[Champion Concept] The Azazel
Hi everyone, this is my first serious attempt at a champion concept, so please let me know what you think! I'm still a little new to formatting as well, let me know if you have any suggestions that can help readability. Thank you!
Lore
"That polished armor cannot disguise your sins from my eyes" - The Azazel
A girl stared out from beneath the jumble of cloth that hid her, the scent of her home in flames clouding the vision of her mother trying desperately to distract the Noxian invaders from her daughter. The girl could hear her mother’s pleas, to which the soldiers replied, “Only the strong survive,” as they struck her down.
A girl sat on the polished floor of the temple; it’s pristine quality in contrast with the burns that marred her face. The monks tell her of the great energy she possesses, they teach her to feel her pulse ebb through her body. The monks try desperately to heal her spirit, to show her a balanced path; she sees only her own anger.
A girl in the presence of a Demacian Officer, unseen in the cover of night. The officer hands her a letter, and, without a word, departs. They meet several more times, each time without a word, each time separating in opposite directions.
A girl stands opposite of a Noxian General, paralyzed in her presence. Moonlight casts vision on the man, sword in hand, snarl frozen on his face, as he tries in vain to move. The girl circles the man, curiously, her masked face approaching his as she whispers, “Only the strong survive,” before he crumbles at her feet.
A girl flees Demacia, her actions denounced and denied by the country she sought refuge in. A fugitive of two nations, she now hunts both, seeking to right those who wronged her, drifting like a ghost that neither country can forget.
Appearance
The Azazel wears an expressionless white mask, in part to hide the burns she suffered when her home was burned by Noxian soldiers. She shaves her head, and also has a very pale complexion. She wears loose, flowing clothing that gives her the impression of floating as she runs, as well as helping to mask her motions while she fights.
Statistics
Health: 430 (+80). 510 at lvl 1, 1870 at lvl 18
Health Regen: 6 (+0.7). 6.7 at lvl 1, 18.6 at lvl 18
Energy: 200
Energy Regen: 50
Range: 175 (Melee)
Attack: 48 (+3), 51 at lvl 1, 102 at lvl 18
Attack Speed: 0.68 (+3%), 1.046 at lvl 18 (thanks to Zanryu for the math)
Armor: 22 (+3.5), 25.5 at lvl 1, 85 at lvl 18
Magic Resist: 30 (+1.25), 31.25 at lvl 1, 52.5 at lvl 18
Mov Speed: 350
Abilities
Passive: Soft Touch – The Azazel's
uses directed Qi to strike at her opponents’ pressure points, causing herbasic attacks to deal an additional 1/2/3/4% (+1% per 100 bonus AD) (at lvl 1/6/11/16) of her opponentsmissingmaximum health as bonus physical damage.
Q: Water Dance – The Azazel
moves with extreme fluidity and grace. Shedashes in target direction, or to the first enemy unit in her path. If she does not contact an enemy unit, she gains the ability to use Water Dance a second time within 3 seconds. NEW: *The cooldown of Water Dancerefreshesis reduced by half upon kill/assist.There is a 1 second cooldown between uses of Water Dance*
Cost:
4555/50/45/40/35 Energy per dash. Range: 600 per dash. Speed: 1300. Cooldown: 14 Seconds. Cooldown beings after first dash, similar to Riven Q. Collision radius is same as model radius. Both dashes are identical
W: Empty Palm – The Azazel's
strikes with extreme speed, causing hernext basic attack gains 25 range and strike twice instantaneously. Basic attacks reduce the cooldown of Empty Palm by 1 second. Empty Palm also resets her auto attack timer.
Cost: 25 Energy. Range: 200. Cooldown: 10/9/8/7/6 Seconds
E: Qi Vacuum –
The Azazel releases a huge burst of Qi in a radius around her, dealing physical damage and knocking enemies back until they either reach impassible terrain or 400 range from the Azazel.NEW The Azazel draws the surrounding energy into a sphere around her, causing enemies within 400 range to be drawn to a 175 unit range of her (enemies between 400-176 units are pulled to 175 range, enemies closer than 175 range are pushed out to 175 range. Enemies at 175 range are interrupted for the duration of the animation, ~.25 seconds). Qi Vacuumhas no cast time, andcan be cast during Water Dance
Cost:
5060 Energy. Range: 400. Damage: 60/90/120/150/180 (+90% Bonus AD). Cooldown:1422/21/20/19/18 Seconds
R: Touch of Death – The Azazel strikes a
series of pressure points ontarget champion, dealing physical damage and stunning them. Her passive damage bonus is doubled against the target for the duration of the stun. NEW Clarity: The target is marked with a "Marked for Death" debuff for the duration of the stun
No Cost. Range: 350. Damage:
100/180/290 (+100% Bonus AD)80/160/240 (+80% Bonus AD). Stun Duration:1/1.25/1.51.5/1.75/2 Seconds Cooldown: 90/75/60 Seconds.
Suggested Items
Offensive:
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Defensive:
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Goals and Background
What I had in mind when creating this champion was a highly mobile AD melee assassin/fighter, particularly one that must use positioning to great effect to maximize her kit. I also wanted to make her a martial artist, since there aren’t that many in the game (Lee Sin is the only one that comes to mind). Contrary to Lee Sin’s style, The Azazel’s is a little less direct or forceful, and draws a lot of inspiration from martial arts styles like Wing Chun and Tai Chi. She is intended to be a jungler, uses energy as a resource, and is intended to scale well with attack speed and armor penetration, due to her passive. She is meant to stay just at the edge of melee range (which is why she has a higher range than most melee champions) to get the most use out of her kit. I drew a lot on champions such as Zed, Riven, Yasuo, and Lee Sin when figuring out her numbers, so I’m hoping I hit a reasonable power level with her kit.
A second aspect I wanted her to have, especially her lore, is showing that Demacia isn’t as pristine as it seems. More of a general point, but I think it’s easy coming into this game seeing Demacia as “the good guys” and Noxus as “the bad guys”, where in truth the conflict is much more complex. The Azazel is an Ionian woman, who was unable to accept the murder of her parents during the Noxian invasion. She later fled to Demacia, hoping that they may help her seek vengeance. Demacia used her as an assassin, keeping her identity a complete secret so as not to mar the honorable and just image of Demacia. When her deeds became known, Demacia rejected all ties they had with her and used her as a scapegoat, claiming they had no part in the assassinations. (As it turns out, I found in my research of Demacian-Noxian history that there is a very similar event involving the assassination of General Boram Darkwill. I’m not sure if the timeline would align well enough for my character to fit in, nor do I know if Riot already has an assassin in mind, but I think it does show that my lore is plausible). This is the reason she doesn’t have a proper name; because Demacia in a lot of ways rejects her existence, she is known only as the Azazel (a biblical reference, basically meaning ‘scapegoat’. Demacia further belittles her existence, only heightening her thirst for revenge)
Fun Fact
The Azazel is fairly similar to Riven (in many ways she seems like the Demacian equivalent of Riven). Riven drew inspiration from a Rurouni Kenshin character, Seta Soujiro, where The Azazel draws a lot of inspiration from another Rurouni Kenshin character, Sagara Sanosuke (though their fighting styles are completely different).
Final Word
Thank you for reading this far, if you have any suggestions, please let me know!



