internet connection, you shouldn't queue up before you sort it out first. And in that regard, the system is quite fair because when this happens to the enemy team, you enjoy the same benefits they do.
I think you can only lose LP in such games, never gain it because Riot wanted to protect the competitive integrity of Ranked. So no easy LP wins where AFKs happen (and i think it has to be 2 or more people), it doesn't count as 1 AFK. The reason why the losing team is losing LP is because that happened on your team. You may not be at fault but you can't just jump ship if things don't go your way and isolate yourself from the people that wronged you.
Remakes are a thing. Even if it's just one person AFK from the start of the game (never connected), you can remake the game before 3 minutes are up. Beyond that, there's an early surrender if it happens quite early and you can't do anything to bring back the game. There are a few failsafe measures taken by Riot to make sure you don't have to play such games or at least, get out of them faster.
But we can have number of LP gain affected by your stats. Something like on op.gg now. The "MVP" would gain more lp while the "ace" (best from loss team) would lost less LP.
Within no time players would find out many of the metrics used by the system and play towards those, instead of playing to win. For example, one might farm a side lane instead of trying to defend the base, because he will lose less LP when he gets more CS and less deaths.
Then tune those toward things that actually result in a win. Not this high CS score that doesn't mean shit anymore for an S requirement bs.
The problem is that there is no such thing as a "win formula" that an automated system can use to accurately determine a player's contribution to the game. A proxy Singed might be 0-10 and still be the most useful champion in the game, but there is not a system that can detect that properly.
The guy taking the most towers is probably the one they should be looking at. Taking the most towers kinda tends to win the game.
If you think it's that easy, then I implore you... write the algorithm yourself and share it with us. If you can convince us that there's an algorithm that can reliably determine the 'most valuable player' and 'least valuable player' on both teams in every game without more than a 1% inaccuracy rate... then I'm sure Riot would be thrilled to implement it.
Oh god, don't get me started... Last promo to gold lost, and then it all went downhill to 0 LP due to rage induced AFKers in few matches.