Seraphina, the Fury of Forests

Aeces·7/18/2014, 6:31:21 PM·7 votes·1,870 views

http://i59.tinypic.com/2ntjzmo.jpg Lore


Part of a select cult of certain individuals that are sworn to protect the lands of Valoran. no matter the cost. Over the years this cult became corrupt, manipulating their force to turn Valoran into what they wanted, rather than what was meant to be done. The group inevitably broke down, Seraphina had to slay the corrupt members and has lived with the burden ever since. Despite her past, she still fights for the good of Valoran. She knows that someone, or something, threatening all Valoran is on the horizon, she knows she must protect the people from this upcoming event.

Base stats


**Health: **445 (+90)

Health Regen. 8.0 (+0.79)

Mana: 270 (+55)

Mana Regen. 6.9 (+0.8)

Range: 125

Attack Damage: 55.4 (+4.182)

Attack Speed: 0.811 (+3.4%)

Armor: 24.75 (+4)

Magic Resist: 30 (+1.25)

Movement Speed: 350

Kit


http://i62.tinypic.com/de8sja.jpg

Role

Primary: Fighter
Secondary: Assassin

Extra info • Seraphina is a Yordle and Nima is a Poro :3


Thanks to everyone who contributed in http://forums.euw.leagueoflegends.com/board/showthread.php?t=1814047#

Name and Title by → Arachnes15 Lore by → Lone Wolf 2810 Kit by → Eildon, Oraenos and me

15 Comments

GuiltyGecko7/18/2014, 11:34:27 PM2 votes

I really like the champion art, and I like the direction of an assassin yordle. That said, she is too mobile and has too much CC, and damage. Blink dagger is a really cool ability and I think it should be kept. Nima doesn't synergize at all and would be better off on another champion kit. W doesn't really have any interesting interactions. It's just a steroid. I would remake the Nima, and instead just incorporate a poro into taunts like Braum does.

Aeces7/18/2014, 10:49:10 PM2 votes

Don't mind the numbers guys, I'm blonde x_x.

@ChickenWrap (now I'm hungry!)

Yes, I guess I got excited lol. I removed 2 seconds from the original number.

@FlintFall

Thanks for the analyzation, I toned her down a little =) Hmmm guess I forgot about the forest, I might add a swamp to her ulti or something.

ChickenWrap7/18/2014, 9:33:44 PM2 votes

Lust is too powerful. a 3.5 second stealth after champion kill or assist in League is too much.

Lust dealing 15% of the targets max health in damage every fourth hit whilst also increasing AS by 85% is also too much.

A champion who can kill an opponent with autos that fast who also has a long-range escape should never also have a stun OR a taunt.

Ult is too powerful to be added with this heavily over-loaded kit. Tone it down a bit though and you have quite the assassin on your hands.

Oraenos7/19/2014, 11:54:39 AM1 votes

Sahweet! 3 of my abilities took the cake. That said, inb4 'Nerf this toxic freelo' threads. I dont think I mentioned how awesome the art is last time and the concept is amazing. Kit looks good, no objection there *cough cuz I made most of it cough it's just the numbers that make her freelo. I'd switch the stun on Nima to a slow or lower it to 0.2-0.5seconds. For the time she is summoned, she's able to taunt 4 times before she disappears or dies. Bit strong in TF's. I'd make Nima squishy to make up for the crazy utility.

KOHH7/19/2014, 1:40:21 PM1 votes

Really nice idea but the numbers... Hilarious :p

IAintDarius7/19/2014, 9:02:14 PM1 votes

Wow this character looks unfun to play against...

Bourmegar7/19/2014, 10:15:47 PM1 votes

I realy Like the idea behind this champio :)

the art looks super good and Cute, so good I am going to ask you one thing :) would you like to make art for mine Champion aswell? (she already has some art but hey the more the merriër) the lore idea is also nice and I hope you wil make it even bigger :)

then her kit,

well her passive is nice :) but there is already a Champion with passive lifestel which is Nasus, then her Q is very simillar the Lissandra's E (A skill which I like very much), then her W deals a bit to much damage per tick, her E is pobably a bit to OP, first it will make you perma stun your target and other enemies to be taunted making just singeling a target out a bit to save which is ectually not needed since she already has a passive stealth, her Q and ult to help escape when it gets to rough. her ult might be a bit to op to because of her E, so better make these clones die at the very first hit.

so in general her kit is a bit to safe, she has 3 ways to escape fights and burst down her Victims while avoiding alot of Damage and sustain the fight. when ppl build attack speed, her W and E will get so powerfull that he burst down her oponents with while he or she cannot do much deu to the perma stun they get from her E, and Nima will also taunt all close oponents, heal Seraphina and stun her oponent, and after that she can still ult making her oponent guess where she is before they get taunted, stunned, Damage on Seraphina Denied again if Nima is still around.

so try make Nima so that she won't taunt or stun (dont remove both) and take damage that Seraphina takes. and try removing some escape options just to make her more risky and have her a more Clear Weakness like having Nima with low health since that already has a long cooldown and she is Dependent on Nima for her in fight safety.

I do (I say it again) love her Concept, Art and lore :)

sorry for being a bit to harsh if you think I am a bit to harsh. if you need a bit of help with balancing her kit further, you can always ask me, I will then Gladly help you :)

as I stated I also made a Champion :) would you like to Check it out and maybe leave some feedback behind when you do? I would realy appriciate that :) and I you wan't to you can make art for her, if you do I will tell them that you made it because I don't wan't to get Credit for otherman's work (that is just plain bad):) http://boards.na.leagueoflegends.com/en/c/fancreations/REVHERFj-champion-concept-mila-the-stray-light

Czar Matt Damon7/18/2014, 9:10:38 PM1 votes

passive is confusing: if it was 1% lifesteal per level, she'd have 1% lifesteal at level 1 and 18% at level 18.

Kytoflame7/22/2014, 7:59:15 PM1 votes

@LoneWolf2810 rework the lore so the poro makes sense in the kit

Flintfall7/18/2014, 9:59:48 PM1 votes

I suppose I can leave peaceful meditation for a bit.


You have a 1150 range dash on a 5 second cooldown, you might want to look that over a bit, seeing the other tools you have given her.

It's not a bad kit, you might want to choose the direction you want to go Seraphina, because she can't do everything. Right now, she has

  • long range spammable dash

  • aoe stuns and taunt

  • Invisibility

  • Full damage mitigation

  • tons of damage

I now it's the cliche 'list the kit it's broken please nerf', but here me out. You need to find the direction Seraphina is going, right now as an assassin I'm getting mixed messages. Is their any central theme that is tying the kit together, anything that you can capatalize and play on? To me, you are shooting for an AD caster/autoattack centric assassin hybrid.

Obviously you want to keep Nima in the kit, so your gonna have to possibly remove her as a pet and instead use her in an ability (maybe a pet that is strictly temporary 5~ seconds or less). Just a suggestion


I don't see any forest themes in the kit, so you might want to bring that in a bit (possibly in the W, as right now it doesn't do anything thematically). Poison is a popular theme to use, though if you want to go out of way Runic engravings and emblems are always available for use.

So, enough rambling, here are the changes I'd make to the kit immediately (without too much thought process going in to it).

  • Reduce range of Blink dagger to 700 and leave the cooldown at 12 seconds. Costs mana to reactivate.

  • Nima charms on activation, then slows enemies around her temporarily. Is Untargetable.

  • Reduce invisibility time to 1 second.

  • Reduce base stats to something a bit less ridiculous (70 base AD at lvl 1 is crazy, so is 350 MS, those are both top tier stats)

Just some thoughts...

Pengod7/18/2014, 11:03:22 PM1 votes

I feel as though Nima is an ultimate ability summon. It's like a reusable shaco box. Violent execution is way too strong. Maybe tone down the AS some, because of 85% AS, it'll proc that health damage quite a bit, OP for an assassin or fighter. Very nice passive though, good for an assassin type. Finally, maybe have blink dagger reduce in damage somehow? That's a chunk of damage. Still thinking on the ult.