Possible new Skillset for Yi - not just a melee ADC anymore!
Alright, this whole thing is just my thoughts and observations, so i broke up the post into sections to keep it organized.
INITIATING AND ESCAPING Yi only seems to function as a second ADC: go in, do some damage get out. But unlike Marksmen, he lacks the range to stay (relatively) safe. His Q is is engagement tool, but by mid game it kills every minion it hits, destroying any reliable escape routes. Flash has a long cooldown, so he cant rely on it to get in and out like he needs. His q only has a short CD if he can stick around and auto attack. If he's trying to escape, clearly autos aren't going to be a good idea.
FIGHTING Yi is pretty much a duelist (more than Fiora, i should say. She just gets dropped into the battlefield like a Nuke and ends fights) This means that he needs to stay in and do damage - but there's a problem with that. If you build him tanky, you lose a lot of your damage, if not all of it. If you build him Damage, he has around 2000 health and little to no resistance, causing him to get blown up instantly. When it comes to Tank Yi, he doesn't do enough damage, and he provides no crowd control to a fight. he's like a Super Minion at that point, only good for pushing until someone turns their attention to him Since everyone builds him damage, he gets focused first. When your entire presence in a fight consists of 1 Q that barely gets through the 3 Thornmails, the fight is pretty much a 4v5.
TEAMWORK When people play yi, they do their utmost to steal as many kills as possible from the start to roll as much as possible BECAUSE all he can do is commit to a fight; he has to bring someone down quickly, otherwise he does nothing to help. this brings his team down every time. Either he succeeds and puts his own team behind, or fails and cant even cleanup after skirmishes. either way, all he can do by mid to late game is clean up or split push, and any competent player will do what they can to foil his endeavors. if he cant fight, and he cant clean up, and he cant split push, what is he going to do?
SUMMARY (TL:DR) He provides no CC, he is easy to stop, and he is useless late game.
I decided to come up with a possible new kit. obviously, its not perfect and needs insight from other players. The point of this kit is to turn him into a champion that actually gets seen at higher levels because he can provide something in a late game teamfight
NEW KIT
Passive: Wuju Style Increases BONUS AD by a small percentage
Q: Alpha Strike Active: Yi dashes a moderate distance towards the cursor. Upon hitting an enemy Champion or reaching the end of his range, he sweeps the ground in front of him, dealing damage and knocking up everyone he hits for 0.25 seconds (basically an interruption, like Vi's Vault Breaker or Quinn's Vault) Passive: Once every few attacks Yi will Double Strike, dealing reduced damage on the second strike
[His trademark initiation is still able to hit multiple people, and it actually can be used to stop channels and give him a moment to attack someone, OR he can use it to escape over walls. Has a moderately low cooldown, but is not shortened by auto attacks. He can still use this multiple times in a fight, but he wont be interrupting you every 5 seconds either]
W: Meditate I felt Meditate is a fine move, it keeps him in the jungle and brings him back after fights, so i left it alone
E: Will of the Warrior Passive: Grants bonus Armor and Magic Resist Active: Grants yi damage resistance for a short duration (Like Alistar's Ult, but much shorter with no bonus AD)
[This grants yi the much needed resilience to enable him to fight people. He doesn't have to stack a whole bunch of resistances to stick around, but this also isn't meant to last a whole fight, just take a big hit like a Lux Ult or something. Functions like Garen's W now that i think about it]
R: Highlander Grants a Movement Speed Buff that increases the longer Yi doesnt take damage (doesnt go down when he does damage) For every 100 damage Yi takes, the buff decreases by (lets say) 20% Yi also gains bonus Tenacity and Attack Range, and all slows are much less effective on him (like 75% - a big number, but not a total disregard for slows) This ability gains additional time upon earning kills and assists
[Yi is a champion who clearly excels when he can catch his prey, just like any other assassin. This change to his ult rewards you for dodging skillshots, as well as allowing him to get to his opponents from a large distance - he IS "The Green Blur" after all!]
This kit keeps his core concepts and gives him function in a fight. Now when Katarina jumps in and ults, yi can help out his team by denying her an easy pentakill. he retains his high mobility and assassin-scale damage to keep him melting the squishies, and still retains his split-pushing abilities.
This idea is a rough draft, so id like to hear what everyone thinks about where im going with this. I hate the fact that yi is the ONLY champion in my roster i straight up don't use due to is lack of teamwork ability. I feel like he was a waste of IP, and i want him to be a champion i can take into ranked and not hear a groan of embarrassment (no, i have never been that guy who takes him into ranked)
COURAGE