Lauriella, Weaver of Shadows (Support

Thordag1··1 votes·1,696 views
  1. Health- 453 (+72 per level)
  2. AD 50 (+3.75 per level)
  3. Health Regeneration 5 (+.76 per level)
  4. Attack Speed .6325 (+1.47% per level)
  5. Mana 260 (+55 per level)
  6. Mana Regeneration 6.3 (+.71 per level)
  7. Range 525 (Ranged)
  8. Movement Speed 330
  9. Armor 15 (+3.2 per level)
  10. Magic Resist 30 Passive- Shadow Marking- For each shadow marker on an enemy champion, he/she has reduced armor. Marks last for 5 seconds. This time is refreshed each time a new marker is added. (5% per mark) (up to 6 marks)

Shadow Stretch- Lauriella stretches a shadow across the ground striking all enemies in range. It is not stopped contact. Range 820. Upon hitting a champion (ally or enemy) that champion gains one shadow marking. If this hits and enemy it deals (60/75/120/160/190) plus 30% AP magic damage. If the enemy has one or more shadow marking(s), it will take an additional 4%*AP magic damage per marking. On Ally Champion If this is spell hits an ally champion it will grant a temporary shield of (100/120/140/180/200) plus 25% AP. If the ally has one or more shadow marking(s), it will be granted an additional 5% AP shield. Cost (45/55/65/75/85/95 mana) Cooldown 11.5. This is a skillshot.

Growing Tendrils- Lauriella weaves shadow tendrils to grab target champion. This can be cast on an enemy or ally champion. Range 775. Upon hitting an enemy champion it gains a shadow marking. In addition it is rooted for 1 second and takes (40/70/115/145/185) plus 20% AP magic damage. If the target has at least one shadow marking it is rooted in place for an additional (.05/.1/.15/.2/.25) seconds per shadow marking.On Ally Champion If you target an ally champion it gains a shadow marking. In addition it gains 30% movement speed. If the target has at least one shadow marking it gains an additional 5% movement speed per marking. Cost (60/65/70/75/80) Cooldown 13.

Silencing Grasp- Lauriella sends shadows to grab the target champion. This can be cast on an enemy or ally champion. Range 850. Upon hitting an enemy champion it gains a shadow marking. In addition it is silenced for (1.2/1.75/2/2.25/3) and takes (50/75/105/130/165) plus 40% AP magic damage. If that target has one to three shadow marking it is silenced for an additional .25 seconds per marking. If it has 4-6 markings it is slowed by (5/8%/11%/14%/17%) for 1.5 seconds per marking in addition to silencing the target. On Ally Champion Target champion gains a (35/70/125/170/205) plus 40% AP magic shield. If the target has at least one shadow marking it gains immunity to all CC for .25 seconds per marking per marking. Cost (80/85/90/95/100) Cooldown 12.

Tapestry of Shadows- Lauriella weaves a great shadow to consume target champion. This can be cast on an enemy or ally champion. Range 750. Upon hitting an enemy champion it is dealt damage as if it were hit by all of Lauriella's other abilities. In addition to this the target gains shadow counters until it has six. The target then takes 15 plus 5% AP magic damage per shadow counter for 6 seconds. On Ally Champion Target champion is as if it were hit by all of Lauriella's abilities with maximum shadow counters. In addition to this the target gains shadow counters until it has six. The target then is granted a shield of 35 plus 5% AP per shadow counter for 6 seconds. Cost (130/170/210) Cooldown (190/180/170).

7 Comments

Slothwell2 votes

This concept is a little too powerful honestly...Yes you made Laurellia slow and squishy (lowest health end game and very low armor) but that is pretty much reduced by her massive range.

It seems like it'd be best to build pure AP and CDR on her due to decent ratios and generally low cooldowns (also helps to maintain shadow stacks). So, assuming something like 700 AP - easily attainable with the free AP she has that no other champion gets (except galio) - lets talk about her full combo with ult on.

On an enemy this means QWE with full shadow stacks twice basically -

Q: 794 (220+280(40%AP)+297(42%AP))

W: 350 (210+140(20%AP)) And 3 seconds rooted

E: 580 (230+350(50%AP)) And .9 second stun and 3 second silence (and 1.5 extra seconds of silence?)

R: 655 over 6 seconds (25+630(90%AP))

  • the whole QWE again totalling a massive 4103 damage before reductions

All initiated from a safe 1200 range (the first rank range of kog maw's living artillery) and three of the abilities are targeted with the 4th not being stopped by collisions , i.e. the Q can hit multiple enemies and allies - huge poke raw safe damage and multiple shields larger than most other supports can provide.

Although base stats and end game stats are fairly low this does not compensate for the insane utility and damage output of this concept. Play it safe and she will become an endgame beast carry. Some nice ideas in here but it just doesn't make for a 'healthy' champion - for example lulu has been nerfed time and time again as she was a similar champion, three targeted abilities and a penetrating skillshot, even then she never had as much utility or damage that this concept has (although she still has a good amount) It's all in the balance.

Thordag11 votes

Thanks for pointing that out. I will definitely decrease the damage output, along with the range. It would help if you could take another look when you have the time and see if I fixed anything.

Slothwell1 votes

Hi again, looked at it this morning, it is a good deal better. Here are my thoughts:

  • Did you change the base stats to compensate for all of the power you took out of the abilities? I think increasing the HP/level to something more standard would be fine. Check the LoL wiki for numbers you could use.

  • Again if you looked at other champs stats - 510 range is completely unique, why not round it up to 525 ish. Similarly MR should be 30, every champion has 30.

  • About the passive does the timer refresh with every new stack? If not it becomes very difficult to stack shadows past 3 due to your cooldowns. Why not make it 5 seconds and it refreshes, this would encouraging poking and managing your passive. Also due to the difficulty of applying the passive why not raise the armour shred a little.

  • The Q is decent but the cooldown/level reduction seems kind of useless...same on the w. Either give them static cooldowns or increase the range of the cooldowns.

  • W's root progression is uneven and again feels like you're not really getting much by investing in it. I would give it a 1 second static root and have the extended root per shadow increase - .05/.1/.15/.2/.25 - giving it a slightly higher base and a a slightly smaller max but still giving it a good feeling as it increases in level. The movement speed is decent.

  • I'm not sure how fair a targeted stun and snare is fair perhaps change it to a strong slow or instead of the stun and you can keep the silence- eg slows at 1-2 stacks and additionally silences on 3-6 stacks. Also on the E why the heal. This is more of an identity question, your character seems like a buffer/debuffer not a healer or a cleric/paladin right? There is a clear dark vibe. The spell is called silencing grasp why not give your ally a spell shield or a magic damage shield effectively silencing the opponent. Or even grasp and pull them like thresh - idk

  • The ult is fair but only because of the cooldown, but that is fine. The ally affecting part did seem quite powerful with the heal, which again is why I think a different type of shield would be more just.

The work you did certainly made the character seem more viable within the support archetype. Glad you actually like my advice too :) Hope this is all helpful.

Thordag11 votes

Yep. I understand all of your comments/critiques. Thank you for all the assistance.

Movz Like Dagger1 votes

that could be nice

Hoffmisc1 votes

Would you like your champion to be in the Champion Compendium (Community Beta Edition)?

Thordag11 votes

Sure that would be nice.

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