Sion rework
This concept was moved from champion feedback forums to here. All credit goes to The Lost Marbles. Here: Change the numbers if you want. NOTE: THIS IS EXTREMELY TENTATIVE.
http://forums.na.leagueoflegends.com/board/showthread.php?t=4684832
http://www.extremegamewallpaper.com/stock/league-of-legends-big-axes-sion.jpg
Passive: Cannibalism
Each time Sion deals damage to an enemy unit with a basic attack or ability, he devours a bit of its flesh, storing a stack of Cannibalism in his resource bar, max 10 stacks. Sion gains 1% bonus Life Steal for each stack of Cannibalism he has. At 10 stacks, Sion's next basic attack gains 30% additional bonus Life Steal and reduces his cooldowns' abilities by 2 seconds and consumes the stacks. (For a total of 40% Life Steal on that attack.) The stacks will decay after 4 seconds if a spell or basic attack has not been used.
Additionally, Sion permanently gains 2 maximum Health each time he kills a unit. This bonus is doubled against champions, large minions, and large monsters.
http://img1.wikia.nocookie.net/__cb20110926144648/leagueoflegends/images/d/d5/Plague_Wake.png ##Q: Carpal Clutch || Range: 425 || Cost: 3% of Current Health || Cooldown: 16 / 14 / 12 / 10 / 8
Sion marks a target 150-radius area causing it to rot, slowing enemies within it by 15%. After 1.25 seconds, any enemies within the area are grabbed by skeletal hands from the ground, dealing magic damage and rooting them for a scaling duration.
- Damage: 80 / 115 / 150 / 185 / 220 (+60% AP)
- Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2 Seconds
http://img2.wikia.nocookie.net/__cb20110926144902/leagueoflegends/images/1/1c/Viscundate.png ##W: Fleshflaying || No Cost || Cooldown: 20
Passive: Sion gathers flayed skin from units he damages with basic attacks or Murderous Reap, storing a stack of Flesh for each unit damaged. The charge cap increases with ranks in Fleshflaying.
Active: Sion used the flayed skin he's gathered to form a shield for the next 5 seconds. The shield's value is equal to 0.5% of Sion's maximum Health per stack of Flesh. The putrid air around the shield slows enemies within 150 range of Sion as long as the shield persists.
- Flesh Stack Cap: 2 / 4 / 6 / 8 / 10
- Slow: 12 / 14 / 16 / 18 / 20%
http://img2.wikia.nocookie.net/__cb20110926144851/leagueoflegends/images/f/fd/Spirit_Feast.png ##E: Murderous Reap || Range: 650 || Cost: 5% of Current Health || Cooldown: 9
Sion brutally swings his axe across the battlefield in a 70% cone in front of him, dealing physical damage to enemies. Enemies within 325 range of Sion receive 30% additional damage.
If Murderous Reap is cast while Sion's Cannibalism bar is full, it consumes the stacks and heals Sion for 5% of the total damage dealt within Murderous Reap's range.
- Physical Damage: 55 / 90 / 125 / 150 / 175 (+80% Bonus AD)
- Inner Area Physical Damage: 91 / 130 / 169 / 208 / 247 (+104% Bonus AD)
http://img2.wikia.nocookie.net/__cb20100316183255/leagueoflegends/images/9/9b/Cannibalism.jpg ##R: Bellow of Undeath || Cost: 10% of Current Health || Cooldown: 160 / 150 / 140
Passive: Sion gains bonus AD equal to a percentage of his maximum health. The bonus AD caps at 40. This bonus is not active if Bellow of Undeath is on cooldown.
**Active: ** For the next 10 / 12.5 / 15 seconds, Sion's Cannibalism bar is treated as always full and he gains bonus Attack Speed as well as doubling the passive AD. In addition, whenever Sion's Health is healed from any source, allies within 200 range are healed for half that amount.
If Sion is killed during Bellow of Undeath, he revives after a 1.5 second delay with a percentage of his maximum Health and gaining a small movement speed buff for 2.5 seconds, but ending the duration of Bellow of Undeath.
- Passive Bonus AD: 1 / 1.25 / 1.5% of Sion's Maximum Health
- Bonus Attack Speed: 50 / 65 / 80%
- Max Health on Revive: 30 / 40 / 50%
- Movement speed: 20 / 25 / 30%
to be as a champ. I see him as a zombie, not an AD caster of doom and assassinations.